odium

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Everything posted by odium

  1. yep there is a few of these where they scaled down the model for whatever reason! i never harvest the mini ones, i dont know why lol
  2. indeed! i usually prioritize getting the hides early game if i at least have a saw
  3. interloper you really need vast knowledge of the maps and spawn locations of critical items. mag lens, matches, hammer, hacksaw. i like the FM start the best. i hit all the big loot spots and book it for camp office mystery lake. fill in the rest of what i need around ML to create bow/arrowheads and at least 2 knives, then run back into FM for a quick forge session. back to ML again to collect rabbits/deer/bear/wolf pelts to create some clothes. next i move to CH followed by PV to fill in the man made clothing holes. interloper is all about efficiency too, as odizzido really emphasized. you will only have time and resources to do a few things that are really important. food/water deplete too quickly to linger around and shred clothes or collect boatloads of firewood early game. stay fast and light so you can sprint, get the basics first and the rest will come. there is plenty of cattails/plants and manmade food to get you through the first couple weeks. cattails are really the goto, i grab every one i see early loper. for the first month or two you really need to manage your down time as well. always fill your 'warm up' times with something, process plants, repair clothes, break down torches etc. you gotta squeeze everything you can out of the calories and water you have! edit: forgot a critical tip! LET YOUR PLAYER STARVE! the hunger damage is so minimal, its commonplace to start the day on red and not eat until its time to sleep. you need 4-5 cattails to get a full 10 hours of sleep, which is the max on loper before water runs out too. maximize condition gain by sleeping in large chunks at night.
  4. i never shred predator meat, too much of a pain to eat before level 5 cooking. i will shred one whole deer early on to get a boost
  5. i really hope preservance mills hits next angld has a lot of buildings! i enjoy the wilderness remote maps but i prefer the base building and looting in the more populated areas
  6. not worth the wear and tear on your arrows! I dont like shooting anything but bears on long term loper runs lol. i do hunt deer for hides and meat tho, and i kill any wolf i can for safety, but rabbits are free with stones!
  7. depends on the region but i definitely have all the whiteberry maps handy if I need them. its maybe considered cheap by some players, but in my opinion, there would be maps laying around in any situation like this, or our player would have some knowledge of the area
  8. the lantern doesnt degrade to my knowledge, i keep 1 on me at all times and break down all the rest
  9. Multiple bases, usually 2 per region at least, that have at least a few liters of water and some pieces of meat. Then a couple 'main' bases, where I gather and inventory long game items, saplings, metal, cloth, tools etc. I use Quonset and Camp Office for my mains. You need a couple places in each region to travel effectively, especially in loper where your water and food levels drain so quickly. Long game I basically just continue inventory management, taking trips to all regions and slowly moving the good stuff back to my main bases. Then when I want to go on 'vacation', I just pack up whats needed and show up to at least some food and water to get me going, do some hunting, explore for more saps/resources etc, then eventually head back to the mains where I have hides to repair clothes
  10. depends entirely on the situation. with well fed, satchel and now the backpack, its very easy to stay under. sometimes though you just have to load it up heavy, moving coal from the transition mine in CH, moving a pile of freshly cooked moose/bear closer to your living quarters, hauling a big load of wood to the fishing hut for a 2 day fishing trip. the key for me is managing my daily 'loadout' and keeping the daily essentials low enough to have plenty of extra space for hauling. my interloper loadout stays right around 30kg, so even without well fed, which i let lapse at times, i have 10kg to play with. and my loper loadout is fairly heavy, i carry all 4 main tools at all times, knife, hatchet, hacksaw and hammer. i have been known to go exploring then randomly decide to push to another region, so i like to be well equipped for any scenario
  11. best method is baiting to a fishing hut, you can shoot once, then step inside, he will start to walk slowly away. pop back out for another shot and so on till he drops. occasionally they will run away and die somewhere else but often you have food right at a windproof cooking location. the hut closest to fishing camp in CH is an ideal location for this method, i hunt that bear every time he spawns and my fishing hut is absolutely slammed full of meat. in addition you can do large water boils on the hut stove. set 2L to boil then fish for 2 hours and repeat. bring loads of coal from the transition cave and you can fish for days
  12. obviously avoid if possible, know the maps, carry snow shelter supplies, carry a few coal minimum and a way to start them. if you are already completely lost, walk straight in one direction, its hard to do but you absolutely will get turned around if you start curving and looking around. walk dead straight until you know where you are, then navigate from there
  13. i peak the back seat first usually, hit the trunk, then get in the front and do the glovebox. i dont have any system for marking cars already done, i just check trunks as i walk by areas i think i may have missed
  14. twm start you have 1 of 2 good choices, 1 (which i prefer), run to PV, get clothes from the plane and loot all major locations, farmhouse, barn, signal tower etc, then head back to twm and go for summit and the remaining loot crates. you can complete this in a week or two game time and be very well geared up. 2nd option, take you chances and rush to summit, its risky but if you make it you can be nicely geared from day 2-3. I dont prefer TWM for my loper starts. I have a FM route and strategy that is hard to beat, so i usually do best starting there. PV isnt terrible either, quick loot loop and be off to CH/DP
  15. are you sure it doesnt use fuel? i think i tested this once long ago and concluded that it did indeed have a cost involved so i stopped doing it and just went as quick as possible with the lantern on
  16. i agree with all of this 100%. CH is the absolute best single retirement location, if you are truly striving to survive indefinitely. coal from transition cave, beachcombing, tons of existing cloth/metal, fishing, nearly impossible to get lost, you will stumble into a proper shelter in just about any direction if you walk for a bit. fishing camp has a bear that you can shoot right outside the fishing hut, butcher and cook in the fishing hut beats CF and leaves you stocked for days. large pack of deer right there too, push them back towards the fishing hut and process the same way. you can live an infinite loop of stick collecting, fishing, and shooting the occasional game. that all being said, who actually wants to live hundreds of days stagnant in one area? i build decent bases all over and take little 'vacations' to other maps to stave off boredom. CH is my main cache of important supplies, also because of its proximity to DP, so i can always head back there to grab a knife or some arrowheads
  17. i am appreciative for a new map of course but a little disappointed with ash canyon. it feels like a one off expedition or puzzle, to find the krampons/backpack (i assume both of them are here) then turn tail and never visit again. I enjoy the long term options, places that are fun to settle for a couple weeks/months, then move to the next. I have played a few hours on pilgrim and have yet to find what I'm looking for. The caves are cold, there isnt a ton of comfortable living spaces, and the travel is arduous. I forsee myself coming up with a very pointed plan of attack on my loper run and getting in and out, with new toys nonetheless, but I cant see why I would ever return.
  18. haha i do all these and i pause mid walk to drink beer. its an easy game to drink with, but after quite a few my decision making goes downhill
  19. id like to see more improvised crafting and maybe expanded clothing modifications and repair abilities. just something more to work for and add variety to long term survival
  20. should be no trouble to survive on fish and rabbits, get a few guts cured, a few metal and stock up on fishing tackle. stock the hut with wood and go to town.
  21. isnt it generally the indoor locations that are affected? you could pile up a ton of stuff in a nearby cave i would think
  22. efficiency in every facet. knowing where to get every resource and plotting your routes around them. definitely coal and teas go from luxury to essential on loper. forward thinking and the ability to be patient with your plan. you intend on moving regions, all your things are packed, you're moving in the morning. wake up to a blizzard, you have to form a backup plan to pass the weather without burning valuable resources. collecting sticks ALL THE TIME. you can rarely spend enough time chopping wood before you freeze, and its really not worth the effort/wear and tear, sticks and coal are all I really burn, save precious fir for repairs. i collect sticks religiously and drop them in stash spots if the weight gets too much. mag glass/sticks/coal, 100% free fire. Ive made it 220 days on my current loper run without burning a single match.
  23. does it only shake when the cold meter is in red? that makes total sense and i would welcome that feature
  24. voyageur HRV is very doable. plenty of tools/loot/food to get by. a loper HRV start is very challenging, especially if you dont get the bedroll drop