xanna

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Everything posted by xanna

  1. I don't want to open the basement at Thomson's Crossing 😱
  2. 20% longer means they would have two hours burn time. That's a lot! But 100 minutes is already a lot. If people don't craft for 100 minutes, I don't think they'd craft for 120. To spark a behaviour change, I think you'd have to nerf pulled torches, and nerf them quite a bit. Lots of players consider them OP so there's an argument to be made for that. But personally I don't want to change them.
  3. I love the looming trees, very evocative! Thank you for sharing this
  4. My suggested solution from another thread. Requires minimal reprogramming
  5. Crafted torches are 100% condition, which is 100 minutes burn time, vs pulled torches which are between 20-50%, or 20-50 minutes. So crafting torches already has a big advantage. What kind of numbers are you suggesting?
  6. I think the right answer would be to reduce the amount of down per bird, maybe 2 lots instead of 4. That way it's about an hour per bird, which feels a bit more realistic, reduce the amount of complaints, and it also makes getting to the improvised insulation and down bedroll take longer, which is good as they're a bit OP.
  7. Ah. My calculation of whether it's reasonable is based on comparisons to other things in the game, and the amount of benefit you get from the down. It's not based on comparisons to real-life. If we start doing that too much of TLD unravels. Harvesting times and stuff like that are based much more on game-balancing than realism, I expect.
  8. I don't know Pilgrim loot very well, but on Interloper these days everything is more randomised than it used to be, so maybe that item is in that place only sometimes
  9. I've had it on Pilgrim there a few months ago
  10. See here for explanation of ptarmigan down harvesting. Spoiler: it's not 4 feathers, and 2 hours is not unreasonable.
  11. yep Thie wiki is usually good about marking DLC-only things as DLC-only. Looking back throught this thread, we've all done that too.
  12. Yep, as I said, the bunkers with wheel-operable hatches are also permanent fixtures, but they may be empty or may be chock full of good loot. They are in hard-to-find places, but are always there. Not every region ha one, there are 9 of them altogether. Despite the warning, this seems to be accurate: https://thelongdark.fandom.com/wiki/Prepper_Cache
  13. That map is for v1.98, when bunkers did used to randomly spawn. We're on v2 since the first big update with DLC drop (Dec '22), so It's out of date, those bunker locations are no longer correct. Really sorry you did a bunch of work
  14. The one in Pleasant Valley by the rope is a permanent building in all modes and settings in the base game and DLC. It always has the same moderate amount of loot. The other bunkers with wheel-operable hatches are also permanent fixtures, but they may be empty or may be chock full of good loot. They are in hard-to-find places, but are always there. They are also called "Abandoned Prepper's Cache", just to keep me on my toes.
  15. I make it three kinds, four if you think full bunkers are different from empty ones: Tales bunkers (opened with a lever) - DLC only Prepper caches, some of which are empty, some of which are full of treasure Prepper's Abandoned Cache, a permanent location in Pleasant Valley that has some loot I have a history of overthinking this sort of thing:
  16. Unfortunately, the baseline availibility setting affects the amount of loot as well as the type of loot. I don't know if it's a bug or an oversight or what, but I agree it's very annoying, and means the custom menu is misleading.
  17. RIP. Here's to the next one! I'm not sure where you mean? Which tunnel was it?
  18. Beat my previous personal best of 213 days. Now on 217, looking healthy and well-prepared, currently spending time in Ash Canyon trying to get more familiar with the map.
  19. Right-o, I'll delete mine so. 👍
  20. Are they rabbits you have killed, or carcasses that you find? If it's a carcass that you found, caught and eaten by a wolf, if it's got nothing left to harvest it will just disappear. It's a bit confusing, but it's not a bug.