Cranky

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Everything posted by Cranky

  1. Mystery Lake and Coastal Hwy are never a bad choice. Both are centrally located, close to a forge, lots of lootable locations, lots of fishing and hunting, numerous work bench locations, plenty of resources for bow/arrows and antiseptic. I play stalker for a bit of context.
  2. In stalker I find weather and wolves to be a factor in some regions such as BI, FM, and Coastal Hwy.
  3. Thanks, I usually leave the prep cashes as a last to do. I’ve already found the one in PV, now I just got to keep searching ML.
  4. I think for most of us the wolf coat is the first go to crafting coat being that it’s the fastest to make and easiest to acquire the pelts. Once I’ve made wolf coat I always skip the bear and find me a moose. Personally I like the moose because it’s mobility and protection seem to be the best overall. What do y’all veterans think? Anyone stay with wolf or prefer bear, why?
  5. I find the prepper cashes a bit confusing, I know the locations are constant but pop up randomly. Is it the case that there is always one in ML and one in PV (not including the one near the TWM rope climb transition)?
  6. I play stalker and have noticed that blood and foot tracks tend to disappear in both snowy and windy conditions. Blood trails do seem to last longer than paw/hoof tracks but both so seem to get blown away or covered in snow during both weather conditions.
  7. I agree, the cannery in BI does allow for a hell of a lot of tool repair. However the resource consumption to get to it can be a rather high cost. If for example you were in AC, TWM, HRV or MT, the resources required to make the trek to the cannery is also a hell of a lot. Getting to BI from far off regions does require a lot of food, water, wood, (most likely medical supplies), clothing repair, as well as tool and weapon usage. If another region is to be introduced, it would be nice it there was another machinery workshop like the one in BI. Especially if that region was a connecti
  8. Are you referring to meat bags when animals are quartered?
  9. I always seem to find one in DP at the whale processing or on the Riken, in Coastal Hwy at the gas station neighborhood or at the far end fishing village, also FM usually has one and BR either at the maintenance shed or lodge.
  10. There is always one at the top of TWM.
  11. @acada there is a way (or more), now go find it billy goat.
  12. Bow drill and flint would be awesome additions. I agree with @ajb1978, using a bow drill should be slightly difficult and could take a few tries to start a fire. Flint could be treated like coal, generally only found in caves with a slow/nearly non existent respawn rate. Lastly, if a mag lens can make fire then so could the bottom of a broken bottle.
  13. @FreeSTONE, Aside from the time and energy it takes to cut down and process a tree (which for a single person could take an entire day at the very least), what would be done with the wood? Not to get to hung up on realness but green wood does not burn, it has to be seasoned first (which takes a long time). If the idea is to build/craft with it, then craft what? As it is everything craftable is more or less easily accessible in terms of the tools and ingredients. If the idea is because sticks burn too fast for you then I suggest you camp at Mystery Lake, the light house in
  14. @TheJodieeXO I know you’re new, it is obvious. I read your post, I can see your rep points and could instantly tell by your ideas and query. That is why I suggested you read thru the forums. They are immensely helpful for newcomers. Most new ppls suggestions and questions have already been posted and answered many times over. good luck.
  15. Cranky

    Map marker

    Here is a tip for figuring out your direction in survival. Drop a stick, every dropped stick lands in the same exact direction no matter the weather, surface, or region. Game lore does not allow for a compass (geomagnetic).
  16. I suggest you look they the wishlist forum. Many have wished for this idea any many more have chimed in.
  17. A simple deadfall/pitfall trap could be a fun addition. Player would only need 3 things. 1. shovel to dig the hole. 2. sticks/branches to cover/mask the opening. 3. bait (meat/intestine) to be put on the sticks. To make it a bit more elaborate there could be sharpened sticks/spikes at the bottom.
  18. I really like this idea. I’ve had similar thoughts like this in the past, it would be a nice little indirect social interaction within the community. Players could make posts within the survival story forum of other players bodies they found.
  19. @piddy3825 I play stalker and killing bears can be relatively easy once you figure out the tricks. That said, I’ve been killed by a fair amount of bears figuring those tricks out. Also I played quite a bit in voyager and pretty much memorized most regions and the bear/wolf territory before I jumped into stalker. I like to kill the bears so I’m not paranoid when traveling and because of the amount is food they provide. Rate of decay seems pretty low, what it is exactly I’m not sure. My current run is about 300 days in. I’ve had to repair a few (FM, HRV, and AC) because I eithe
  20. Back porch off the kitchen has a lot of indoor benefits as mentioned above. The front porch has only one benefit that I’ve discovered, great spot for bear/wolf hunting.
  21. I too would really like additional wildlife. Wolverines, badgers, fox, mice, mountain lions, seals or walrus (coastal regions). Animals breaking into cashes and cabins is a real life issue especially food reserves. I think those kinds of additions would greatly enrich the player’s experience. It would create another level of difficulty and problem solving and beauty to TLD world.
  22. Here’s a bit of a tip/trick I use but it does take preparation, time and it’s really only useful for long term survival. Personally I hate the weight of a bearskin bedroll but they are very warm. In nearly every region I have at least one stashed in a car, hollowed out tree, or some rock cashe with a snow shelter. This way if I’m caught out in a blizzard, I need only to make it to my stashed location for the warmth of my bearskin bedroll.
  23. Cranky

    Bicycles!

    Like binoculars, spear, sled and thermos, I think it (mountain bike) would make sense and fit in well with many aspects of the game. However, use would be limited to paved or non mountainous areas. How would one get it thru the cave systems or up and down cliffs? For instance I don’t see how it would be usable in mountain town, ash canyon, Timberwolf mountain, winding River, bleak Inlet or hushed river valley. Also forlorn musk might be a problem.
  24. Cranky

    multiplayer

    There is a mechanic issue (speed up times) with multiplayer. Apologies if I do not explain this well. if more than one person is playing in the same game then there becomes a potentially big problem with cooking, harvesting, crafting and sleeping times. Both players would be subject to either persons choice of how much one chooses to harvest or how long one chooses to sleep or craft a given item. If player 1 chooses to craft two hrs on a bow for example, how does the time lapse work for player 2? Minecraft solved that problem by making only one time lapse activity (sleeping) whe
  25. @peteloud, you wanna see my char maps of each region, that’s your response to a wishlist list idea? Lol, didn’t expect to get challenged on my exploring abilities. I’ve not achieved faithful cartographer, nor map every part of every region on every run. Having played about 20 runs and spending a whole lot of time in broken railroad, mystery lake, desolation point, coastal highway, pleasant valley, twm, and mountain town I really see no need to remap what I already know so well. Useless to do so in my opinion. I’m sure I’ve missed a corner of hrv or ac (maybe there is a way to get abo