Enigmaecho

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  1. The issue of rendering isn’t there as I’ve already explained the long dark already renders the draw distance much further than a huge portion of games that already have a zoom, animations do as well on clear days you can easily see wildlife miles away and watch them move around and finally there already is a zoom function in the game on the rifle I am also not a programmer but I really feel like the difficulty in adding them is being greatly exaggerated zoom has been a thing in games since the 80s folks I think hinterland is more than capable if they want to do it but to answer the why, there’s a number of reasons both practical and for amusement, hunting or checking snares from a distance, scouting for wolves or bears or the cougar, sightseeing, potentially a boost to cartography
  2. Buffers unfortunately are set per computer ones that have 5 memories have a 20% chance to be any ones with 4 have a 25% sometimes they just get banged on the same one in my complete run it was the PV store and signal hill that looped on one left for weeks then it happened at broken rail but the one that takes me the longest is always lower dam because you can’t cheese it you get one shot per aurora unless you crash cheese which I’m not a fan of, i was able to go into the waterfall cave at FM to get that one to change so you might have a bug in your save
  3. From what I can tell it’s a flat calculation of drag time last night I loaded up a full bear and nearly maxed out the sled and despite me walking noticeably slower the sled didn’t degrade any faster down Timberwolf mountain than dragging it back and forth down the road and train tracks in ZoC from idle camp to unquenched extraction for over a month
  4. Exactly my point buddy so many things on the wishlist amount to “change the game because I can’t not do xyz” stripped down to its base layers that’s how we got loper and custom in the first place and it’s never enough 🤷🏻‍♂️ Tales is like a case in point, no tales on loper that’s bs ::add tales:: crappy loot this bs… add cooking… there’s too much food i want survive not the sims make the ingredients scarce ugh there too few of the new ingredients to make it worth it on loper We want a challenge big new challenging regions “why would you make these” some folks are just never happy Nitpicking specific points and ignoring the context doesn’t help your argument, folks still learning the game or even mid term players shouldn’t have to worry they’re struggle to find cairns or cartographer is going to be 10x harder because some loper player who uses god mode and out of bounds glitches doesn’t have the self control to not billy goat off a sheer cliff to preserve their own immersion
  5. That still is a YOU issue not a devs need to implement a mechanic against everyone because some folks lack self control, it’s comes back around and around take responsibility for your own play style if you think it’s a cheat don’t do it you’re considering this mechanic from the veiw of bypassing ropes by cliff diving or billy goating down but what about the thousands of other times you are on a very steep hill just doing mapping or exploring or just being a new player, folks get to a point where they know the game inside and out and then forget everyone else isn’t necessarily on that level, been playin since release never cliff dived and very rarely billy goat but I don’t begrudge those who do they got skills and a risk tolerance I don’t I sure as hell don’t think the game needs to be made worse for them or their enjoyment taken over it
  6. Why would they add a feature to solve an issue of cheating yourself by choice? I have beaten this horse into a skeleton, we have nigh unlimited control over how our runs go and there’s still folks that take issues lol bruh just don’t cheat 😂
  7. For example the route that runs through Milton and connects to black rock loops around at the collapse at the top of the map we know from dialogue that used to serve as the route to the “inner island”
  8. I agree Perseverance Mills, possibly Rupert’s Landing and Suzuki Radio Telescope will be in the large grey area that’s obvious from multiple perspectives and conversations during wintermute my wonder is if the curvature of the rail lines in the territories sit at a higher elevation above perseverance and not deeper into the island 👍 it’s definitely not an overly strong theory it just seems a bit sus there would be 2 instillations on the island for different purposes From different organizations on opposite sides of the map 🤔
  9. At one time I believe there was intent for fuel siphoning as many vehicles you can open the gas door, for a while a few cars had (heater) over the vents but you’d hear a click with no function that also may have been a nixed feature turning around 360 though I think we all would Love that lol
  10. During the events of episode 4 we learn from jace that Atwood is located at Suzuki Radio Telescope, an instillation shielded from the Aurora and it’s effects The security chiefs log indicates that Rudiger made his escape to “the transmission station over the mountains” Other logs suggest he was protected from the illness affecting the miners and security crews buffers logs imply the trans island rail is a looped line (contradicted by the current world map) My Question is have we all been missing huge clues that the far territories are somewhere near Perseverance Mills 🤔
  11. “I went to the woods because I wished to live deliberately, to front only the essential facts of life and see if I could not learn what it had to teach, and not when I came time to die, discover I had not lived”
  12. To a point you’re right but you have to consider all perspectives, like let’s say to be extremely generous 50% of the players have been here since the start 25% started with redux 1-4 and 25% are brand new with tales of the total population from discussions across socials a good 60% have never explored the entire play area either in one run or across their gameplay then there’s 40% of us who routinely clear the whole island cartographer in under 200days and then just chill doing the same survival loop until we get bored, a new region drops, or we make a mistake and game over. To bring it back around to the topic, I want scurvy in my long run where I’ve been stockpiling the foods and ingredients and have done everything possible in a single run but I know I’m probably less than 10% of the community doing a run like that and scurvy could wreck newbies and single region players
  13. The known locations list is tied into Faithful Cartographer and I believe they made the decision to stop adding to it in order to not make that achievement too difficult, I’m not 100% but I’m pretty sure they said something about it at one point
  14. If you’re trying to apply the 40second rule to the long dark you might as well just not play, it takes literal hours to travel across the game when most open worlds can be walked side to side in under 10 mins. The fundamentals of TLD are inventory and resource management and everything is coded around that principle, we can detach ropes for the explicit purpose of relocating them to lay out maps in a way that works for us, if they were to already have all ropes active it would eliminate a large portion of challenges by allowing access to all short cut routes
  15. I’m thinking there will be a few with update 5, maybe some soups or special hot beverages