Patchouli

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7 Wolfbait

About Patchouli

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  1. You are definitely misunderstanding me. The luck I'm referring to was in spawning in whiteout conditions and dying before I could even ascertain where I was. That's luck and has nothing to do with my skill. But, I will 100% agree that you need to know the maps. What I am saying is that it would be nice if there was a skill level that does not rely entirely on map knowledge, but is harder than stalker and still awards badges. I cannot be the only person bored of stalker, but who hasn't played since a bunch of zones were added. I bought the game back in...2014? At this point, I'd have to
  2. My issue is that you can't work toward badges on custom settings. I was playing as something between stalker and interloper on custom until I learned that you can't earn badges. I feel like you're focusing on one thing I said and missing my point. To have to learn EVERY map just so that you can play on a higher level is annoying. I'm not asking for loper to be nerfed. I'm asking for something in between that also allows you to earn badges.
  3. It relies on luck when you know the game well, but don't know every single one of the maps and what drops where. That was the point I was making when I said the skill jump is too great. I can survive just fine on loper for a long time in DP, CH, ML, or Pleasant Valley, because I know those maps. However, I was dropped onto the top of Timberwolf Mountain (which I do not know) about 10 minutes before a long blizzard. I couldn't see where I was going well enough to even use an online map. I ended up with hypothermia. I had no matches or sleeping bag and died before the blizzard was even ove
  4. I think, instead of a popup, it would be nice if we could go to the status page and click on the suggested remedies if they are in out inventory.
  5. I really wish there was something in between stalker and interloper. At this point, stalker is too easy for me, but interloper relies so heavily on luck. From where you spawn to the items that drop, luck plays too great a role on loper. I would do custom, but it acts strangely sometimes and doesn't count toward badges, which I'm still working on. The skill jump between the two is too great. I also wish we could make broth in the game. This would allow you to heat up with meat. That is all.
  6. Patchouli

    VR

    This game is so immersive. It would be awesome if it were available for virtual reality headsets. Get on that, would you? :)
  7. When you are ready to permanently depart an area, how do you decide what to bring and what to leave behind? I usually will repair all of my clothes to 100%, take all of my canned and packaged foods, water, all fire starting devices, the hatchet, knife, rifle/gun, sleeping bag and tool box. This will often find me over the allotted weight. I find it hard to decide on everything else and I hate doing the slow-poke walk, give me your wisdom...
  8. I'm having the same issue. The dialogue scene began when I entered the hut after killing the bear. Now I can't gain any more trust because he is not clickable.
  9. I'd love to hear about expansions or added features. I just don't know where to go to read about their plans.
  10. Is there a place where we can read about any possible future changes/development for TLD?
  11. To update: I've been using snares just fine in episode 2. I'm pretty sure something was wonky with my snares in Milton.
  12. If I can't see them, will this interfere with the story?
  13. I'm sure you already know this, but don't forget to look for that corpse for the meat. If the wolf yelps and leaves a trail of blood, he or she is slinking off somewhere to die. You can follow the trail to the corpse or wait until the next day and look for circling crows.