Lord of the Long Dark

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Everything posted by Lord of the Long Dark

  1. They need to make something differentiated out of Timberwolf pelts. You would expect more than just a regular wolf coat. But I would like it to have something other than warmth. Maybe allows more camouflage to be less detectable by animals or something. I don’t use wolf coats- total waste of time.
  2. Those are “magically” replaceable by beachcombing. Even on Interloper you can last indefinitely. The only way you can’t is if you lose all your mag lenses.
  3. Why would you ever want a gun in interloper??
  4. Love it!! About the only use for spray paint honestly. I think spray paint is the most useless and ridiculous addition to the game ever. But that would be useful application!
  5. I probably find the stim only 50% of the time. Again not a major concern because you have various guaranteed spawn such as the lighthouse in DP.
  6. 1. The stim is under the crate on the lift right when you enter from the foyer- close to the big garage door- you go up a small ramp to get to it. 2. Your stamina is pretty irrelevant. Just keep warm by drinking teas and you don’t have to constantly sprint to avoid cold. If you do need to rest, sleeping is perfectly fine. Just make sure you eat sufficiently before sleeping so you don’t lose health. 750 cals for 10 hrs. Food is best sustained by cattails especially in FM- you should get enough there alone to pretty much last the challenge. Remember your constant tea intake also adds calories. 3. I usually get through without using stims but basically you should not go out of your way to get them. In BR for example I wouldn’t go into that ravine just to get a stim. You should easily get by with just 2 or three. One of the main things is just go. Don’t spend all day looking for supplies. Take what’s available and go. It’s interloper so you are always going to be cold. Take coal when possible for warmth but just heat up enough to get moving and supplement with teas and refill your water and maybe repair some of your better clothes but in general just go with what you have I. Whatever condition it’s in. It’s not worth calories and time to prepare for long term. Once you get better you can then play long term instead of speed- totally different strategy. I am currently on day 385 of ATDS.
  7. How awesome would it be if all challenges could be played at interloper level. It would be a totally different experience. Like Nomad- probably the easiest challenge in the game but at interloper you would now have to battle cabin fever at each location and have 3 days of fuel for the stone church. Darkwalker would be amazing in interloper. The challenge as it stands is so easy for everyone because weather and food is not a factor - you get such good clothing and enough food to last the whole challenge within the first hour - you really just have to chart course to cross-cross the darkwalker is all. But in interloper you would constantly battle weather and have to take way more time collecting snd preparing teas for warming up and collecting cattails. And what if you had to make a bow for the bear hunt in interloper conditions instead of having guns and rounds in just about every house. I would totally replay every challenge if it was available at interloper.
  8. The best way to implement fast travel - if it were to be implemented- would be through the mine system but it should be unidirectional so people can’t just constantly avoid wildlife and other threats especially on interloper. It should also only be available in mid to late game when players are pretty established anyway. Ideally the player would start at a point of higher elevation such as mine in ash canton for example and could travel via mine tunnels to say the mine from PV to CH or from PV to ML or even the mine from OIC to DP. Maybe paths become available after a certain time point (100 days) and again they are unidirectional by elevation- at some point travel has to mountaingoat down but can’t climb back up even then the mine travel should be in real time, the traveler will need to provide light source or risk being trapped in the dark and will need sufficient food and water for the trips. More of a shortcut than fast travel and not a totally safe one at that but the infrastructure is already there to do this.
  9. nah I’ll pass- the double time for crafted tools is part of what adds and maintains challenge in interloper. It’s already easy enough to survive in interloper as it is once you base up but now only 45 minutes to chop a log- might as well play stalker then. I wouldn’t object to faster forging times as skill builds though- that is pretty irrelevant by comparison.
  10. Yeah I made the mistake of storing my items in a car trunk just across the eternal fire at the entrance. I also didn’t figure out the frisking criteria until later so most of my good clothes kept getting confiscated through the game. When I finally got “smart” before finale scene and stripped down to my underwear before getting frisked I had no idea the inner yard would be locked down. So I had to finish the game heading to see jace in nothing but my underwear- not even a torch and match.
  11. By moving necessary or highly desirable items across the ends of the map you would force visits to other locations indirectly. One thing I have always requested and I don’t know if the developers ever implemented is that the crampons be repairable in the mill at BI. This would give reason for interlopers to visit BI because otherwise there is absolutely no reason to visit other than the excitement of it. I would visit for that reason alone but also if I could repair sharpening stones or re-load flares or something. Reloading flares would be awesome in interloper. I hate wasting them when they expire.
  12. That’s pretty general. How long did they last and did they choose a region purposefully with a forge and a high chance for mag lens spawn? And what’s a link to YouTube with someone who did this? You have to have a mag lens and a forge and sufficient cat tails to last Initially. My point is- you have to move to at least one if not two areas. In the easy levels like stalker hell just one house will supply you enough to last a week lol
  13. Honestly don’t see the point to this at all. It’s not real food it doesn’t matter if there are 2 or 20 food items. It makes no practical difference. Sausage vs bacon- meh, big deal- it has no practical difference whatsoever If there are going to be more food choices it should be to support a mechanic for maintaining the character’s nutritional heath- for example to prevent scurvy, Or to maintain a minimum of necessary fat in the diet. And even then it has to be replenishable either through natural sources or beachcombing.
  14. Nope you cannot stay in one region from the start in interloper. You don’t have to visit them all or even most but you can’t stay in one region from the start. Impossible. Of course once you get your bow and tools you can stay virtually indefinitely in any region with a workbench and forge and maple/birch. Hell I have over 500 days in pleasant valley and over 1000 in CH on another interloper character but you can’t do that starting and staying in those regions. Nope.
  15. I can’t understand why you would need to eat carnivore meat in stalker there is such an abundance of food- hell you don’t even have to kill an animal for months but if you do get parasites one tip is to keep eating the carnivore meat during the term of the ailment because you can’t get it again while infected. So eat up all the bear and wolf you want and develop the cooking skill while you recover.
  16. There is no question the old crow sounds were far more realistic. I used to hear crows IrL and think “where’s the dead body”. Not so much now. They sound more like the bear warning crows now which is not just less realistic but less differentiating.
  17. Maybe play a higher skill level. In interloper trust me you HAVE to go to other regions to survive. It is impossible otherwise. In any of the easy levels he’ll- one house supplies you for a month.
  18. Absolutey no need for a shotgun. Duplicative with the flare gun which in itself is a bit duplicative except in interloper. The beauty of the game design is the minimal duplicity.
  19. What???!! The torches and flares absolutely keep them at bay. Maybe you are referring to timberwolves. I got the through the episode killing only the timberwolfes. I didn’t bother with the regular ones. I will only use a bow when playing so it wasn’t worth wearing the arrows out. Well- except for that one in the cave of course.
  20. The object is to adapt and outsmart. Not make things easier. The prison was chosen because there is no chance a prisoner can escape and live. That’s why the worst of the worst are sent there. I expect there to be harsh conditions and dangerous animals, Not campsites with s’mores and kittens. If you can’t survive because there are too many wolves…. Unmmm…. Well, Yeeeeaahhhh.
  21. I wish in interloper the animals were completely random and didn’t patrol the same areas on schedule. It would be much better not only to never know if a bear is around any corner but also that you could not simply go to bear, deer, rabbit or wolf spawns to hunt them. You don’t hunt animals in this game. You just go get them. Also it would be better if animals didn’t insist on returning to their spawn locations. The challenge and pressure of hunting a rabbit knowing it could run off indefinitely and wander in any direction would be better than just waiting 5 seconds for him to hop right back to same place. It also makes reason to actually use traps.
  22. There goes Leanda always arguing again. The new crows sound too much like the bear warning crow sounds. There needs to be distinction.
  23. You ONLY have to know where the critical item locations and key structures are in each map. Knowing those is not luck. It’s a skill. And even if you are correct and you do have to know every map (and I’ll even agree you are probably correct about that): Knowing a map is not luck. That’s a skill. No amount of luck allows you to know a map. Therefore, as I said, There is no luck in interloper. Any time you dont have a skill, you rely on luck. That’s true for anything in life, not just interloper in TLD.
  24. My issue was exactly the opposite. To avoid the frisking I was dumping all my possessions including all clothing into a car trunk across the entrance with the eternal fire. So when I come to find the final part doesn’t even allow you to even enter the yard, I had to finish the game naked with not a single inventory item. Awkward meeting jace for sure.