odium

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Everything posted by odium

  1. how about the bleed out/hunting bug? i reported it. i shot 3 deer confirmed hits and either the bleed out is bugged or the bug where you go indoors and it cancels the hit is back
  2. the game that i played in 2015 and fell in love with, the game that captivated millions of paying players allowing development to continue. that game didnt have zombie wolves and imaginary fog. i dont even recall aurora wolves being around that far back. i will always play and love TLD but it has grown away from the core primitive survival game it began as, i dont see how you can dispute that
  3. we dont all have to agree based on when we started playing. my point was, the game that i fell in love with 8+ years ago is really veering away from what made it successful. i have no intention to stop playing but the newer regions and content hasnt hit home for me. the glimmer fog is another example. to me its cheesy contrived difficulty. i prefer to be challeged by scarcity, weather and other realistic natural challenged
  4. this may be an unpopular opinion here but i dont like the direction of this update. i think we suspend belief quite enough already with aurora wolves etc. now we have zombie poison wolves and specific gear to only combat that? i was hoping this would go a more primitive direction that the game built its success on. more crafting options and bush craft. the graphical stuff sounds great but this update further alienates a 2015 player
  5. as a loper player i was disappointed to see condition % on like salt and oil. by the time we find them its mostly ruined and realistically salt and oil effectively last forever
  6. i was really miffed by the huge delay between PC and console release, that felt really bad as a console player to have all the new content spoiled for months before even getting to taste it. now that the two have been brought back even i am not bothered by the future delays. i didnt think the 8-10 week cadence sounded feasible from the get go so i prepared myself to not see that. i also dont have enough plsying time to even get to the new maps yet so im basically set for content through the end of the year. the $20 is inconsequential to me, i would gladly pay more for the countless hours i have gotten from TLD over the last 8 years.
  7. odium

    Less birch

    feels about the same to me, i have tons of saps on loper
  8. very pleased to see tales added to loper! i see them more as a late game challenge that i will tackle once I am totally geared up. will provide something meaningful and fun to complete when runs go into the hundreds of days.
  9. How are yall fairing for loot on interloper? I just got the update on xbox and have made 3-4 interloper starts. I hit all the usual suspects and am not finding hacksaws or hammers. I found one hacksaw total, and thats across PV, ML, CH, DP, TWM and FM ( I didnt hit the summit though). I know the loot tables were refreshed and I like the new hunt for tools but I'm wondering if they just sprinkled tools randomly in all new locations or where people are having success getting the good items. I will say there seems to be way more canned food on loper and an unusual amount of spray paint cans which I don't even bother to pick up. Flares seem to be way more rare as well, I used to count on those for early game fire. Matches do seem to be increased though, I am averaging 2-3 boxes in the first 3-5 days of the run.
  10. i feel like the new loot tables made it harder. where did you find the hammer in PV?
  11. i suggested something like this many years ago, ability to craft and repair with multiple hide types. or even modify a certain type with other pelts. for instance, rabbit line a bear coat or deer pants for extra warmth. or repairing a torn wolf coat with a deer pelt.
  12. you would have to be able to scrape some tinder pieces loose or find some smaller sticks to start it. even the pieces we see in TLD are stylized more like nice dry split firewood. in real life, if you chop of a fallen log laying in snow its gonna be a big round wet mess
  13. well, at least console/pc will be synced moving forward but damn, 4 months behind for part 1 is rough. essentially bricked the game for 1/3 of a year
  14. I have a fools hope that they drop 1+2 for console together to get us caught up. it seems like that would be the best long term option to please a large console fanbase, especially if they intend to keep this format for years to come. otherwise I think console players will begin to tire after having all new content spoiled and dangled in front of their faces for a month, multiple times a year
  15. I could see that happening and i hope it does. It would feel very bad to be consistently lagging behind PC updates throughout the whole year.
  16. bro its rough! got all excited at announcement and just have to watch pc players post spoilers for 2 months lol. old runs are useless so it doesnt even feel worth it to play at all
  17. I would like to know if updates will 'sync' moving forward for PC/console. not getting the first update at the same time was disappointing but it would be even more so if we continue to be 1-2 months behind PC on all content arriving in the future
  18. a good reason not to overfeed a fire in an unprotected area. only feed it as needed or you risk losing a lot of fuel
  19. for me, surviving loper means have a good plan in the first 2-4 weeks. you have to know where to look to get the tools you need, mag lens is essential. i always started in FM, tons of cattails and theres usually good tools. hit the main spots and book it for ML. Loot the major spots and get some saplings drying. stabilize a bit and jump back to FM with enough coal and metal to make a handful of arrowheads. head back to ML and craft your bow and arrows as well as starting on crafting clothing. i ride out ML til i have some decent clothes then move to CH for the easy bears. i made it over 400 days in loper without lighting a single match, all about managing time wisely and ALWAYS light a fire whenever its free (sunny). make torches, tea, water, cook meat, just always take advantage when you can. as others stated too you really only need 5 cattails a day for a while so get used to starving, and use your condition as a resource. you can starve and freeze quite a bit in return for progress
  20. If the fire is burning, the door makes no difference! mending is the hardest for me. im not going to burn cloth on loper just to level a skill
  21. on loper usually a couple cedar or fir, thats the best you will get unless they drop a decent clothing item, which is very rare despite them all being dressed in full clothes....
  22. Coastal Highway all day! Best mix of every resource in the game. The only thing CH lacks is warm non-loading screen caves for CF. But as long as you get on a nice fishing regiment, you will never see CF. Lots of houses to loot, beachcombing, easy bears, major coal in transition cave, easy navigation, access to indoor forging in DP. Thats my loper addiction, I stock CH with enough tools/supplies/food to last 1000+ days. its also fairly central for 'vacation' travelling
  23. trappers cabin is the best imo if you intend to survive off rabbits alone. put 10 on the hill behind the cabin and another 10 down in the grove by the bear. easy 6-8 rabbits a day and its a very easy path back to clean and process them. travelling with rabbit carcass is very risky. they are heavy and quickly put the smell meter up to 3, pulling in wolves from pretty far away. that being said, it is very tiresome in the long run and not very productive in interloper to exist on rabbits. takes too many calories to process and gather them, also doesnt have the CF killing benefit that ice fishing does. i typically keep 10 snares in my fishing camp hut in CH and run them up the hill to the clearing near the bear spawn. i run them for a couple days to get 6-10 rabbits, keeps my guts and pelts stocked up. you can be generous with the repairs on your hat and mitts because they are so easily replenished, and for such a low cost. guts repair the snares and create the fishing line for repairs. all it costs is a few calories and the wear and tear on hooks
  24. Awesome update, so great to see a developer take input from the buyers enjoying their projects. the survey was a great idea! i would love to see, (and happily pay for) any survival related dlc. the only thing i wasnt able to clarify in the survey is; as much as i would love TLD dlc, if that prohibits progress on a new game i dont necessarily think that is best. in my ideal world we get continued survival paid dlc while a new survival based game is in the works. i would love to see a similar type open world survival game with maybe a pacific island stranded vibe, deep jungle amazon etc. i love the narrative that survival mode creates thru roleplaying as the player, and personally i could endlessly play these types of games as long as fresh content keeps coming in!
  25. i do wish cattails/plants respawned over some long period of time. not because i want the game to be easier, its just fun to collect and hunt resources. i particularly love getting cattails, they are the ultimate food source