Cranky

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Everything posted by Cranky

  1. I generally only use the rifle for hunting bear and moose. Sometimes I use it for deer but I find that if I hit them with the revolver (which is not to difficult) then they will bleed out and I’ll I got to do if follow the blood trail or look for birds over head. When not hunting I keep it at whatever region base I’m using to leave it in a central spot. The revolver I find to be a better daily carry option. It will kill or scare deer and wolves, weighs significantly less, ammunition seems to be much more abundant, and can be used well in a struggle.
  2. I’ve not been able to combine any of the mentioned items (aside from bullets) regardless of condition or switching containers. I seem to be a bit alone in that 😕. But thank y’all for letting me know it can be done, I now have a new personal mission lol. The amount of clutter (coffee tins, matches, tea, oil) gets excessive and annoying. I’ll find a jerry can mostly empty, cook a boat load of fish and end up with multiple lamp fuel containers that I can’t combine.... frustrating. To clarify I was suggesting that a refillable lighter use the same fuel as the lamp. I’ve only ever come across 1 striker in about 200 days to survival. On a side note, are there candles in the game?
  3. Derek, I like the idea of a zippo for a couple of reasons. Matches and lamp oil can’t be combined, so often times my inventory has 6 to 10 different match boxes/books with anywhere from 1 to 20 matches in each of them (which I find annoying). I have the same issue with the lamp oil, especially when I’m doing a lot of ice fishing. I don’t understand why this is since water can be combined. Yes the fuel could/would evaporate but not significantly enough compared to the amount of fires that need be lit. Since the game already has refueling with the lamp, it just makes sense to me to add a refuelable lighter using the same fuel as the lamp. Repair costs could be similar to the lamp as well.
  4. Absolutely agree about the arrows. Stone or wooden heads is kind of a no brainer. Same with a spear, if you gotta knife and a long strong stick, then you got a spear.
  5. Thanks for the response y’all, didn’t expect them to be so quick. My suggestions are not really intended to make the game easier so much as give players options. Some items just make sense considering the games setting. I know when I go camping thru backcountry I don’t necessarily pick the same tools as my friends. Why is there no jump button? There are run and crouch. Why are there only a few animals? Beaver, fox, coyotes, otters, lynx, mountain lions, seals, big horn, salmon, geese, elk, caribou and mountain goats are also very prevalent in Canada I realized this morning that a spade or small shovel could be a great addition as well. For instance it would allow players to make more trap options (small spike pit to lure wolves). But the player would have to already have a knife or axe to make the spikes and meat to bait it. It could also be used as an additional pry tool, breaking small branches or for digging a shelter. Additional traps would be nice: trip snares, dead falls, pits, foot grabs. Perhaps if the player finds and reads a trap book more trapping options could be available. In terms of the sling shot, I was thinking a found would could be modern but a crafted would be old school. Perfect for hunting rabbits, but much like throwing the rocks it would take getting use to the aim/accuracy/range. And perhaps helpful in fending off wolves but not killing them. In terms of the spear I understand that a sharp stick shouldn’t be easily able to kill a bear but absolutely a charging wolf if perhaps timed correctly (so not to make it too easy). They can be one time use and only made of cured birch or maple. People had been spear hunting for millennia prior to the gun. Heck tribes today still hunt that way. I did not think of the obstacle for the compass (duh). Ice axe could be used for a lot of applications (climbing, harvesting, defense). Just makes sense in a survival game set in the Canadian snowy mountains. Same with snow shoes, skies and poles. They do not have to make the game easier necessarily just would help traveling at a faster rate or would slow down energy/food consumption. For anyone who’s gone snowshoeing or cross country skiing, they know it keeps you warm as well. Rifle scope could be applied in a few different ways. I was thinking it would have to be found separately and put onto and taken off the rifle using a work bench and simple tools. When using it the players field of vision would change from wide to narrow (which adds additional challenges) and would really only be useful for longer range shots on deer, bear, and moose. I know I wouldn’t waste those shots on wolves (unless dire) Folding saw would just be an optional tool of choice, perhaps lighter than a hatchet. Could additionally be used for quartering a kill but not skinning or gutting. And the hammer just weighs way to much in my opinion. A small one handed sledgehammer (which I use on construction sites every week) only weighs 2 to 4 lbs (1 to 2 kgs). A 20oz framing hammer (about 1.5lbs) does nearly as good as a small sledge and can be used to shape forge heated metal. Overall I just think it would be nice to have additional tools so players have options. Not everyone would like to go into the wilderness with the exact same tools, yes some are but not all. Having a good machete for instance can take the place of a hatchet and hunting knife. Having a ice axe and folding saw could be used in lieu of a hatchet and hunting knife. I’m suggesting options, so we’re not all bound to play in the same style. And simple range weapons (spear, slingshot, bow) are somethings ppl have been using and making since biblical times. I too would love to see additional vegetation and even some that are poisonous.
  6. Just a few simple items I think would be greatly helpful and add some more realism. I’ve only played survival (the only true way to play) and I’m sure all of these have been suggested before. 1. Compass (we’re already mapping with charcoal and know our sunrise and sunset). 2. Binoculars or small telescope (again, helps with mapping but also scouting) 3. Ability to craft a spear (how is this not already part of survival? If we can forge a knife or hatchet why not be able to make a simple spear.) Once a player finds a knife he should be able to make a spear on the fly and a metal tipped spear on a work bench. Makes perfect sense both defensively and hunting. If it’s timed right, the defensive action could kill a wolf, bear or charging moose. 4. Snow shoes and skis with or without poles (why would these not be in the Canadian outback?). 5. Bear spray ( the guns only piss them off in my limited experience). 6. Zippo lighter or similar (like the lamp, fuel required). 7. Small folding saw. 8. Slingshot (either craftable or as a found item). 9. Lighter hammer (4kg is heavy, small one handed sledgehammers generally weigh 2-6 lbs or 1-3kg). Framing hammers or roofing hammers which have a hatchet on the back side (I carry one when backpacking instead of a hatchet) usually weigh around half a kilo and would also be very useful (defensively, crafting, harvesting). 10. Ice axe (we’re in mountain country and climbing ropes are already in the game). Another versatile tool which could be used for harvesting, crafting, and defensively. 11. Another kind of pack or satchel (taking down a moose ain’t easy and we find small green backpacks throughout). Even if it only carried 2 additional kg’s. 12. Scope for the rifle .
  7. Pacific Northwest outdoor enthusiast here. Just discovered the game about a month ago and I love it.