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Temporarily Removing the Cougar
thekillergreece replied to Raphael van Lierop's topic in News and Updates
Looking forward to it. -
Question for the Community re: Custom Code sharing
thekillergreece replied to Raphael van Lierop's topic in Survival Mode
I don't but it's nice such a feature exists for those who use it. However, if it currently prevents certain planned improvements to the existing custom system then I would be in favor deleting the share-code feature for a later addition. -
New! Hinterland Player Support Specialist
thekillergreece replied to Raphael van Lierop's topic in News and Updates
Would it not be beneficial to post bug reports publicly so other players can share similar issues they face on a single bug rather than post the same bug report that is already known and all that therefore not filling the backlog with repeat bug reports if any? That way we could see Player_Support working on handling those public bug reports and publicly acknowledging those reports so we could know if they are a bug or intended and whether they are fixed. -
I believe we may get some changes in... ... considering how THAT episode ended.
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Wait, Port May? So, we'll have two regions soon? Either way, the introduction of Blackrock (then-Wintermute exclusive) to Survival mode few months after Episode 4's release was a good idea. I also liked how different the prison was left in devastated state. Though I hoped towers and infirmary were accessible. I hope Mills will appear in survival mode soon.
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Temporarily Removing the Cougar
thekillergreece replied to Raphael van Lierop's topic in News and Updates
Looking forward to it! -
TALES FROM THE FAR TERRITORY, PART FIVE is here!!!
thekillergreece replied to Raphael van Lierop's topic in News and Updates
It'll not spawn. TFTFT and the Base game are in separate folders. -
TALES FROM THE FAR TERRITORY, PART FIVE is here!!!
thekillergreece replied to Raphael van Lierop's topic in News and Updates
Cougar is completely broken or the design of it is extremely questionable. I hope there'll be an official response as to why Cougar was designed in the way it is right now. -
TLDR criticism is bottom. The whole implementation / execution appears to be very weak as if the feature was intentionally half-baked or rushed to be released for part 5 when it could be delayed for part 6 (or even Episode 5 if it's too hard). I've personally made a video about the Cougar. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Overview of existing Wildlife AI ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Let me also say that I understand the AI of this game is pretty basic but it works for the most part. Wolves can roam, stalk and pursue you. They howl and bark. Timberwolves work collectively together as a team and roam and pursue you with two different types of attack; struggle and drive-by. They howl and bark. Bears are mostly passive predators, roaming in scripted pathpoints to navigate. They can even be found resting at their dens. Moose have unique spawn logic and are found in limited areas of maps. Rabbits and Deers spawn on scripted spots and just flee. Ptarmigans are like rabbits but they can flee in air too. They spawn in most regions. Cougars? Well... ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Positives - Negatives ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Let's start by saying the positives for Cougar(s). - The model is very nice. - The animations for the attack are also nice. - The running animation is okay. Now... The negatives. There are a lot of them so stay with me. Hopefully HL / Raph takes a note because this new 'wildlife' ISN'T IT. - It is extremely weak as it dies to only one shot regardless of the body part. Yes, a shot to its paw can kill it instantly. - The reward leaves a lot for a desired; only 4kg of meat, a hide (where you craft a Cougar Wrap and some knife) and two guts. For an 'animal' that deals devastating damage that cannot be prevented due to reasons I'll state below, the rewards are bad. - The AI does not exist and is extremely scripted. It is based on a hidden random timer that dictates when it should spawn. And by spawn, I mean teleport right onto you. Since the model makes contact of your model, it'll trigger an auto-struggle without any chance to react. Think like a Wolf spawning on top of you, it would do the same thing. Once the struggle is done, it'll flee. Only then do you get a couple of seconds chance to shoot. Sometimes, it instantly vanishes. Then you get back, if you survive the struggle. That's it, you can't hunt down the Cougar, it doesn't even leave paw prints. It literally disappears after blacking out. You will not be 'attacked' by it at Watchtowers and Lighthouse which is good. - The cue system is bad. I expected a cue system a lot akin to Moose with little HUD utilization. I'll explain in the feedback below. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- AI Analysis ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Let's touch on its AI a bit more and state some interesting facts. To be clear, the following facts happen from unscripted moments. This is done by spawning the Cougar via the dev console command, there's no other way. By default, Cougars are scripted and are never seen in the game apart from the forced struggle events. - Cougars can and WILL attack Wolves, Timberwolves and Moose. This is the only animal that does so which is a HUGE deal. - It can pursue and attack you, more akin to Wolves on steroids. - Cougars actually got an attack animation when killing wildlife. However, that animation is the same as the one when it attacks you and is very buggy. - Cougars will flee from Bears. - It's not afraid of Aurora and/or fire. - It's afraid of near impacts such as gunshots, and arrows. However, all of the above is extremely buggy as you can see in the video. In scripted moments (by game default), you'll get into struggle even if in spaces a wildlife would never catch you. Yes, that means clipping through terrain, wall, etc. In unscripted moments (by cheating aka spawning it via dev console), there's some AI in it but it's extremely buggy and half-baked which partly explains why they opted for scripted moments instead. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- My theories ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- So, the following are my theories which may or may not be true. I'm hoping for Raph to post an official statement about the Cougar's design choice. Cougars were in the aspirational roadmap (long-scrapped) since 2016 with Moose. Moose were revealed on Dec 19, 2016. As shown in the video, a model of it was seemingly ready. It was delayed once (or twice?) and finally released on Dec 8, 2017 under the Rugged Sentinel update. This indicates that the wildlife was in development for more than a year. Moose turned out to be quite well and very well thought by the developers, probably one of the best post-launch wildlife released. Cougars remained in the dark since the roadmap was scrapped. When the DLC was announced, Cougar appeared in the DLC's roadmap but no further wording on how it would work, or which part it would be released until announced by Raph on May 3, 2024. Part 4 was released on Dec 5, 2023. Part 5 was released on Jun 24, 2024. It is in my belief that the wildlife was in development only for 6 months. This may explain why the Cougar is half-baked and utilized only for scripted moments. My second theory is that Hinterland had ambitious plans for Cougars to behave like an actual Wildlife to encounter but either it grew too ambitious or something went wrong in the last minute that they had to scrap most features and make it appear in scripted moments. Therefore delaying it to Part 6 was not a choice out of fear Part 5 would be deemed having 'too little content'. Since other features were not ready, they put Cougar in. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- My feedback ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Some of the feedback is taken from the Reddit. I'm sure HL visits it from time to time but I'll post some of it here too. When Cougars were announced, I expected; - See them stalking us from afar. Imagine them looking down at you from the rocks they are lying on and disappearing when you try to aim your firearm at them. That would be quite scary. - Scratch your safehouse's doors if you reside in a building for too long. That would give you the feeling that the cougar knows where you are and is waiting for you around outside your safehouse. Imagine waking up in a night with "Something woke you up" and then hear scratching from the house's only door. - Clawed trees, dead animals. This could give you the impression that the Cougar fought and killed a wolf, for example. - The ability to climb at places you would never expect. Perhaps your safehouse's roof, hut's roof, etc. - Be an actual wildlife you see in distance but barely hear as it creeps on you and pounces on you for a struggle event. I'm unsure what else to list since the AI just doesn't exist unless you spawn it. Even then, it's buggy. TLDR; Cougars are broken and never seen outside of scripted events. Rework the Cougars entirely from scratch and make it an actual wildlife with actual Cougar behavior.
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Cougar Attacks; Scripted or Avoidable?
thekillergreece replied to Pencil's topic in Tales from the Far Territory Discussion
No idea, I'll give it some more testing. From limited testing, it doesn't look good. I mean, I sort of expected us being able to see it a couple of seconds before catching us for a struggle instead of teleporting ontop of us for the event. -
Cougar Attacks; Scripted or Avoidable?
thekillergreece replied to Pencil's topic in Tales from the Far Territory Discussion
Presumably scripted as can be seen here. Presumably, even if you hug a tight corner inside a hut, you can still be attacked since the cougar is dropped on you. I tried to spawn one with dev console, and it could spot and catch me just like a wolf would. A bit of spoilers I found below. -
I'm late but do NOT use mods from Nexus, they are mostly obsolete and unverified. https://xpazeman.com/tld-mod-list/ is the one you need. It's maintained and verified, safe to be downloaded.