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About GarlicPops

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  1. In my current 150 day stalker run I have the habit of going to the ravine every 4-5 days to collect sticks and specially birch bark. It turns out that the Ravine is the second best place to collect Birch Bark according to a post by TheEldritchGod, only behind the birch forest in PV, to the point that I'm able to collect an average of 20 birch barks every 4-5 days in it. However after the newest update I've noticed a SEVERE decay of birch bark in the ravine, the last time I went there after 4 days I only managed to get 6 of them instead of the regular 20. Is anyone experiencing something similar? I couldn't find anything in the patch notes that referred to reduced birch bark spawn rates.
  2. I actually have two memorable losses that can also be counted as "stupid deaths". If my profile picture doesn't make it obvious enough, I absolutely love living in Bunkers. There were two instances where I had an excellent early game living in the clothing bunker in ML but died in ridiculous ways, the first one was when I was exploring the dam during an aurora and got electrocuted because I didn't know wires could insta kill you, the second one was when I was exploring a cave and decided to strip naked and sleep for 12 hours straight, which caused me to freeze to death on a promising save. Even though these deaths were stupid they helped me learn more about the game and prepare in advance, such as always wearing clothes while sleeping in caves and sleeping in shorter intervals to make sure I won't end up freezing to death, as well as staying away from exposed wires
  3. Thanks for the insight. I'm glad you like my avatar
  4. To be completely honest with you, I think snow shelters should only be used in ABSOLUTE emergencies, since, as other people already mentioned, you are going to end up spending at least 3 cloth to make one. It doesn't seem like much but cloth is one of the limiting factors for long term survival and every piece of cloth you waste on snow shelters is less cloth to repair your top tier clothing in the far future. I personally only bring materials for a snow shelter in dangerous regions like TM, PV, HRV or FM where getting caught in a blizzard can mean death. When it comes to Cabin Fever I don't believe using snow shelters is a good option to deal with it, most regions have cars and caves you can sleep in and spending a day or two cooking food or boiling water outdoors is normally enough to fend it off. In a nutshell, snow shelters should only be used in absolute emergencies, while it is better to lose 3 cloth than dying they are way too expensive for my tastes and shouldn't be used in any other situation, specially on Loper.
  5. Since the Vigilant Trespass update the game features a wildlife depletion rate where animals will become more scarce the longer you survive on any given sandbox game. However I remember reading somewhere on the wiki a long time ago that a similar depletion rate also applies to fish. According to what I've read the more you fish on a given region the less fish will start to come by per fishing session over time. However I tend to be super conservative with food and don't normally fish very often, so I haven't played long enough on any given world to actually feel a significant change on fish population. Does anyone have played long enough on a world and managed to fish enough times on a region to feel any difference? Or did the fish population not decay at all? If anyone can answer that I'd be glad.
  6. I'm currently living in the clothing bunker in Mistery Lake and I'm storing all my food that decay slower outdoors, well, outdoors. With the recent addition of Rock Caches I imagined they would be a nice place to store my outdoor food rather than keeping them on the ground, however I'm pretty sure that different containers have different decay rates even when outdoors. For example, Frozen Corpses seem to be the best containers to preserve food. So I'd like to know if anyone have ran the numbers regarding decay rates for itens in Rock Caches. Hopefully they will be as good as itens stored outdoors.
  7. I'm pretty sure the region is much better in Voyager and Loper due to the lower wolf count. I'd say that, if hostile wildlife is not taken into consideration, Coastal Highway is by far the best region in the game. Forgiving weather, easy to explore, beachcombing, loads of useful loot and plentiful hunting grounds. I'm just not a big fan of the region since all I play is Stalker.
  8. I'm currently in a 120 day Stalker game and I went to Coastal Highway twice to loot resources and bring them back to my base in Mistery Lake. But while CH has a very high resource density, I have come to the conclusion that the amount of wolves present in the region in Stalker mode is SO high that it makes it nearly impossible to live in with relative safety. This turned out to be a big surprise to me, since I believed Jackrabbit Island was one of the best places to live in during the end game due to the abundance of wildlife and easy access to fishing and beachcombing, however after spending a few days in the region during my looting expedition I found numerous disavantages that makes it really unattractive to live in it. First off, there are very few key locations to live in, cabins and trailers have no fires or workbenchs and are either too isolated from hunting areas or are close to wolf spawns, the lookout is far from key locations and might require rope climbing and the misanthrope's homestead might spawn a wolf INSIDE the island, making it hard to even walk 3 steps from the house without getting ambushed by a wolf. In theory, the only two good locations to live in are Jackrabbit Island and the Gas Station, but the amount of wolves around the Gas Station is so high that the danger does not compensate the presence of a workbench and a fire barrel, so essentially there is only ONE viable safe location to live in in the entire region and that is Jackrabbit Island. Jackrabbit Island provides easy access to beachcombing, rabbit hunting, fishing, deer + wolf hunting, and a safe porch to store food outdoors. This might sound like an useful place to live, but I strongly believe it's not the case. The reason for that is the absurdly high amount of wolves in the region in general, most of the hunting areas are full off 4-5 wolf packs, so even if you manage to hunt larger animals such as deers and bears, or catch large quantities of fish chances are you are still going to get smelled by wolves before you can get pretty much anywhere in the region unless you cook everything before transporting, which is not always possible. Not only that, but eventually you are going to need to use a workbench, and 2 of the 3 workbenches available in the region are in areas patrolled by large wolf packs, and the safest one in the cave system to pleasent valley is too far away to even consider using. And even considering the fact that Jackrabbit Island is one of the safest places in the region to live in, in Stalker mode there are at least 2 wolves that might spawn in the tip of the island and patrol the area, so even rabbit hunting inside the island can potentially attract those wolves if one is not careful enough. Don't get me wrong, I love Coastal Highway and I love what the place has to offer, but I just lost track of the ammount of times I got jumpscared by wolves in the region, in my opinion the region is way too dangerous to live in Stalker mode due to the amount of wolves, this might not be the case for other experience modes, but it is in Stalker imo. I guess I'll just shift to the strategy of going to the region and staying there for 3-4 days only when I need resources from beachcombing and then coming back to Mistery Lake. If there is any Coastal Highway enthusiast who disagrees with me and/or wants to give their opinion I'll be more then glad to listen to it.
  9. Hello guys, sorry for taking so long to reply, but I just wanted to come here and say that I've managed to bring most of the loot at the summit back to my bunker in Mistery Lake. After following the tips that you guys gave me and watching a couple of youtube videos, I followed the route down the summit that doesn't require any rope climbs and managed to bring down 61 kilograms of loot to the Mountainer's Hut. Then I took 3-4 days to transport it back to the Prepper's Abandoned Cache and finally I made 3 trips back and fort from the Preppe's Abandoned Cache to Winding River with all the loot I got from there, then I took 2 more back and fort trips to bring everything from Winding River to my Bunker. In general it was a pretty safe adventure, shot around 5-6 revolver bullets for self defense and didn't have to enter any wolf struggles. I left a few resources in the summit such as cloth, pelts a rifle and antiseptcs which are things I won't need that much for now and it works as a motivation for me to come back there once again to loot the rest of the region. Anyways, I'd just like to thank you guys for the help and attention.
  10. Ok guys, so it turns out that I'm currently living in the clothing bunker in Mistery Lake. I've reached day 101 and I went on an expedition to loot Timberwolf Mountain's summit because I didn't want all the good stuff to decay completely. Well, turns out this was the first time I was visiting Timberwolf Mountain and after seeing all the fat loot in there I'm assuming this is supposed to be a place to spend the endgame or to use it's resources until they end. But it turns out I actually looted the place expecting to bring everything back to Mistery Lake, but it seems it will be pretty difficult and time consuming considering all the rope climbs I'll have to make and the distance between TM and ML. So the things I want to know through this post are: 1- Was it a mistake to loot Timberwolf Mountain's Summit so early on expecting to transport everything back to my base? 2- Since the "damage" is already done, which is the best route I can take to transport everything to the bottom of the mountain? 3- Does the loot in the summit actually decay overtime? The reason why I'm asking this is because I wanted to get all the good clothing and food in there before they got ruined, but it turns out many clothing and food in there had the exact same % of durability left, does that mean that they simply didn't decay or that they started all with the same durability? Sorry for the long post, but I'll be glad of someone can answer my questions and help me in this expedition.
  11. Lol, the Darkest Dungeon reference xD
  12. As we all know, The Long Dark’s goal is to be as realistic as possible when it comes to survival mechanics, the Vigilante Flame update introduced us to a more realistic cooking system, making the already challenging food mechanic more engaging to players. However, while the food mechanic in the game have a descent degree of complexity and challenge to it, the same can’t really be said about water. In it’s current state, the way the game handles water gathering and transportation is pretty unrealistic and easy to say the least. As long as we can keep a fire lit we have access to a nearly endless supply of water, that remains stored in our inventory inside a large water bottle with seemingly endless capacity, and whenever we want to drop water, a plastic water bottle will appear out of nowhere on the ground for each liter of water we dropped, seems pretty unrealistic right? It’s worth mentioning how the game handles food and hunting and how complex it actually is, we need to craft or find weapons and ammunition to hunt animals, we need to harvest the animal and transport it’s meat, hide and guts, which can be challenging depending on the weather and the amount of predators around, we need to cook the food we gathered and still deal with the risk of parasites in some situations. The whole process of gathering food involves at least 3 skills, weapons, carcass harvesting and cooking, it requires planning, timing and you get better at it as time goes by. The same can’t really be said about water, there are no skills or challenge involved and very little planning to it, normally being directly related to when and where to light a fire, not to mention the horrible unrealistic way we transport water in the game. So my intention with this post is to give suggestions on how we can make water a more realistic and challenging feature in The Long Dark. Mechanics and Features: - Plastic water bottles can be looted and reused as liquid containers. - Peanut Butter jars and GO! Energy Drink bottles can be reused as liquid containers after their contents are consumed. - Mugs must now be found and looted in order to use them for tea or coffee. - Tea and coffee can now be drank directly from a mug after being heated on a campfire or kept in a small protected container. - New selection menu where players can refill water from recycled cans and cooking pots into containers in the player’s inventory. - New selection menu where players can put water from one container to another. - Liquid containers now have their own weight value (Calculated: Regular weight + Water weight) - Water in the player’s inventory can now freeze if the players is not well protected against the cold, represented by a meter in the players inventory. - Water can be heated up to take more time to freeze. New Items: - Large water bottles, heavy containers with very high capacity for liquids, useful to keep them at base and use them to refill smaller containers, but bad for carrying around (can be found and looted) - Empty water bottles, compact containers with low insulation (can be found and looted) - Water flasks can now be crafted from Deer and Moose hide, can either prevent water from becoming frozen or delay the process depending on the devs preference. - Glass jars, useful for storing tea and coffee (can be found and looted) - Empty Peanut Butter jars and GO! Energy Drink bottles. This new mechanics and items will give a whole new depth, challenge and realism to water in The Long Dark, there will be planning involved, difficulty in the early game and more options in the late game as we find/craft more container, there will be decision making regarding what type of container to bring depending on our expeditions, we will have to keep and eye for extra weight as we carry more containers and we must be careful to not let our water freeze. In general I think this is a good approach to make water more realistic and engaging in The Long Dark, let me know what you guys think about it.