stratvox

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Everything posted by stratvox

  1. If you're interested in recording you playing, I'd suggest OBS and a multi-core CPU. You probably already have the multi-core CPU I figure, so... check out OBS: http://obsproject.com.
  2. Aye, it's not ready for prime time yet. Interestingly, I just got a download for my two unity games from steam consisting of "pre-cached shaders: opengl vulkan" so I'm thinking things might be seeing rapid improvement....
  3. Getting ready to leave this place: I've been on FM for nearly two months, mapping out the region completely. Here is the result: The only two regions I have left that don't look like this are Winding River and Pleasant Valley. This particular guy has been wandering Great Bear now for ~690 days. My current plan (I'm now at the Camp Office) is to continue on up through the dam to Winding River and mapping that region, and then going to PV and mapping all of that region as well. I expect that by the time I'm done I'll have eaten another couple of months, and at that point I'm taking the rest of my saplings and heading up to TWM for a while.
  4. I'm still seeing a lot of arrows suspended in mid-air: It very much looks like the arrow "froze" right at the moment of death of the wolf, instead of falling with it. See also: Also, the forge in Old Spence has smoke coming out the chimney even when the forge is not lit: It's hard to see, but it's there. On a positive note, I submitted a bug report some time back that pointed out that the z-order on the clothing paper doll for hats and ear wraps was wrong. Before you'd see the ear wrap on the outside of the rabbit hat and/or toque or what have you. Now: I can't believe you guys fixed it. Thanks! Yeah, that is some sweet sweet clothing that guy has. This is my long run guy, currently up to ~680 days. It doesn't really get any better than that. Sure the sprint is totally hosed, but if my clothing's at full and I get hacked by a bear I still have 55% condition after it's over.
  5. Yeah, that flickering is exactly what we're talking about. On nVidia it's really blatant. If you want to use the command line option -force-vulkan (which may work much better on amd than nvidia; while the z-fighting goes away any shadows closer to you than maybe twenty metres or so will make you think Will/Astrid ate some mouldy rye bread) you'd edit the batch file to include it. Or, you can switch into whichever folder that the game got installed into in a terminal and try issuing "./TLD.x86_64 -force-vulkan"
  6. As far as I know, there isn't. however, there are ways around most of them. However, the wires in the long corridor between the upper dam entrance and the turbine room are not possible to work around. If an aurora comes while you're in the dam, you're on one side of those wires or the other and that's where you will remain until it's over. Another set of wires that are impassable are in the Lower Dam at the bottom of the stairs that start take you upwards again to where you entrance to the dam from the Winding River side. You're on one side or the other of those wires when the aurora starts and you'll stay there or you'll be dead.
  7. Yeah, it's dangerous in there. Heh, I remember when I first got the game I laid out my bedroll in the corridor of death in the dam, not realising that if an aurora came out there'd be electricity. I was just a-sleepin' away and then there's this "brrrzp" and I'd died of burns. I was like "what the hell...?"
  8. Personal nukes or I bail.
  9. If I have that kind of stuff and I'm going to do a time accelerated action (typically either carcass harvesting or chopping up a limb) I always drop. You don't need to drop it a distance away... as soon as it hits the ground no predator can pick it up.
  10. Actually, what I think happened was this: when you kill a particular bear, some time later a new bear spawns into its cave. I think he happened to be there when it happened. I also think when a new bear spawns in it can be asleep if it's the time of day for it to be asleep; for example, when you step outside the door of your safe house, the entire region spawns in. If it's the middle of the night a bear will spawn into its cave and be asleep. Also, when the "respawn" timer hits zero the animal will spawn in, and I think it won't matter if it's a transition or not, it'll just do it... based on the fact that my long run guy's living in a cave in FM and the bear just appeared one day to replace the one I'd killed a couple of weeks before despite not doing any transitions from outdoors to indoors. So, new bear spawns in because its respawn timer his zero, and then he poked it and it woke up and that's the point that the faeces interacted with the rotating air impeller.
  11. If you read the note in the lighthouse, you'll see that Sean didn't wake up one morning.
  12. No, I'd disagree. I mean, if the tree is well sheltered by rocks or a copse of trees on its split side, it would make sense that it would be okay; the one up on the Muskeg Overlook faces directly off the cliff with nothing to stop wind blowing in that particular direction. It makes sense that some hollow trees could be safe and some not safe under those circumstances. Aye, but if it's windproof it doesn't really matter that much; if you can get up to a +40 fire going in there and you have decent clothes and roll, you're going to make the night if the fire is protected from getting blown out by the wind.
  13. I'm guessing that, like lamp fuel, it starts with a random condition within a certain range, and probably decays very slowly after that.
  14. Yeah, I'm thinking I may be doing the same thing. Pact: whichever one of us gets to it first, we'll report here!
  15. That is a ridiculously low weight for a car battery. Should be more like four or five kilos.
  16. The hollow tree up in the Muskeg Overlook can be blown out by a blizzard. Nearly killed my long run guy because I thought it would be okay. It's entirely possible that would depend on the tree... what might be safe in some trees won't be safe in others. Which tree was that? Like I said, it's possible that that one is okay, while the one up on FM's Muskeg Overlook is not. That's a good point. I expect I will be up there again soon; I'll have to see if that exists in that particular spot or not. The interesting thing about that cave is that it's possible to build a snow shelter in it; it may be that a fire at the very back of the "cave" will be okay and with a snow shelter closer to the entrance that could be a solid hang space. Just figured I'd pick the hive mind's brain before experimenting myself. Those kinds of experiments can be dangerous.
  17. Question: do we know if the cave with the snow floor on Marsh Ridge in FM is competely windproof?
  18. @jeffpeng I've been doing some playing around. The 396 drivers with -force-vulkan result in no z-fighting, and instead of shadows being all messed up they are simply gone, and may be a good way for you to avoid the headaches you get from the non-stop flickering with the newer drivers. ETA: ...scratch the no shadows, that was an artefact of the weather conditions. That said, the input delay is still there. Which is certainly less than 100% awesome. Hopefully we'll get some real relief soon. Unity has announced they are now going to officially support Unity Studio on linux. In the meantime if anyone has any experience with using AMD and TLD on linux we'd both love to hear from you.
  19. I lived in Prince George BC when I was a kid. The versimilitude of the moving watercolour painting that is The Long Dark is pretty good from what I recall about that time in my life.
  20. A few notes about this from my experience. The first is that if you're being attacked by an animal when you come out of time acceleration while harvesting, it's because you were in their patrol area. You don't start to get smell until after you're done. If you're quartering the carcass, you don't get smell at all because everything is still on the ground when you're done. I'm with @ManicManiac on this; I never get down to the cutting without looking around first, and often for a while if there are predators in sight so I can see where they're going. If it looks like they're going to get unreasonably close to the carcass I'll either leave it for the moment to return later and see if the situation's improved, or shoot them as well. I'm a lot more likely to return later if the patrolling animal is a bear unless I can get a good place to shoot from (i.e. one where the bear can't get to me), while with wolves I'm a lot more likely to turn the tables and stalk and shoot them so they'll leave me alone while I harvest. I've only been jumped once coming out of harvesting, and in all seriousness it was my own freakin' fault for not casing the joint before I went to it. Also, I knew that I was screwed because (as per @TheEldritchGod) I could hear the bear and knew I was gonna take a beating when I came out of it. I think the current system is a reasonable compromise, given that you have the option of looking around first and you can get warned by sounds. It sure beats not having time acceleration; if you're quartering it takes two hours to do the job, which translates into twelve minutes real time.
  21. Hi folks! @jeffpeng and I have been hashing out video card issues in the tech forum, and I thought I'd ask here if there are any linux players playing this game with an AMD/ATI Radeon card. We both have nVidia and are experiencing some ... "issues" ... and I'm curious to find out if anyone out there is on linux and radeon to see if those issues exist with those drivers. We're both looking forward to the next gen Navi cards, and we're very curious to find out what the state of the art is right now with Radeon and linux and OpenGL/Vulkan. Thanks!
  22. One thing that is interesting is to set the baseline resource to medium, high, or very high, but also to max out the empty container chance and set container item density to low. The overall effect is that phat lute is available, but the overall amount of resources is actually quite low. For example, during experimentation, I set baseline to very high, maximum empty container, container item density to low, and loose item availability to very high. Despite their being lots of stuff lying about, the likelihood of there being anything in any given container was only about one in twenty, and usually only one, with a max of about three. Overall effect was to really cut back on how much stuff there was, but I could find things like the snow pants and expedition parka.
  23. Canada-Kingston, Ontario Coincidentally, my name is Jack as well.
  24. Yeah. I think I'm with you. I'm going to wait until the new amd stuff comes out and once I see how it goes down wrt speed/compliance, I may make the jump. Don't spend today what you can decide to spend tomorrow ...