Enigmaecho

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Everything posted by Enigmaecho

  1. I like the new animations and the more immersive direction they’re heading Raph had implied they are looking to tackle other things as well for me I’d love to see gun cleaning and sharpening and chopping wood fire would be great too not to many options between fuel tinder and starter, don’t think those would be too taxing and they are activities we do constantly, imo it would probably be too much work to have repair for all the different clothes or tools and for eating animations so I don’t think they’d make it and to draw the positives from piddy I too would love to be able to sit in chairs and lie in beds to see the pov from them, idk if you noticed but they snuck a new rifle animation in as well, the way you draw and holster is different and if you want a bit of fire immersion you can light a match then light the fire using the match as the ignition source and you’ll flick it in starting the fire, I figured that out just recently goofing around 👍
  2. Dear GOD that new anxiety bridge 😳 I’m still queasy 10 mins and some calming aids later 🤣 just when you think they can’t panic you any worse they turn it up with swings and darkness
  3. Not sure if intended or just incidental from changing the build? but it definitely occurs I try and carry a run indefinitely and so many times a new region comes out and suddenly all the cattails are back on a pond i know I cleared hundreds of days prior same with rose hips, of the things listed that’s the least reliable but still worth mentioning 👍 For the other side, I’ve done all the badges I’ve done all the challenges I’ve mastered up to feeling chill on interloper and nogoa when I was younger I had a lot more free time so having a few runs was no big now I have 3-5 hours a week to play and getting a run up to 500days can take up to a year the “challenge” I am going for is longest possible personal best and collecting everything in a single run, after 10 years and two save wipes of 1000+ day saves I finally achieved 100% collectibles on this run that’s been going 400 days over 9 months and I was planning to carry it through the end of the dlc and story region updates then as many days until I faded or new dlc came but now it’s toss that or never get scurvy unless I die and that’s for this update what’s it going to be next one or the last what features or content are going to be arbitrarily omitted from existing saves next and on that thought is there even a point to doing long runs until all the dlc is out? There’s a lot of “I” statements but I feel like this is a similar situation for the chunk of folks that disagree with the decision
  4. This isn’t the case though, it doesn’t seem to be the case that all runs are doomed to scurvy just that (all the high vit c) may have been used already which doesn’t doom a run it just makes it harder, 2 every time there is a world update all ton of harvestables respawn 3 a new region just dropped with a more harvestables 4 we have a trader coming in 2 updates that could just trade us high vit c, I’m in the they should reconsider camp, this game is a challenge someones poor planning is not the rest of the long save players faults. Another thought that keeps nagging me is when tales dropped we had the whole “this is the last save wipe” only for it to be “if you want the new content you gotta save wipe yourself”, give everyone everything and stop making choose to throw away hundreds of hours or miss new content 🤷🏻‍♂️
  5. I searched all the buildings in the airfield no luck either, about 8buildings into the zone and nothing there either, hopefully they didn’t have a spawn issue for existing saves 😫
  6. Existing saves should have scurvy, unless there’s a point where you cannot get foods to overcome it who cares if it’s harder because we only have low vit c items 😞 I just hit day 400 on an 9month run don’t want to start over, and thinking about it shouldn’t the trader address this even if it would be an issue at the moment, they could just trade us high vit c items
  7. Some regions come into view and fill you with animosity and dread they are brutal and dangerous like the inlet, some regions are love at first sight, ash canyon for me, but some regions take some time to get to know and Forsaken Airfield is one of those, it’s vastness can seem daunting and overwhelming but once you’ve become familiar in its winds and turns then it becomes a very beautiful place to call home IMG_3730.MOV IMG_3731.MOV
  8. Fair point but to offer a counter it’s still the 4th in Canada where they are launching the update from lol I also have to concede I have no idea how hinterland handles there releases across the pond wether they arrive on NA servers or EU servers first
  9. Your excitement is shared, there’s a 50/50 chance it’s tomorrow’s or next Tuesday less likely that we head to mid December when hinterland takes winter break, if they were going to delay it til after the Jan return to studio I’d think Raph would have put out a tweet by now also today is the 4th pal 😅
  10. Generally I would agree without question however “it’s a whole new ball game” after tales when they fully split the development of survival and story and the initial cause for concern is that there will not be an effort to transition even the new equipment into story which is fine and whatever they’re just item perks and new foods but now I worry the same sentiment will carry to story and the logic that “well this is the end of story and not survival and we already added three new with tales so we aren’t going to task a team to format perseverance to survival” because it’s not just a few tweaks they usually involve adding one or multiple transition regions and/or caves. We know PM is going to need to be massive or have multiple regions within the episode just by the knowledge of how much needs to be wrapped up and explained with ep5 so I would say it’s not a totally invalid concern, I have faith hinterland wouldn’t do that to us but I’d rather not have subtly anxiety for the next 11 month’s waiting for it to be confirmed when 5 drops
  11. Do you feel it? the changing winds, the tremors underfoot, something is about to shift on the island, is your kit ready? did you start curing maples and moose? did you bring your extra combat boots and flight jacket to sacrifice to the dangerous new elements? is Vale station stocked to your liking? better hop to it 🙃
  12. I know this is unlikely to see an answer however you miss all the shots you dont take so, @Admin could you satisfy the curiosity and hopefully set my mind at ease by telling us if now that wintermute and survival have become separate entities if Survival is still going to receive the Perseverance Mills region and any other regions or transitions that might be added with episode 5?
  13. Sleep it off like the human does 🤔
  14. This just happened to me at the trailer at washed out trailers in bleak
  15. I go with #2 although I most of the time only need one shot, two after tales 3 changes, the same can be applied to moose there’s always a safe high ground that you are either completely protected or can jump off to break their attack charge, I’ve never had broken ribs knock on wood lol
  16. I would think there will be a static animation for each animal and tool type (pretty sure I remember a scene in wintermute will plunges the shard knife into a dear thinking something like that) and that the time acceleration will fluctuate based on how much take like the animation will be set for the time it takes to harvest 2.2lbs and it you harvest less it still takes that long but if you harvest more it loops the animation, I doubt they would have added an additional animation for skinning the hide it would just be too much although I think would be cool to see, I hope that they decide to keep it up and hit fishing, sharpening and gun cleaning next
  17. Would be nice to see some of this added as variants for sure I would love jerimiahs knife to make its way to survival but I think you’re onto it with grey mothers stew as a recipe and macs coat 👍
  18. They are called Tailing Ponds that is where the poison water is and what caused the poison wolves https://en.m.wikipedia.org/wiki/Tailings
  19. I think this is a misrepresentation of the facts, this is not out of the ordinary for Great bear rather an extension of themes central to the game’s identity. The story of great bear is in two parts one of desecration and exploitation of the natural world and the consequences of it and the other a scientific phenomena either studied or caused on the island, to the first point from the very beginning we had learned of the mainland’s consumption of the island from carter dam, to the logging, to ash canyon the signs are there this new region being a quarry mine it makes total sense there will be run off pits which are highly toxic in reality and anything drinking that or eating things that have will carry all measure of contamination/disease and their bite and scratch’s will surely infect/poison you so it’s silly to call them zombie wolves, these areas would require safety gear to operate in but I suspect this will be more like the muskeg with sporadic thin ice pools of toxic water than the entire region requiring that gear, the same to be said of the respirator there will be specific mines or sections of mine that have “dead air” and need the respirator but these items don’t prohibit exploration rather present means to meter progress so we don’t fly through the region i think everything about the region is cool it’ll be a plethora of new challenges for the vets and something to work at for the fresh players my only concern is the respirator or mining clothing will have spawn issues for existing saves if they don’t have them be like non variant items with a bunch of spawns and duplicates, just my thoughts
  20. I don’t think it’s weird. Hinterland has worked very hard to blend game and realism and so to just change the way a trap functions to just say “now this snare counts as all small game snare” for the sake of allowing ptarmigans to be caught in them would run counter to those design efforts, the way that trap works is a rabbit runs through it and the wire noose knots it’s neck and it tightens as the rabbit flails around birds don’t sprint they fly so you need a trap that self tightens thus a spring pole, the bird lands on the trigger stick and the noose snaps around its feet, it’s not like the items to make a spring pole aren’t available you need a few sticks, a sapling, gut cord and scrap metal and so again if they had wanted to they would have in dev and if they were going to I’d rather they just implement the proper trap and a trappers skill line than to just say “sorry some of you are so bad at hunting ptarmigans we had to alter the game mechanics so the rabbit snare catches them” and to address archery, you need to be level 5 to crouch and hunt but you don’t need to be level 5 to crouch and retrieve your arrows if you miss without startling the flock and archery 5 should be one of the first skills you hit in less than 100 days in the run especially now that they’ve added the ptarmigan so the chance to bow hunt has significantly increased 🤷🏻‍♂️
  21. They take a lot of liberties which is fine because it’s a game just making the trap catch birds for the sake of letting it do so isn’t so much taking liberties as being lazy and if they HAD wanted to make snares catch them they would have done so in the testing and balancing phase of developing them or they would have added a bird snare with the tip-up fisher, it wasn’t evident at first but the fire hardened arrows seem to have been made specifically for the ptarmigans as missing a shot with them doesnt startle the flock and if you are crouched you can literally stand on the things before they fly away
  22. Lol same, the game is just starting for me around day 200 after I’ve gotten all the region bases set up, equipped all the variants, mapped all of great bear and completed tales, this run was my first ever to finally nab every single collectible, every cairn, buffer, memento and recipe and I’m on day 366 now it’s maintaining the run until takes completes and episode 5s regions make it to survival
  23. Spawn times seem to be unchanged but damage thresholds are WAY higher now I shot a bear 7 times in the face before it went down, wolves taking two shots to break off attack charges, Timberwolves morale is back to being obnoxiously hard to break