odium

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Everything posted by odium

  1. i collect books on my loper run! only skill books though, no generic books or newspapers
  2. thats awesome. if its a bug id love to see it added to the game (as a very rare occurence of course)
  3. man a spear would be really neat!
  4. very excited for a new region and always hopeful we get new improvised/simple tools that are appealing for long term survival and interloper players. fingers crossed it isnt more spray paint and mapping knick knacks i will never use lol
  5. i first started playing in 2015, so the game was very different back then. i dont remember my very first run specifically but i remember when i found trappers for the first time, i never wanted to leave.
  6. you can always practice your aim at the red barn too, there is a nifty target set up! shoot a bunch of shots till your arrows wear out then quit and reload, a forgiveable use of 'save-scumming' in my opinion
  7. long game interloper you kind of need to set goals for yourself or be a collector. try to gather all of some types of resource or like i do, collect and move all skill books to one location to make a pretty table covered in books. stockpile huge amounts of resources, enough for more days than most can stomach playing. explore 100% of the map etc
  8. i think interloper temps are fine. its frustrating early as you build your 'loper outfit' and get geared up, but thats the fun, the challenge. once fully geared you can strategically perform any outdoor activities needed. i do miss voyageur sometimes, being able to travel at will and spend an entire day outside chopping real fire wood. interloper is more of a practice in efficiency. grabbing 15 sticks on a run from warmth to warmth, resting to warm up then completing the tasks as possible.
  9. Coastal Highway easily is my favorite. Allows the most variety of gameplay styles in a small area... and i love fishing, for whatever reason I really enjoy stocking up a hut and going on a 2 day fishing binder, stocking up my lamp oil and food. i have never leveled fishing to 5 so thats probably why i enjoy doing it, the chase of the max efficiency ive never reached
  10. in real life you could build a very nice shelter with access to all the tools we have in TLD, and with some knowledge of wilderness survival, you could survive a very long time i would guess. In the game however, the snow shelter provides the bare minimum warmth and degrades very quickly. long term outdoor survival would require essentially a perma-fire, which would consume huge amounts of time and resources to maintain, prohibitively so, i imagine.
  11. 'a super demanding and nearly-impossible experience' interloper is far from this already. once you know the maps and loot locations, its not overly difficult at all, just a slightly different playstyle. my main compaints on loper are a bit different. i want more variety of loot with the same difficulty. IE balanced clothing that still gives you the full variety, we miss out on so many neat items on loper. and the biggest to me is random loot tables, truly random. lists of known spots are available and once you know them its pretty easy to gear up the essentials in day 1-2 of loper
  12. i wouldnt sweat cabin fever till its a problem. stock a fishing hut with wood and fish when you can light a free fire with mag lens. that keeps me CF free most times. i craft a bear coat and moose satchel asap. i crafted two wolf coats this run but i really could have waited for the bear coat. you already have a mackinaw which is great, two bear isnt that hard to come by. imo they are one of the easiest animals to hunt in the game because of the way they follow you and let you fight on your terms. drag them close and put em down, ez money
  13. id say HRV or Bleak inlet too. i have saved both of those for last on my current loper run. im about to do HRV for the saps. i may save BI a little while longer. without guns i just cant really justify going there to risk death for saps i dont need yet
  14. FM spawn is best in loper in my opinion, plot your route to hit known loot spawns and book it for ML. plot a route around ML for known loot and stash at camp office. after looting FM and ML to get your basics, hacksaw, hammer, mag lens, you should have saps curing already and a couple hides at least rabbit and deer. grab a few metal and rush back to spences. forge a handful of arrowheads and at least 1 knife. haul this back to ML and spend the next couple weeks gearing up. everything moves pretty fast once you are able to hunt efficiently. you should be pretty stout at around 30-40 days, pick your next move but i usually head for CH, loot for clothes, then gear up for a big forging session in DP where i make as many arrowheads, knives and hatchets as i possibly can. from there its just a matter of exploring and having fun. get double bear coats finished and enjoy each map, setting up bases at each.
  15. i shit pile all my meat outdoors, or indoors, whatever is convenient, because at level 5+ who cares anyways. i sometimes line up water bottles on shelves if im bored. on loper there isnt huge hauls of manmade goods so i dont bother making it pretty, it goes in a cabinet and i take it with me to travel around to keep smell down
  16. carter hydro dam is a big one for me, i absolutely cannot stand it. i have not and will not ever set up a base here. i loot it once and only come back if i really need to stock up on metal/cloth. too big, too much junk, no proper place to sleep, too far to get out of the yard. there isnt one redeeming quality i can think of. i would stay in the basic trailers across the road before the dam
  17. maybe as a separate challenge but not as a core change to the game. thats what the entire game was built on!
  18. i would love to see an overhaul to the liquid management system as a whole, but it would have a major ripple effect through the entire game balance and would take significant time and effort to do. given a choice between new water management or a new map, id take the map of course! water management would add a huge amount of immersion and realism though, which i would love, but the strategies of dropping 30-40 L bottles at each location would disappear, adding big challenges to travel and base building
  19. i choose the female and name her after my wife, cause she always complains about being hungry and needing a drink.
  20. Looking for opinions on Well Fed, specifically on Loper, and whether or not it is worth maintaining long term. Previously I would always strive to maintain well fed and would go to great lengths to keep it. On my current loper run ~200 days, I'm starting to lean towards a new school of thinking, eating when necessary to manage condition drop, but allowing the character to starve intermittently to conserve food resources, which ultimately conserves my bow/arrows etc. Even though I have plenty of food to keep well fed up, does that extra carry weight actually net me anything significant? I have stripped my daily carry down to around 28kg with full loper gear (2x bear coat, 2x deer pants, 2x longjohns, 2x wool socks, 2x thin wool sweater, rabbit hat/gloves, ear wrap and moose satchel). i dont find myself needing more carry weight for daily life but hauling region to region, i wouldnt mind the extra 5kg, but its very hard to maintain well fed while travelling. Thoughts?
  21. i dont ever 100% 'settle' in one spot but rather set up a couple preferred spots in all maps and rotate through them to avoid boredom. that being said, my most comfortable locations are camp office and CH fishing hut. fishing hut is probably the best long term spot to survive for a couple reasons. one easy loop per day and your resources are covered. set 8-10 snares up the hill behind the road for rabbits, collect sticks along the way. stop in the cabin on the way back and harvest rabbits, drop guts/pelts to cure then drop the meat in the fishing hut. the fishing hut is really the hub of this location. everytime the bear spawns, lure him to the fishing hut and drop him as close to the door as possible. similar strategy for the packs of deer, push them as close to the fishing hut as possible, then drop them. drop all sticks/wood in the fishing hut as well as a cooking pot. start fires with maglens anytime the sun comes out and you have a decent pile of fuel/raw meat. break the ice and fish during every cook (i skip anytthing under 10 min tho). you will be surprised how many fish you can get even in little 30 minute bursts while cooking deer. bear meat i let it run a 1 hour session. boiling water in 1.5L increments gives you 3 minutes of overlay, or go for 2L and a 2 hour fish, letting the water overboil a bit to extend fishing time. this provides everything the loper player needs, water, bear hides, rabbit hides, deer hides, tons of guts from rabbit (i dont even harvest any other guts, not worth the exposure), tons of lamp oil for adventures, cabin fever reduction regularly. there is forging just over in DP, loads of coal in transition cave to PV. it really is 'the good life' in TLD world, but the grind gets boring like anything else. what i like to do is build up fishing camp with enough hides to repair everything twice. repair up to 100%, grab my tools, a full lantern with 1L extra fuel, and set out to live somewhere else for a while. i build up a couple decent bases in a new map, collect birch/maple saps, any plants i can, and eventually haul the good stuff back to CH, leaving nice caches along the way for future excursions
  22. reach 500 days on loper. currently im trying to not use a single match in my loper run, ive made it 180+ days with flares, mag glass and a firestriker i found on day 150
  23. a torch harvested down to a stick has a longer burn time than as a torch
  24. pv wouldnt be my first choice for a longterm home but i always end up spending much longer there than i intended too. with interloper playstyle and habits its not that bad, weather sucks everywhere, you get used to it. lots of resources, lots of manmade structures, roads and rivers for navigation. caves sprinkled around the outer rim. if you stay with one direction while lost you will find something eventually. the coal caves are awesome too