Cranky

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Everything posted by Cranky

  1. Here’s a bit of a tip/trick I use but it does take preparation, time and it’s really only useful for long term survival. Personally I hate the weight of a bearskin bedroll but they are very warm. In nearly every region I have at least one stashed in a car, hollowed out tree, or some rock cashe with a snow shelter. This way if I’m caught out in a blizzard, I need only to make it to my stashed location for the warmth of my bearskin bedroll.
  2. Cranky

    Bicycles!

    Like binoculars, spear, sled and thermos, I think it (mountain bike) would make sense and fit in well with many aspects of the game. However, use would be limited to paved or non mountainous areas. How would one get it thru the cave systems or up and down cliffs? For instance I don’t see how it would be usable in mountain town, ash canyon, Timberwolf mountain, winding River, bleak Inlet or hushed river valley. Also forlorn musk might be a problem.
  3. Cranky

    multiplayer

    There is a mechanic issue (speed up times) with multiplayer. Apologies if I do not explain this well. if more than one person is playing in the same game then there becomes a potentially big problem with cooking, harvesting, crafting and sleeping times. Both players would be subject to either persons choice of how much one chooses to harvest or how long one chooses to sleep or craft a given item. If player 1 chooses to craft two hrs on a bow for example, how does the time lapse work for player 2? Minecraft solved that problem by making only one time lapse activity (sleeping) where both players have to confirm the option. But in TLD there are multiple time lapse activities and time passes at a different rate when spending two hrs crafting vs two hours walking around. However, I too would like a multiplayer option but I do not see how it would be possible with the current time mechanics. Perhaps unless they were to cut out all time lapse variation rates so that the time speed for a player crafting would move at the same rate as when the other player is moving/exploring but that would effectively make it so that the player crafting/sleeping/harvesting would be more or less idle while the other player is in motion.
  4. @peteloud, you wanna see my char maps of each region, that’s your response to a wishlist list idea? Lol, didn’t expect to get challenged on my exploring abilities. I’ve not achieved faithful cartographer, nor map every part of every region on every run. Having played about 20 runs and spending a whole lot of time in broken railroad, mystery lake, desolation point, coastal highway, pleasant valley, twm, and mountain town I really see no need to remap what I already know so well. Useless to do so in my opinion. I’m sure I’ve missed a corner of hrv or ac (maybe there is a way to get above the climbers cave but no one in these forums seems to have nor have I found a way up) or wherever but that was not the point of my wishlist. Thanks for chiming in tho, I suppose I could go for faithful cartographer or harvest every car battery in the game since whittling ain’t happening anytime soon.
  5. Short and skinny version: whittling or having a smoke while I waste the day away just enjoying the scenery. Like many of you there comes a point in survival mode where I’ve already explored every region and set myself up a base in each that I always return to just to see how much longer I can survive. Currently my stalker run is about 250 days and going strong, plenty of food and resources stalked up at each location and more than enough bullets/arrows/fishing gear/snares to keep me going for as long as I don’t let stupid happen. At this point I want to kick back and enjoy the scenery. But in doing so I would still like an activity to do that doesn’t consist is hunting or fetching endless amount of wood. What I really would like is to whittle or have a smoke (perhaps I could have found a pack of old stale cigarettes or jar of tobacco or weed) while sitting on a porch, up in a watch tower, by the lake side, or on a mountain top and just watch the day/night go by. I think it would be cool if some kind of meaningless activity could be implemented for us who have made it far enough in the game and have nothing more to explore or do to pass the days away. Ideas, thoughts?
  6. On stalker runs this is how I lvl up my fire skill fast. I get your point that this is an exploitative trick but a similar trick can be used to quickly lvl up cooking and harvesting skills. If one harvests a lot of sticks and meat (a bunch of fish or a few kills for example) then cooks it all in the smallest increments possible, your cooking skill will lvl up rather quickly. Same goes for harvesting (provided the weather permitting), if you killed a few wolves, a bear or moose for example and harvest 1kg at a time then the harvesting skill will quickly go up. Would you like to see these things limited as well?
  7. Crafting a bow is already part of the game. All you need to find and cure is a maple sapling and get some cured intestines. Then craft it with a workbench. For arrows you will have to find and cure birch saplings then take scrap metal and a hammer and get to a forge to make arrow heads. Many of us want a spear and is often requested within the wishlist.
  8. How is hunting difficult? All one needs to do is make an animal bleed, whether that is with a range weapon or knife/axe, soon after it bleeds its dead. Having a animal companion is a fairly often wishlist request and tho personally I think it would be a cool addition it is very much unnecessary.
  9. If this is about the fishing camp in CH, Stinky and I seen the same, the bear passes thru at around dawn and dusk. Personally, if I’m doing long crating sessions I do it at the gas station so not to deal with predators, but Stinky’s idea does work if u got no meat on ya.
  10. I was hunting last night with 2 bows and eating cat tails one at a time thinking these exact same things.
  11. I would also very much appreciate additional animals, both predators and prey. They could even be regional for example seals in DP to CH, beavers in ML to BR, and cougars in MT, TWM, AC, HRV. As it currently stands the only unique animals in the game are relegated to Bleak Inlet. I fail to see how adding more animals (both predator and prey) would make this anything like fallout 4. As it is (at least in regards to stalker and and the easier modes) surviving off the land is not difficult once a player acquires knife and or axe and a hunting weapon or fishing equip. Adding more animals would just add to the variation and ambiance as well as give the game more depth and the make it more interesting for the player. However, if additional animals were to be added then it would make sense that crafting should be expanded as well. As it is the crafting could already use an update.
  12. I’ve found quartering useful at times but that’s very rare. When I take down a bear or moose I usually harvest 4kg, start 2 fires and cook, build a snow shelter near the fires and kill, then harvest as I cook in 1hr increments. Also most of my bear and moose kills tend to be near a structure (carter dam, farm house, service station, etc.). There is no real need to move any of it due to the fact that nothing dropped/harvested gets taken or snow covered or moved by any other force in the game. I take with me the meat I’ll need for the time being then return as needed. Food, fire, and shelter all in one spot.
  13. Cool idea to add as a clothing slot. I like that a belt/holster/quiver would reduce tool weight. So many of us acquire lots of pelts and have nothing to craft, the clothing craft list really needs expanding. In my current run I have about 30 wolf, 5 bear and 10 deer pelts just taking up space.
  14. Candles seem to be one of the most commonly wished for items (along with spear). Would be a great useful addition, no more redundant that saw and axe.
  15. 1 is a good idea, being able to both build and harvest a workbench would be quite useful. 2, the only place I would personally have need for this is the lake cabin in TWM. 3 (or a scope) is a popular wishlist item. 5 could be interesting, I can see how it would be an early game changer in stalker or interloper. 6 also a popular wish list request.
  16. Perhaps a drink recipe that combines rose hips and birch bark, recovery and painkiller in one. Warm up bonus for drinking hot water and a thermos, absolutely! 2 would solve my plant holding problem. 1 one would make stalker as easy as voyager with regards to food consumption. Be nice if they added hot coco.
  17. Easy way to save your axe is by stockpiling sticks, a lot of sticks. Stockpile them in houses, caves, fishing huts or throughout whatever region your trekking thru. Break branches, crates and broken furniture with your hands, don’t use your axe. Amass a large amount of wood because....... Certain skills can be easily and rapidly increased. Amass a large quantity of raw meat, a few wolf/deer kills and or a heaping amount of fish or a moose or bear perhaps, and cook it all out side of your base camp with 1 or more fires. Remember to start all your fires with torches to save on matches. For a faster skill increase cook all meat in the smallest amounts possible. Harvesting can be raised similarly if its warm/safe to do so. Lighting a fire and cooking while harvesting is a great use of time and allows you to leave a food and water stash. Use cans or cat tail heads as trails to help navigate blizzards. Any location can be a resource stash. Nothing gets moved once dropped, not food, not tools, not clothing, nothing. A tree as well as a house can be a stash location, just remember where you leave/stash items. Toilets = toil free water. Sleep in cars to stay warm or mend clothing using moon light. Also lighting a fire outside a car door seems to help warm up the inside (I think). Multiple big pots on a six burner will make a whole lot of water in a relatively short amount of time. Once a regional base is established camp out for a while and get to know animal locations and territories. Use live rabbits as decoys then scare off the wolf for a free meal.
  18. Lol, that just means fishing, swimming or even bathing. FM could become something entirely different, we could craft a raft and take out bears/wolves from our makeshift boat. fishing on a sunny day in the comfort of our bushcraft raft..... sounds like a fun vacation.
  19. This was something I thought of as well. I really like the simplicity and beauty of the graphics and game textures but also realize it’s well suited for the color scheme. I have no understanding of game coding, development, or graphic design and thus have no idea if this kind of change is relatively easy or to complex. I do get the sense that it would be a rather welcomed update or implementation for the next.
  20. Numerous stalker and voyager runs of mine have lasted between 100-200 days and yet the season never seems to change. I’ve never lived north of the US/Canadian border but I assume there is seasonal weather changes. I know (from doing seasonal work) in Alaska summer is quite different than winter. Would anyone be interested in this being implemented?
  21. I think both primitive bone and stone tools are obvious low tier tools, ie needle, hooks, arrow heads, knife, axe. Either could be simply made with a work bench so no to make the game to easy. But, as it’s already been mentioned, they would would not be repairable or sharpened and have efficiency and use limitations. These tools would help out new players getting ready for more difficult settings and stalker/interloper players survive in more desolate regions.
  22. Try camping out in ML, PV, and CH each for 30 day a piece. Each region has their own unique challenges and will teach you a lot. Winding river is a great place to recoup. Have you found a forge yet?
  23. A few weeks ago I saw my first sleeping bear in broken railroad while camping at the lodge. First and only in nearly 1000 in game days of play (over numerous voyager and stalker runs)
  24. Could make it so that a certain archery skill level would have to be reached in order to use the bow. That might help out with the balancing. It would all depend on how much more base damage the comp bow would have.
  25. Definitely could be better. Selection of action in some areas is very clunky and smooth in others. Prime example (Xbox) : cycling thru weapons or light options while walking and using them = no problem. Cycling thru food and drink or eating and drinking while walking = nope.