MrWolf

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About MrWolf

  • Birthday 09/15/1966

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  1. I think it's a lot better than that. Filling the flask with 8 hot drinks, it'll stay warm for 5 to 6 in-game hours. If you're walking a long distance, you likely won't use all 8 before the flask is cold, but you'll certainly have time to use more than one or two. How many you drink depends on how cold it is outside and how long you're in the cold. If it's early morning and very cold and you're freezing in no time, you might drink more just to keep from freezing (without waiting for the warming buff to wear off each time). If the weather is warmer, you might not need a hot drink for some time, then time passes and suddenly the flask is cold but it seems like it got cold quickly because you didn't drink much from it. I've typically had the opposite experience of most of the complaints. I've filled the flask with hot drinks and traveled quite a while, at times forgetting I have the flask, then finding that it still has hot drinks in it.
  2. True, with normal wolves you can't just walk into them with a lit torch if you're encumbered or have any afflictions, but you can still drop the torch and aim something to scare them. And as @turtle777 has shown, the new wolves have a chance of ignoring the torch completely, regardless of condition.
  3. Hasn't it always been the case that hides (and guts) decay while curing? In my experience, bear hides have always been around 20% (give or take) condition when they're finally cured. I have three deer hides on the floor right now: 11% cured, 96% condition; 15% cured, 95%; 52% cured, 83%. Each was 100% when I dropped it. I've not seen any cured items decay further once they're cured, before or after the recent update.
  4. I don't think the wolves are aware of the spawned-in carcasses. When a wolf kills a deer it can take a while to eat it, long enough I'm sure for it to freeze. If a wolf spends more than a few moments at the deer now (with the new harvesting look), the deer appears "ravaged" and bloody, similar to the pre-placed carcasses.
  5. This is a change with the recent update. After killing an animal, you cannot harvest it by hand - you have to use a tool at least the first time. You can use a tool to harvest a piece of meat or something else, then you can harvest the rest by hand if you want to. The carcass has to be cut or "opened" using a tool. You can get a wolf to kill a deer, scare away the wolf, then harvest the deer by hand because the wolf has already "opened" the carcass. This has always been the case. The hacksaw harvests frozen meat faster than the knife. The knife might always be faster at harvesting level 5, I can't remember. Even when thawed, harvesting with the hacksaw just takes a few minutes longer than the knife. I almost always use the hacksaw for meat since it's easier to repair, especially when I'm low on whetstones.
  6. I agree. Hinterland did a fantastic job on the mine and the new region in general. Very well done.
  7. The only place I've had a problem finding a battery is Mountain Town. I'll usually find one in one of the cars in Milton but sometimes have to go up to the bridge with the bear to find one in a car there. I've seen some streamers not find a battery anywhere in Mountain Town and have to go to Broken Railroad or somewhere else. Every other transmitter, I've always found a battery very close. These are all fairly new runs, though. Maybe your long Interloper run has been around long enough that batteries weren't spawned in the same way?
  8. I've had that happen before, too. You'd think the wolf would be in a food coma after that but it still doesn't stay satisfied for very long.
  9. This is a delayed function of the decoy mechanic that's been in the game for a long time and it's fairly easy to reproduce. Whenever you drop smelly things on the ground, whether you use your inventory or the "drop decoy" key, it's considered a decoy if a wolf or bear is in an aggro state and gets close to the dropped item(s). A wolf does not need to be aggroed on you but can aggro on a deer or rabbit, get close to your previously dropped items, and take one. Leaving the region resets it, but I think maybe going indoors overnight does not. I don't know if there are other ways to reset it without leaving the region. In your case, you had previously dropped the fish outside of the fishing hut. Later, when the aggroed bear came close to the fish, it detected them as a decoy and took one.
  10. I've not seen a difference with the new wolves and torches, compared to the "normal" wolves. I've been wandering around the new region in my Interloper run carrying a lit torch when I can, and all of my wolf interactions have been predictable. If I'm not encumbered, I just walk toward the new wolves with a lit torch and they flee. I had one struggle while carrying a torch when I came around a tight corner and ran into a wolf, but that's expected when suddenly being that close to the wolf.
  11. I found a workaround for those who don't like the new harvesting animation, but it's not going to be practical most of the time. Harvest in a snow shelter and there's no animation or movement, just the circle like we had before. Micro-harvesting still can't be done - canceling mid-harvest this way gives no meat. Of course, there are risks with harvesting in a snow shelter. Be careful doing it in an area where you might attract predators.
  12. I agree. Once the animal is quartered, we should be able to harvest thawed quarter bags by hand. After all, we can use our bare hands to break down a metal skillet, cooking pot, or prybar. Edit: I did a quick test and just like the carcasses, you can harvest a small piece from a quarter bag using a tool, then harvest the rest of the bag by hand.
  13. This isn't directed at the person who wrote the quote above, but I think it's ironic that most people who are (or were) against the micro-harvesting are fine with no consequences for eating ruined food after cooking 5. Talk about a "cheese"... leaving piles of cooked meat and filling up on it after it's ruined. I'm a long time Interloper player and I like the change in harvesting. I've used the micro-harvesting at times but I generally don't. Not being able to harvest rabbits and birds by hand makes it a little more challenging at the start, and I like that. I think the harvesting change is a step in the right direction. Next, I'd like to see a risk of food poisoning from eating ruined or nearly-ruined food, even after cooking 5, and cut the calories of bad food in half, at least. After cooking 5, it's a ridiculous "cheese" that we can eat anything except raw meat without consequences. Remove the chance for parasites in cooked meat, but still have a penalty for eating food that's gone bad.
  14. I just quartered a bear so I did a quick test. I killed the bear near Unnamed Pond late one day, slept for the night, then found the frozen carcass the next day. I lit a fire to thaw it enough to quarter, then made a few trips to Trapper's cabin with the hide, guts, and quatered bags. By then it was near the end of that day and I left one quartered bag inside and the rest outside. All were showing 39% at the time. I did something else for a few hours, slept for 10, then checked the bags in the morning. Indoor and outdoor, all were at 25%. It follows what @ajb1978 said, their condition losing 1% per in-game hour. I harvested a piece of meat from the indoor bag and from one outdoor bag, both pieces are 25%. So in this short test, there's no difference in rate of decay with quartered bags left inside or outside, thawed or frozen. I didn't think to leave a bag in my inventory, maybe that would decay quicker? I might try another test with a couple of the bags left outside to see if it makes any difference.