Lord of the Long Dark

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Everything posted by Lord of the Long Dark

  1. I hope they don’t do that. Way way too OP. First, it’s unnecessary in easy levels because weather is not a factor when you have good clothes plus in the really easy levels below stalker a single stick warms above freezing. In interloper it’s just way to OP. Making just make it available in the easy levels only.
  2. Precisely. It’s entirely about inability to deal with wolves. In this episode which isn’t even stalker level, You get more ammo than you what to do with, almost unlimited flares. Hell even a bow and up to 6 arrows. Wolves are not even remotely a problem with resources like that. Hell I ate more wolf meat in this episode alone than I do in a 100 day interloper run. I got parasites about 3/4 way through but finished episode before it was even an issue.
  3. Then like I said. Luck has nothing to do with it. For exactly the reasons you said. Otherwise you must agree ALL play levels rely on luck for the exact same reasons. You don’t need an easier level. You just need to learn another map. Just as before. Everything is magic until it’s science. There is no magic.
  4. Here I’ll get us back on track. It’s what I do best. @RossBondReturns: I’ll make this easy for you to show us all your “trusting your senses” through sight and sound “logic” approach. At 3 locations in the puzzle, the sound change does not match up with accurate mechanics indicated by sight (particularly on the parallel pipe pathing with both valves open is a prime example). So that means what you heard conflicted with what you saw. How did you logically approach that anomaly exactly- did you move the next lever on/off based on the sound, or based on the visual? It couldn’t be both because they conflict so which did you go with in those situations and how did you logically know which would be correct?
  5. Yeah the outside workbench is the biggest detraction by far. A couple strategies on that- I don’t work at that bench when I expect the bear is close to spawning. Even if I did, you can leverage the “flaw” that the bear won’t attack while you are working at it - he just goes on his path and you’ll see him just go by in the time lapse. So you are actually much safer working at the bench for 3 hours than for 30 minutes at a time “checking for him” constantly. But I usually do my workbench crafting right after killing the bear. The other thing is you can amass so much wood and fuel that fire for the bench is not a concern. The final thing is I used to always use the moose hide coat for protection but I found the warmth of double bear coat far outweighed the moose hide. Many times in late afternoon if you have double bear and new clothing conditions it’s plenty warm enough you don’t need the fire to craft for several hours each evening.
  6. Ok now that’s a good idea- curing cabin fever with it. Having recipes for the sake of having recipes is unnecessary and kind of ridiculous unless you are just playing “camping trip” but a function like that, especially for such a poor mechanic as cabin fever- now that’s a great idea. There is something there for sure.
  7. I suggest staying at fishing camp rather that quonset in CH on interloper. Far, far, far less surprise wolf attacks as it’s much more visibility plus much fewer wolves and you have way easier access to rabbits bear deer and coal and beachcombing. Quonset is a death trap. There is no advantage to staying there. You can literally live indefinitely making a route between the rabbits directly across the street over the hill near bear creek and the ones under the bridge, deer on the ice, MASSIVE amounts of coal from the cave to PV and the mine, and fishing every 3 days to stave off cabin fever, and make a beachcombing run. Rinse and repeat indefinitely. I have enough resources with one of my 1500 day interloper character to live another 1500 days without having to hunt, fish, boil water or collect fuel.
  8. Yep exactly as I predicted. I said you either would not answer the question and try to distract OR your answer would contradict actual pressure mechanics. I 100% guaranteed it. and I see once again I was right. And we did solve the puzzle the same way. By trial and error. The only difference is you don’t know it. that’s my issue. There is no other way because the design is flawed. Just like my Wumpus puzzle example showed. Smart people should have been able to answer 21 and be correct the first time.
  9. Think about it what you are saying. Don’t react- just THINK. Do you have to guess multiple times to solve a Fibonacci sequence if you know the logic? That’s a yes or no. Q.E.D. (Again)
  10. So you just did trial and error then lol. Yeah. Exactly rotflmao. You “knew you have to move something from left to right so you just throw switches til the gauges moved.” hahaha see, if you understood how pressure works you would know which switches to throw just looking at the pipe structure. You move the switches accordingly, by how pressure would react. That’s solving it logically, not by trial and error. If the puzzle was designed right you could solve it without even going left to right. But because the puzzle logic is flawed even people who see the logic have to guess like you did. SMH. Just SMDH.
  11. If you go for 100 days you might had well go for 1000. Once you make it past 60 days you can literally live forever very easily. It’s far far far easier to live from 50 days to 2000 days than to live from 0 to 49 days.
  12. No. You are trolling. I was contributing. I mentioned potato spud and marshmallow guns. What did you suggest other than arguing with me?
  13. So when you “looked” at the puzzle, what did you see. What did you see that made sense to you? For example, I looked at it and saw that by reducing the flow I should be able to increase pressure. You know, basic fluid dynamics. But the puzzle didn’t Match that logical approach. So what did you see that make logical sense?
  14. What you think is truly irrelevant to me. I will decide what threads I do or don’t participate in. Thanks for offering to do that for me but I politely decline. If you are worried about wasting time then the real questions is why are you in a thread suggesting stuff that is silly and will never be in the game? I am just here to see the silly ideas to pass time.
  15. Ummm the OP said it was silly. Several times. I fully agree so I put all silly stuff in the silly suggestion thread. It’s courtesy. It helps people who want to look at legitimate suggestions have an easier time finding them. They will at some point put friction fire and a slingshot in the game. There will never ever ever be a portable sausage maker or a taser or marshmallow gun. Ever. So I am merely helping by putting suggestions on correct locations. Thus, marshmallow gun in this thread. like I said, always a reason.
  16. I did. I kept it separate from the silly ones though since my ideas in that post are legitimate such as friction fire. Slingshot. Interface suggestions to reduce repetition. Stuff like that. I don’t want to mix it in with silly thread topics like sausage makers, tasers and Marshmallow guns. The OP said the taser was a silly suggestion just for fun, so I figured it fit here Nothing I do is without reason.
  17. Probably because the developers realize there is definite value in correcting the puzzle mechanics to be logical just as I demonstrated how smart people expected a Fibonacci sequence in my example. Game developers are logical thinkers. They understand what I am saying and will not accept that “it’s a game with suspended logic” to excuse a logic puzzle that does not follow logic. Maybe they are also entertained how people who claimed that “it’s just an unrealistic game” still followed logical sequence in my example and expected there to be a logical process with explanation. That was freakin hilarious lol. One guy even googled multiple sources about Fibonacci sequence hahahaha. I’m still laughing at that lol!!!
  18. They should add a potato spud gun. And also a marshmallow cannon. Actually a pistol and rifle version of each.
  19. Dang never noticed it before. If the shadows do indeed point a direction it should be fixed because it allows a cheat. If the shadows are arbitrary though it is irrelevant. Of course there will be idiots who will just say “it’s a game you can’t expect it to be realistic” but of course they don’t understand the relevance to the game mechanics. Ignorance is bliss but for the intelligent people they will see your point- it’s a great observation.
  20. Then you have to show how I am wrong. Tel me how the puzzle is actually correct. And you won’t. I 100% absolutely gurantee you won’t. Because you can’t. Just like no one else could.
  21. It’s ok you all still got proven wrong not by me, but by Camel falling into my trap. That’s all that matters. Deny it all you want but an illogical game still requires logic puzzles to follow sound or at least valid logic.
  22. It’s not the aurora as much as it was your going inside to sleep. This often “resets” the animals that bleed out. It also can reset the moose to- I have lost 5 arrows to a moose when it finally got too cold and I had no fuel and had no choice but to go inside. Coming out after warming up, moose was gone so I tried again next day and he was reset with all arrows gone. A blizzard will also cause the phenomenon as well. If blizzard is setting in its best not to try to squeeze in a hunt.
  23. Interloper has absolutely nothing to do with luck. Not even a little. It is entirely knowledge of the maps and knowing where to go to get resources and shelter. There is also leverage of the game mechanics as well But, There is absolutey zero luck. The only luck you could argue is if you get an easier start like HRV or a harder start like DP but in either case you will still survive out of skill not luck. A skilled interloper player will always survive every run (with the exception of a surprise early wolf attack “through” the torch or fire) and can also survive indefinitely at that. Every skilled interloper player has a plan as soon as they recognize the map they start on and they know exactly where they are going. They know the next 2 regions they will visit before they leave the starting one. Also once they get the forge run done and have bow and arrows, the game is owned and survival is as long as they want with way more comfort and leisure.
  24. That’s better at least than losing him to a glitch, which is how I lost my 1000+ day interloper character. I also commend you for not being a save scummer as well. I am sick of people who excuse glitches to save scum. It’s amazing what they rationalize as a “glitch” lol. I was recently trying for 1-year (game time) in ATDS. Was at 320 days and in AC at 80% health when I started to get near hypothermia risk and tried to mountain goat from the high plains west of climbers cave into the ravine to get to the nearest cave and fell to my death on what seemed would just sprain an ankle. Not sure if glitch or not but I can accept that because I took a risk.