MrWolf

Members
  • Posts

    357
  • Joined

  • Last visited

Everything posted by MrWolf

  1. I saw someone open those the other day. I never knew they were there! lol
  2. Not far from the mine, just before crossing the bridge on my way to the mine. It seems I was just strolling along not paying attention!
  3. And if you're at the hunting lodge waiting/looking for the moose, you might not see it when you first exit the lodge (through the door where you look toward the moose location). It's the weird display bug/feature where animals sometimes do not appear until you look away. If you're coming out that door to look for the moose and it's not there, turn around to look at the lodge then look back again and you'll see it if it's there.
  4. You can also place a snow shelter close enough to use the workbench from within the shelter. I wouldn't count on it helping if a bear shows up, but it certainly helps for staying warm while crafting.
  5. Same here, I didn't really have a problem with it. A couple trial and errors, and I got right through it. I think it works fine the way it is. I didn't try to apply any real life logic to it, just moved a couple levers and watched what happened. I'm easily amused - I liked watching the ice melt on the pipes and around the control room door. I wonder if there will be some element of that in survival. I doubt it, but it would be fun to have to thaw something out in order to access a room.
  6. Absolutely, and I'd say break it down a bit more and choose the items for survival and story separately. I think the episode 4 intro music works well for the story, but I really don't like it for survival. I don't think anything can top the Wintermute intro music, it's just amazing and really sets the mood for the isolation of survival. I'd also like to be able to separately enable or control volume of the intro music and music in the game. When I'm not playing the story episodes, I have music at 0% volume just because I hate the "dramatic" music change in-game when a wolf aggros.
  7. I think that play style works for any difficulty. I'm an Interloper player and tend to do the same thing. Once I'm over the hump of getting the basic things I need, I settle in and just hunker down in one place until I get bored with it, then go somewhere else. Monolith Lake in HRV is one of my favorite places. I love spending time in that area and was just there for maybe 20 days. When I start getting bored, I think of the other regions and there's always one that I'm excited to go or return to. I'll gather what I need to survive for a day or two and leave everything else behind. Some people are good with keeping notes about items left around the world, but I'm terrible at it. I enjoy coming back to a place I haven't been for a while and rediscovering what I left there. I've mapped all the locations in my current run, so I'm working on mapping the remaining "dark" areas of the map, trying to eventually reveal as much of each map as possible, but I'm in no hurry to do it. I like the slower pace and just enjoying the view. The game is absolutely beautiful in so many ways. I love starting the game in the morning and sitting by a fire at the mouth of a cave to watch the sun rise, just listening to the crackling fire and sipping my real life coffee. Or taking in a brilliant fire-in-the-sky sunset. I think I tend to have one or two favorite places in each region. I'm with you on the lighthouse in Desolation Point. It's especially amazing during an aurora. I mentioned Monolith Lake in Hushed River Valley. In Mountain Town, I waste away a lot of days around the farmhouse. In some regions, my favorite area is based on the view - Foreman's Retreat in Ash Canyon, Deer Clearing in Timberwolf Mountain (nice open area with a fantastic view of the mountain), Jack Rabbit Island or Misanthrope's in Coastal Highway, and the Hunting Lodge in Broken Railroad. I also like the coziness of Angler's Den in Ash Canyon, Trapper's Cabin in Mystery Lake, Cannery Worker residences in Bleak Inlet, caves in Winding River and the Ravine, and even the farmhouse in (Un)Pleasant Valley. From the shades of blue in Coastal Highway to the shades of yellow in Forlorn Muskeg, there's always something to just enjoy and for me, it never gets old.
  8. I read somewhere that spending more than a couple hours indoors (or after passing through a loading screen) causes the bear to despawn if it had not yet died. If your shot did enough damage that the bear died within the first hour or so, you would probably come out to find the bear dead somewhere. The safest bet is to remain outside after shooting a bear. If you have to go inside, I would pass time for less than an hour and come back out. I don't think that's guaranteed to work - the only way to make sure the animal dies is to stay outside until it does. If you shot the bear with an arrow and the bear despawned, at least you should find your arrow where ever the bear was when it despawned.
  9. Absolutely. Just yesterday in my Interloper run, I sat near the farmhouse in Mountain Town and watched a wolf near the silo, a pretty good distance away. I had a single piece of cooked wolf meat, no other smelly things. Obviously, that one piece of meat did not light up any of the scent bars but when I picked it up, the wolf walked toward me. I dropped it and the wolf turned back. Picked it up, it walked toward me. It's not guaranteed, depending on wind and other factors, but it's certainly possible. I think the scent radius is larger for bears (no data for that, just my impression). I've also had times where I've had one or two pieces of cooked meat and been fairly close to a wolf that didn't detect me. Better safe than sorry, unless you're hunting the wolves or prepared for them. That's the point for @Catlover: If you're carrying uncured guts, meat, rabbit carcasses, anything with a smell (even if no scent bars are lit up), be aware that a wolf or bear might be heading toward you. Especially in terrain where you can't see far ahead, be careful in those cases. If the weather cooperates, carry a lit torch. That will give you time to react if you come face to face with a wolf, but not with a bear unfortunately. If you're going uphill while carrying smelly things, stop before reaching the top and listen. I've had runs end by forgetting I was carrying something smelly and meeting a wolf at the crest of a hill. You'll hear footsteps if a wolf is nearby and you can hear sounds from the bear before it's close enough to detect you.
  10. Yeah, the Darkwalker has a different punishment in store for you in that cave. Make sure your thermal underwear are 100%!
  11. You're obviously skilled in the art of acupuncture!
  12. You caught one mid-air after the pack was dropped from a helicopter! Keep an eye on the sky.
  13. I think it's a wonderful idea - even if it's just something that works in an aurora (like the flashlight), something to quickly end a struggle with an aurora wolf. Electrical things that don't work otherwise but quickly get a glowing green wolf off you would be a practical (and dare I say fun) addition. I'd get out and about in auroras more often having something like that.
  14. It's because you don't go through a loading screen to enter or exit the building. You'll see the same thing with the Mountaineer's Hut or the Pleasant Valley Farmhouse enclosed porch. I have no idea what's involved in the programming or if it's possible with the game engine, but it would be fantastic if all houses behaved like this. Being able to look out the window and see where a wolf goes that was chasing you, or just see the weather (and the weather doesn't change when you go in and back out) would be so nice.
  15. Same here, does that happen to everyone? I thought I just wasn't paying attention and stumbled upon a bear, but maybe it's scripted. I thought it was odd that when I first noticed the bear, he was downhill a little bit and slid right up to me, no leg movement. I like the new map so far. Now that I'm finished with the episode, I'm going to go back to one of the saves and explore the whole map. I can't wait for it to come to survival and see how it connects to other regions. I agree, Mathis was outstanding! I can't wait to see more of him in ep 5.
  16. Wow, I completely missed that. Cool addition, thanks for mentioning it.
  17. I hate the new crow sounds, I think they sound too much like the angry bear crows. I haven't gotten close to a bear yet, I wonder if we'll still hear a different crow sound when we are near a bear? Like anything, though, I'll soon get used to it then I'll hate it when I hear the "old" crow sounds, lol.
  18. Whew. Good thing this is only a game and not a real life fluid dynamics simulator! I understand your point, though. There are often things in the game that my brain tries to relate to the real world and have to tell it to stop it and just play the game.
  19. I found the weather was rarely bad enough that I couldn't walk with a lit torch. I didn't kill a single wolf (except maybe a couple Timberwolves), and walked right through groups of 3-5 wolves with my lit torch. Occasionally dropped the torch to aim a stone and scare the wolves away. There were definitely a lot of wolves, but as long as I had a lit torch, they were no problem at all.
  20. The decoys work fine for me. One big change is you have to keep moving away after dropping the decoy. If you stay within a certain distance of the decoy, the wolf will not take it. Basically, drop the decoy between you and the wolf, and keep moving away, keeping the decoy generally between you and the wolf, and the wolf should take it. As before, I think there are some small chances the wolf will not take the decoy, but I've very rarely experienced that.
  21. This also works with bears. Decoys can also be used with bears the same as with wolves, but the bear will run off (instead of casually walking away) after taking the decoy.
  22. Hammers do not spawn in Desolation Point or Forlorn Muskeg in Interloper, but the hammer has been found in Broken Railroad. I usually find a hammer in Mystery Lake, sometimes at Trapper's Cabin and sometimes the watch tower. Or as @Leeandasaid, in the barn in Pleasant Valley, or in a fishing hut or car or workbench in Coastal Highway. The best thing to do is don't look for a hammer, then you'll probably find one right way.
  23. Yep, certainly no "glitching" required to get to this spot, and can be accessed by rope or just by walking.