Enigmaecho

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Everything posted by Enigmaecho

  1. Been here 34 days and mapped it all no moose sign anywhere, Coal the bear lives back near enduring falls but that’s it for big guys
  2. Hey peeps found this on tiktok today and dang if It doesn’t scream TLD https://www.tiktok.com/t/ZPRvophQV/
  3. Everything they do is about choice and consequences and Raph stated as much in the tales thread my take on the boots are they mitigate the damage to your everyday footwear you don’t need to wear them all the time unless you’re planning on staying around the Langston complex where there’s a lot of toxic spills once they are gone you are back to burning your shoes and repairing a bunch (or being a cheesy cheater and barefooting it 🤭) so you need to be strategic like with a lot of things in tld, there’s at least 2 pairs on loper and 3 on lower difficulty and they are very resistant to the chemicals as long as your don’t get attacked by wolves you can easily do the whole story and only lose 15-20% on one pair then you have the rest for subsequent visits 🙃
  4. It’s in the patch notes it’s a known bug that should be addressed in the Jan bug patch
  5. For the longest time the Rails of great bear have stretched into the unknown telling of stories locked away leading us to follow the info from buffers and notes and believe the line ran a circle around the island, ZoC breaks the line though and dead ends that line of thought, hopefully that will change and there will be future DLC after tales with an offshoot from transfer or the range
  6. Our beloved GBI is so big and only getting bigger, so many beautiful vistas and valleys, it’s another hot ticket ask like the flask was, could we perhaps see a few army surplus binoculars lying around the secret facility ❤️
  7. Yea same in the building with the fire barrel that dude wakes up and takes the metal box and barrel then comes back to sleep randomly, nice enough guy, real quiet
  8. It was brought up before too it would be wild but they said naw there will be plenty of notice before danger floof comes out to play, I’m with it though wish they’d maybe just add it’s sound effects to play randomly in distant echoes
  9. Agee on the first but not the second maybe a compromise suggestion you can make larger quantities of drinks in the skillet/pot so you could potentially reheat up to half a gallon of tea/coffee another suggestion I’d offer up I’d have the flask be in the food/drink tab not the equipment tab either it’s fast decay or not repairable is a bug admin told me to report and I have
  10. I dunno everyone likes their flavor of tea but I am loving both the new regions Im on 430 in the run and have started doing my 100 days in each region challenge and was easily on 55 at FA when ZoC dropped im 31 days into the zone and have it all mappped working on finding the safe nooks and crannies in the backcountry and setting up the stone caches, gotta get everything prepped and inventoried before the facility drops and I can cart all the lead to the ammo forge presumably in the last region 👍
  11. Oh if only to yo up 😢 Rip my 289 run still trapped in the map at broken rail 🤣
  12. The choice on scurvy isn’t an easy one oh captain our captain if we want our long run to have that that challenge, of course we must respect that you’ve considered all the angles before coming to the conclusion though from the outside it feels somewhat confusing as we’ve never been spared a challenge before, curiosity over the moose ended many runs as did Timberwolf mauling, insomnia has probably claimed a few and lots of folks have kicked the bucket in the mine gas both blackrock and ZoC so why skip this one? all the ailments are annoying that’s their point right 😂 that small point of contention aside I have loved every bit of this dlc run and am amazed at how much you raise the bar with each update. Zone of Contamination is spot on to a region I had imagined years ago only poison instead of mine fire/burning land and that just blew my mind to discover how close it is to what I envisioned a region like this would be. The travios works fantastic it’s immersive and the sounds are great, that little sled trail you leave, chefs kiss pal, i think the flask may be bugged cause I can’t repair it and it’s breaking down fast but I wishlist for a flask a long long time ago I’d love it even if it broke in a few days and I’m gonna spend the time til next update hunting the whole collection!
  13. Keep asking we might see it but Raph said they have no plans to reverse the decision unfortunately
  14. As others have said left side of hill facing falls if you study the photo you can get a general idea of the pov you want
  15. I know you’ve said prior but I missed it, does the fog mess with you psychically or does it mess with your Xbox? Either way sorry it gives you issues hope they get a toggle for it on custom or some adjustments for you and others with similar problems
  16. I did read your whole post and did offer reasons but I will do so again, the forsaken airfield offers some of the most beautiful scenery on the island the two non load screen cabins offer wonderful immersion drift island has two fishing huts and a moose and bear spawn with no way for either to sneak up on you the airport itself has a forge and a ton of scrap metal and a variant bow spawn, it’s great for a single region run or if you are trying to just live in the territory id put money that the last region has an ammo forge and makes the far territory a self sustainable set of regions. I reiterate that the claim there’s no reason to go back holds true for more or less all but 3 regions blackrock or bleak for the ammo forge, and ash for the crampons and backpack everyone has regions they love and regions they hate just usually for a specific reason like HRV has no man made shelter and is confusing to some til you learn or bleak inlet being a death trap when blackrock is much safer ammo forge spot, “it’s big and far away ” is not a great reasoning in my opinion, the rifle holster is very valuable and the flight jacket is an upper tier clothing item they’re nice even if you personally don’t like it. why visit timber it’s just a bunch of containers with loot you’ve already got other places. Why go to Milton or hushed river they’re out of the way and redundant loot hushed river is empty, why go all the way to desolation or risk the musk when there’s a safe forge in broken rail, hell why bother even leaving the og 5 maps and one ammo forge region it’s just more of the same with different map layouts right? This is how your argument comes across. You haven’t even tried the new region and already passed the same judgment. if I’m not understanding feel free to reply an afterthought. We still have two updates in this dlc run one will bring the trader arguably the most valuable thing Ever in the game and for all we know they are exclusive to the territory
  17. Say what now? Sweet! Moose right there on the lake! Love drift island and have it stocked up already 😊
  18. There’s a limit to both what’s practical and what’s programmable. Practically speaking no you’re not going to take a travois on any hill you’d climb if it’s too steep up you’re gonna sink trying to pull the load if it’s too steep down the heavy sled is going to mow over you and topple you both down the mountain it’s not some magical cloud that floats
  19. They’re in mementos though I thought I picked up 4 keys I only see 3 one opens all the little trailers one opens the mine one opens a lock box in the mine
  20. randomized forges would be a neat spin but overall all the regions are balanced for everyone on lower difficulty you have astronomical amounts of loot and the warmest gears in the game while simultaneously having a generous warming indoor temp, these regions are big but otherwise I don’t think they’re very difficult maybe mid tier around HRV /AC level of challenge definitely way easier than bleak inlet and blackrock. The other things about wolves and weather do apply already the higher the difficulty the faster and colder it gets the more unpredictable the weather the more wolves and less game less loot all apply as difficulty increases 😊
  21. I assumed there‘d be issues like this and so I just don’t use it on hills period, it’s safe to assume any hill with an incline warning is gonna snag the travios it’s meant for long flat ground hauls and small rolling hills and they more or less explained that by telling us no steep hills or narrows 🤷🏻‍♂️
  22. Always sucks to see this kind of sentiment on the things they’ve worked passionately on for us, the new regions are meant to be challenging the game is a decade old and vets have been asking for a challenge they finally give us a challenge and it’s met with complaints. The region offers a forge that alone makes it worth a visit the regions vastness adds a great deal of beauty to the scenery(which people seem to forget is the whole reason the game is in an oil painting art style) and though it seems huge it takes no longer to get shelter to shelter than to walk across pv the two new non load interiors at the mindful and drift cabin are fantastic for immersion there’s ample wildlife that’s easy af to find on big open feilds I was working on my 100days there when zone dropped now I can’t wait to spend 100 in the zone I’ve been exploring it for a month already just finished mapping, if your first impression is “never go back” I’d say that’s a bad one same with the zone, they’re hard because they’re new and unknown, cherish that because once you memorize a map 90% of the challenge is gone
  23. I tend to take an “if I see that no I didn’t” approach to these bugs as it seems sometimes it’s just that a bug and not a design oversight, the shelve in your post for example I’ve had it where I harvest a shelf and the stuff floats one run falls the next, there’s random spots all over where tree limbs, sticks, random items are levitating sometimes to high out of reach, currently the one bringing me great amusement is the shed in the zone with the fire barrel. The dead body barrel and metal box keep disappearing and reappearing randomly, be there one day gone the next back few days later then gone again, apparently I have a hobo npc out in the zone roughing it like me😂
  24. 🤔 if they shoot you, you instantly die from what I remember