Enigmaecho

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Everything posted by Enigmaecho

  1. The issue of rendering isn’t there as I’ve already explained the long dark already renders the draw distance much further than a huge portion of games that already have a zoom, animations do as well on clear days you can easily see wildlife miles away and watch them move around and finally there already is a zoom function in the game on the rifle I am also not a programmer but I really feel like the difficulty in adding them is being greatly exaggerated zoom has been a thing in games since the 80s folks I think hinterland is more than capable if they want to do it but to answer the why, there’s a number of reasons both practical and for amusement, hunting or checking snares from a distance, scouting for wolves or bears or the cougar, sightseeing, potentially a boost to cartography
  2. Buffers unfortunately are set per computer ones that have 5 memories have a 20% chance to be any ones with 4 have a 25% sometimes they just get banged on the same one in my complete run it was the PV store and signal hill that looped on one left for weeks then it happened at broken rail but the one that takes me the longest is always lower dam because you can’t cheese it you get one shot per aurora unless you crash cheese which I’m not a fan of, i was able to go into the waterfall cave at FM to get that one to change so you might have a bug in your save
  3. From what I can tell it’s a flat calculation of drag time last night I loaded up a full bear and nearly maxed out the sled and despite me walking noticeably slower the sled didn’t degrade any faster down Timberwolf mountain than dragging it back and forth down the road and train tracks in ZoC from idle camp to unquenched extraction for over a month
  4. Exactly my point buddy so many things on the wishlist amount to “change the game because I can’t not do xyz” stripped down to its base layers that’s how we got loper and custom in the first place and it’s never enough 🤷🏻‍♂️ Tales is like a case in point, no tales on loper that’s bs ::add tales:: crappy loot this bs… add cooking… there’s too much food i want survive not the sims make the ingredients scarce ugh there too few of the new ingredients to make it worth it on loper We want a challenge big new challenging regions “why would you make these” some folks are just never happy Nitpicking specific points and ignoring the context doesn’t help your argument, folks still learning the game or even mid term players shouldn’t have to worry they’re struggle to find cairns or cartographer is going to be 10x harder because some loper player who uses god mode and out of bounds glitches doesn’t have the self control to not billy goat off a sheer cliff to preserve their own immersion
  5. That still is a YOU issue not a devs need to implement a mechanic against everyone because some folks lack self control, it’s comes back around and around take responsibility for your own play style if you think it’s a cheat don’t do it you’re considering this mechanic from the veiw of bypassing ropes by cliff diving or billy goating down but what about the thousands of other times you are on a very steep hill just doing mapping or exploring or just being a new player, folks get to a point where they know the game inside and out and then forget everyone else isn’t necessarily on that level, been playin since release never cliff dived and very rarely billy goat but I don’t begrudge those who do they got skills and a risk tolerance I don’t I sure as hell don’t think the game needs to be made worse for them or their enjoyment taken over it
  6. Why would they add a feature to solve an issue of cheating yourself by choice? I have beaten this horse into a skeleton, we have nigh unlimited control over how our runs go and there’s still folks that take issues lol bruh just don’t cheat 😂
  7. For example the route that runs through Milton and connects to black rock loops around at the collapse at the top of the map we know from dialogue that used to serve as the route to the “inner island”
  8. I agree Perseverance Mills, possibly Rupert’s Landing and Suzuki Radio Telescope will be in the large grey area that’s obvious from multiple perspectives and conversations during wintermute my wonder is if the curvature of the rail lines in the territories sit at a higher elevation above perseverance and not deeper into the island 👍 it’s definitely not an overly strong theory it just seems a bit sus there would be 2 instillations on the island for different purposes From different organizations on opposite sides of the map 🤔
  9. At one time I believe there was intent for fuel siphoning as many vehicles you can open the gas door, for a while a few cars had (heater) over the vents but you’d hear a click with no function that also may have been a nixed feature turning around 360 though I think we all would Love that lol
  10. During the events of episode 4 we learn from jace that Atwood is located at Suzuki Radio Telescope, an instillation shielded from the Aurora and it’s effects The security chiefs log indicates that Rudiger made his escape to “the transmission station over the mountains” Other logs suggest he was protected from the illness affecting the miners and security crews buffers logs imply the trans island rail is a looped line (contradicted by the current world map) My Question is have we all been missing huge clues that the far territories are somewhere near Perseverance Mills 🤔
  11. “I went to the woods because I wished to live deliberately, to front only the essential facts of life and see if I could not learn what it had to teach, and not when I came time to die, discover I had not lived”
  12. To a point you’re right but you have to consider all perspectives, like let’s say to be extremely generous 50% of the players have been here since the start 25% started with redux 1-4 and 25% are brand new with tales of the total population from discussions across socials a good 60% have never explored the entire play area either in one run or across their gameplay then there’s 40% of us who routinely clear the whole island cartographer in under 200days and then just chill doing the same survival loop until we get bored, a new region drops, or we make a mistake and game over. To bring it back around to the topic, I want scurvy in my long run where I’ve been stockpiling the foods and ingredients and have done everything possible in a single run but I know I’m probably less than 10% of the community doing a run like that and scurvy could wreck newbies and single region players
  13. The known locations list is tied into Faithful Cartographer and I believe they made the decision to stop adding to it in order to not make that achievement too difficult, I’m not 100% but I’m pretty sure they said something about it at one point
  14. If you’re trying to apply the 40second rule to the long dark you might as well just not play, it takes literal hours to travel across the game when most open worlds can be walked side to side in under 10 mins. The fundamentals of TLD are inventory and resource management and everything is coded around that principle, we can detach ropes for the explicit purpose of relocating them to lay out maps in a way that works for us, if they were to already have all ropes active it would eliminate a large portion of challenges by allowing access to all short cut routes
  15. I’m thinking there will be a few with update 5, maybe some soups or special hot beverages
  16. Could be a timing thing, I’ve noticed if it’s really cold the carcass will freeze during your harvest animation 🤔
  17. Because I’ve done everything else!? Why are you so eager to restart a run from scratch for every single update? silliness aside back in the day I had more free time to dedicate 25 or so hours a week to the game now I have like 5-10 so if I want to go for a completion run it takes me a good 6 months or so to even get halfway almost a year to get 500 days and if I goof and I die that’s one thing but god forbid I keep the same run alive for every new update so each unveil serves as a mini resource boost as well as all the other cool stuff, the scuvry decision is going to leave a sour paranoia for the rest of the dlc run of “what’ll be the next thing existing saves get screwed on” photomode? Safehouse custom? THE TRADER!?
  18. Raph on numerous occasions has expressed that long term survival runs are not the intent of the game and that has been one of the main justifications of “just get over it and start a new run” and that’s fine in the sense of it is his vision not ours but it doesn’t make it sting less when the redux came out “sorry we gotta save wipe won’t do another”, tales came out “sorry gotta save wipe won’t do another” tales updates come out “if you want to experience the new content you paid for…. start over” this is one of the very few criticisms I have of the company, if it was a development issue say that but I didn’t and still don’t think that “we didn’t want to burden existing saves with the struggle of a new affliction” was a good reasoning on grounds of we’ve never been spared an affliction for any reason before why this one and now even more so after community testing verifying that it’s not even that difficult to combat with no resources aside respawning one’s touching on your last comment be grateful it has taken SO LONG to finish the base game those 10 years have us at least 10 extra regions and countless assets 😉☺️
  19. It remains a disappointment, I’ve buttoned up this run with every collectable found every location mapped and all my bases established and now im just counting days, scurvy would have been a VERY welcomed new challenge while I fart around waiting for mountain pass and perseverance mills to release, a little bitter I’d have to sac my 100% completion to have scurvy but don’t want to go for another 100% just to have them arbitrarily decide a feature from part 4 or 5 won’t be available to existing saves and have to restart another year of progress, it’s not a great feeling to be told by Raph your long term survival style is wrong so oh well you don’t get this or that new feature, start a new save 🤷🏻‍♂️
  20. Play long enough and you’ll be gifted a transition from the aurora to falling snow. For me it is one of my favorite times in the game but it often makes me wish and wonder why the aurora can’t be active during any weather, the change in the ambience of the lights transform the scenery FullSizeRender.MOV
  21. It’s known bug in progress of fix think they mentioned it at bottom of last hot fix
  22. After the first yr I stay nomadic establishing a safehouse in each region and transitions with rock caches my most frequent haunts are in no order Mountaineers Hut, Homesteaders Respite, Camp Office(always) Paradise meadows, Stone Church, fishing camp, Mollys Farm in PV(PVFarmhouse) and newly Drift Island cottage and Mindful Cabin i would say arguably mountaineers remains one of the best even with scurvy there’s fishing and giant birch forest carting cloth from the coast isn’t that much of a hassle and leather can be obtained from moose in a pinch
  23. This just reignites my irritation that they kept it out of old saves, starting to feel more like “don’t want to burden existing saves with scurvy” was actually “we didn’t feel like making it work in old saves “ 😑
  24. This is a surprising take to me as I feel the opposite, it takes so long for the risk to even develop and then to cure it by spending like 10 min outside seems op I’d rather it take as long to get rid of as it does to get the affliction, Chem poison is even more reasonable about the rate of affliction vs affliction cooldown, cabin fever imho is the weakest affliction next to insomnia