Smellyfries

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Everything posted by Smellyfries

  1. Is this just happening randomly throughout the entire playthrough? I know that this can happen in the new region. (Spoiler contains a key aspect of the new dlc region, just in case anyone doesn't want it spoiled)
  2. Especially now that you can actually escape from The Ravine by going through Bleak Inlet, so why not just let us Mountain Goat down, sprain every ankle and wrist, and have to go the long way around for not just being patient and looking for a rope?
  3. @hozz1235Appreciate the little tutorial! Been wondering how to do this for a while, but kept forgetting to ask...
  4. This sounds fantastic! It would make sorting and decorating amazing! They already do something similar with ammo, with singular cartidges being able to be placed on their own, whilst more than one gets a box of ammo. I can feel my need to organize screaming for this!
  5. This update looks amazing! Thank you very much Hinterland! Hope everyone there enjoys their holiday!
  6. I was hunting a bear, and I watched it slowly lumber its way back to their cave, and then fell asleep a solid 20 feet from the entrance. So tired that it couldn't be bothered walking the rest of the way 😄
  7. Day 99 on stalker, I had started a forge run in Desolation Point. However, I quickly realized I had ran completely out of food, and was going to start starving soon. So, I had my rifle, plenty of ammo, and there would be no issues getting food. So, hunting is the quickest way to get adequate food for the rest of my forging activities, and there are plenty of animals around, so, which did I choose? There are already 40 wolves in Desolation Point, could easily kill one, and cook it. There are a few dear, especially on that isolated island past the Riken. There is always that bear, that would allow me to stay for nearly a month in DP without needing food. So which option did I choose? How about going into Scruffy's cave, and try stealing the deer corpse that was in there? It gets worse, even though I had a rifle, and plenty of bullets, I decided that I wasn't going to shoot him, just light a torch, and slip past, before making a fire. Scruffy ended my run right then and there, and if he survived the stab wounds, Scruffy was likely feeling well fed by the end of that day. Definitely my dumbest death in the game that wasn't intentional, and constantly looked back at this dumb death to set a precedent on what not to do going on. Needless to say, I'm on Day 203 of Stalker now, and that death was definitely a lesson I needed to learn.
  8. Yeah, whilst it is cute that the ptarmigans are surfing through the snow, I've had some issues with hunting them like this. Because their entire body is in the ground most of the time, I can only really go for headshots, and headshots are extremely difficult when using rocks in the early game, so where I would have hit their body, and stunned them, I often just hurt the snow, and scare the entire flock away. Even then, if they are really sunken into the snow, I've stunned them with a rock, and they just completely sink beneath it, and I can't grab them whilst they are stunned. So, whilst it's cute, definitely brings more problems that make hunting them a bit frustrating.
  9. Random thought I had about the respirator that'll come in the next update, maybe it will also protect us from the poisonous gas in the Blackrock mines, so you won't have to rush through, after dropping all of your items at the front entrance in order to not suffocate.
  10. I've always wondered what's outside of the transition cave from Pleasant Valley to Winding River? Either way, the faint light peaking into the clouds is quite nice! Almost makes me forget about the frostbite on my hands...
  11. My greedy brain is kicking in, gotta find multiple Curator rifles, collect all loose piles of cash, everything valuable! Give it all to the trader, buy all cooking ingredients possible, then make a feast that'll have enough calories to last you till summer! I don't know why I've gotten so greedy lmao, cash isn't even worth anything XD
  12. There was a post about finding multiple Vaughn Rifles, so it definitely isn't an isolated issue. I'm sure they'll fix it eventually, but until then... maybe the trader will buy them at a high price when they're added!
  13. I haven't actually waited the full 30 days, though my guess is that the game will simply end. I expect that the devs won't want the player to just suddenly have to die to endless blizzards and the lack of resources.
  14. Hehe, they're like little feathery submarines swimming through the snow. 💙 Silly little birds.
  15. Perhaps the inner layer of the hat slot for clothing should be an exception if it is clear that both items aren't overlapping each other. For example, wearing the Rabbit skin hat, and technical balaclava. Though the rabbit hat is covering up the top of your head, the Technical Balaclava is covering the rest of your head, and isn't being completely overlapped by the rabbit hat. Thus, if both of the clothing items are exposed to air, and clearly visible, I believe that their benefits should stack. Though I could see it taking some effort to code which hats and scarfs, I believe it would help fix the issues discussed. It could lead to some more thought into what clothing items you would want to wear on your head, determining if you want to wear two similar toques for max warmth, or sacrificing a little warmth for some extra wind resistance provided by a scarf.
  16. *Loots a pair of boots off a corpse* "I wonder if the owner is around?" OK THEN...
  17. Agreed, once you get the blueprint by finding one, and collect all of the materials, there really isn't any limitation in crafting noisemakers that require the ammunition workbench. I mean, it's just a can filled with gunpowder, then tied together with some cloth. Maybe as a compromise, your effectiveness with crafting noisemakers could be tied to your gunsmithing level. At level one, you can only make them at a ammunition workbench, as your character isn't comfortable enough to handle gunpowder at a regular workbench. But maybe a unique perk given to you at level 3 is the ability to make them at any workbenches. Maybe at level 5, you can just make noisemakers anywhere, without the need for a workbench. Would give the gunsmithing skill a little more use in my opinion.
  18. I'd be happy with even a simple repeat of a previous 4DON. Sadly, I started playing the game when 4DON started to die off, and besides the Escape The Darkwalker event, I've only experienced 1 unique 4DON. It's a bit of a long shot, but maybe one day they could add Custom Difficulty settings to create your own version of 4DON, that would be neat.
  19. I remember when the Barn in PV was like this, it'd be broad daylight, but the inside of the barn was pitch black. They fixed it after a while, and you can actually see in there during the day now, probably because it was such a common location to visit.
  20. That's what I had in my head when I posted that lol! 🤣
  21. Awesome find! A extremely informative video. Almost makes me wonder if Hinterland used this video as inspiration for the use of Acorns in the game, since bread, pancakes, and coffee are even mentioned in the video. Either way, it is fall, so I may actually make use of the information in this video. Thanks @conanjaguar!
  22. If the trader was already added, I'd bet they buy those extras for a high price!
  23. Ah ok, I see this is a common occurrence around this time of year. Might have to play me some Escape the Darkwalker now...been a while since I've done that.