odium

Members
  • Posts

    199
  • Joined

  • Last visited

Everything posted by odium

  1. right! i would gladly pay $10 a map or buy any dlc they offered!
  2. as a 2015 player that knows 90% of the maps very well, this survival update really isnt my cup of tea (much like the last one) but i appreciate any content we receive, the rock caches i may use! furthermore, the biggest upside for me is, any improvements that improve the game, further the life of the game and the likelihood that we will receive more and more updates/maps/etc, and some of those will inevitably be things i yearn for!
  3. lost and found. kiss all your ruined food/clothes goodbye
  4. there is a crafted hatchet too. and there are plenty of sunny days to start fires, early at dawn and sunset, cook a boatload when you can, and have a big water boil. i never use matches on my loper runs, knowing how limited they are, i hoard them
  5. my guess is a trail marker. maybe a handful of preset symbols you can use to tag trees? but what would we use to mark them? i have no idea really but i assume we will find out this weekend
  6. neat idea but its venturing away from the primitive nature of the game that i personally enjoy so it would be a no from me. there are loads of neat backpacking gadgets that would make survival easier, but im much more interested in expanding the 'improvised/primitive' crafting options
  7. agree. even if the warmth of the scarf is nerfed a bit to accomodate this, it just feels right wearing a scarf early game (before rabbit/toque). i surely would cover my face in sub zero temperatures
  8. odium

    Farming

    outside of mods i dont think we will or should see farming. its just too far off base of what the core game is. we dont even have regrowing cattails, i dont think the devs intend for it to be any more 'survivable' than it is already, which is pretty fair, considering players have eclipsed 10 years of survival. obviously in a truly 'realistic' survival game, the player could have all kinds of innovations in 10 years, but i just dont forsee them going that route
  9. i believe the cabin fever/mental health system needs a full overhaul. my understanding is the current system is a relic from a time when leaderboards existed and it prevented people from passing days and days on end, only eating/drinking and sleeping, in order to climb the leaderboard. in the current state of the game there is little to gain by 'turtling' inside and hibernating, aside from survival milestones of 500 days etc. i also cant imagine there being much enjoyment in that playstyle. i think that a mental health system that includes cabin fever should be implemented but with some major tweaks. crafting, cooking, reading, harvesting, mending, etc should all count positive towards combating cabin fever as the player is using their mind and making productive choices. also, travelling should reset the cabin fever meter entirely. the idea behind cabin fever is being isolated in one location for weeks on end, quite the contrary to walking miles between locations then simply sleeping indoors to avoid freezing to death. the current system really feels like a nuissance to me rather than a beneficial game mechanic. the game should pull us to go outside, not push us out with the current system (as stated by osman, 10 year tld survivor).
  10. ive never played stalker but i always settle in CH on loper and voyageur. usually at fishing camp split with quonset but FC is my preferred. fishing hut close, rabbits up the hill, bear that is easy to lure to the fishing hut, then bait him til he bleeds out on your doorstep. elevator mine has coal nearby, i love it, CH is by far my favorite map
  11. i would be thrilled with any format of update/communication from the dev team. i think short videos would be great!
  12. agree, but but but..... it looks cool!
  13. you can do the hill behind trappers and the low spot by the bear cave right up past the barn. drop 10 snares on each and youre set for 5-8 rabbits per day. it gets really boring dealing with them all honestly. so much caloric output for a small return
  14. awesome! i was starting to get a little antsy with no recent updates from the devs! i really enjoyed the mailbag and i hope to see it back in any form, even just short updates, videos, or teasers on whats to come (i am fine without specific questions being answered). i have never really bothered with mapping as i have been a whiteberry user since early days, but im excited to see what that brings to the game!
  15. odium

    Dangit

    sleep for an hour right beneath it to create a save, then quit and reload game a few times, it may fall down
  16. there is a path off the summit that doesnt use ropes at all. its very easy but make sure you have a few bandages. i always thoroughly sort/harvest/repair all the gear up on the summit too. you dont need to haul a ton of extra tools or clothes down, just the couple you want so scrap the rest. i would recommend leaving a base worth of tools and supplies at the mountaineers hut for later, then you can also dump loot along the way in PV, CH if thats the route you take. only haul what you really need to ML, unless you plan on spending the entire rest of your game turtled up in that bunker
  17. odium

    1000+ Days

    osman did too! congrats on 1000! i get bored around 400 on voyageur, and i havent made it past 150 on loper!
  18. as long as you get a hacksaw i imagine its pretty easy! there is a ton of loot on twm
  19. i think the starvation (and all of the 'vitals') are very well balanced already. i do find it silly that you cant sleep 12 hours without dehydrating but they are building within the constructs of game balance, not reality.
  20. +1 i like this a lot. the decay on clothes always seemed ridiculous to me and this alleviates that long term.
  21. it does this to me when comparing a tool i actually am carrying vs a tool i dont have on me. i thought the same thing at first. and to my knowledge, tool condition doesnt effect time in any way, they all work 100% til they break
  22. odium

    What Now?

    i would somewhat agree, the early game is certainly the main draw as far as urgency, every little thing matters, especially on loper. i always shoot to build up bases in all regions, collect all saplings etc. there is always cairns, buffer memories and mapping.
  23. i would much rather see another improvised weapon or tool before more firearms.
  24. i believe the fire system could use a little tweaking but nothing this intense. i agree tinder should be needed at all levels, its easy to get and it feels pointless to keep harvesting it with cedars when i cant use it or even burn it. i would like to see a small 1-2 min burn time added to tinder as well. my biggest gripe with fires right now is the wind miraculously blowing away hours of fuel. i think the wood should be able to be reharvested from a blown out fire or at least have the burn time 'stored' in the fire and have the ability to re light it later
  25. the aurora is pretty random, waiting a week is certainly not out of the ordinary. it took me about that long