TALES FROM THE FAR TERRITORY, PART FOUR IS HERE!


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18 minutes ago, Laika Ivanova said:

Haven't seen one, but I would assume so. It is a major region afterall. My bet would be:

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Either at the big lake where the pipes ends or on the other side or near the place where you bury the remains from the Chief.

 

I haven't spent any real time there yet, but I watched @Zaknafein video.. glad I'm not on loper lol..

Thank you..

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29 minutes ago, Leeanda said:

That's ok..I want the hide for the satchel...  and I enjoy taking the moose down😁

Wouldn't it be cool if the poisoned animals had "glowing" hides that we could make stuff out of that would glow in the dark?  A glowing moosehide coat should scare away everything else on the island. 😀

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4 minutes ago, UpUpAway95 said:

Wouldn't it be cool if the poisoned animals had "glowing" hides that we could make stuff out of that would glow in the dark?  A glowing moosehide coat should scare away everything else on the island. 😀

Lol.. that'd look cool😊

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47 minutes ago, UpUpAway95 said:

Wouldn't it be cool if the poisoned animals had "glowing" hides that we could make stuff out of that would glow in the dark?  A glowing moosehide coat should scare away everything else on the island. 😀

Perfect for my Darkwalker cosplay 🤣

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7 minutes ago, Enigmaecho said:

Been here 34 days and mapped it all no moose sign anywhere, Coal the bear lives back near enduring falls but that’s it for big guys 

I heard there was a bear...with no bones in it's cave..  

But no moose?  That's a bit disappointing,I like killing moose😊. Thank you

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Just now, Leeanda said:

I heard there was a bear...with no bones in it's cave..  

But no moose?  That's a bit disappointing,I like killing moose😊. Thank you

Same I like going to bag one in each region once I run out of other stuff to do but this is a high animal spawn custom so I feel like if there was one I’d have seen it by now 

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4 minutes ago, Enigmaecho said:

Same I like going to bag one in each region once I run out of other stuff to do but this is a high animal spawn custom so I feel like if there was one I’d have seen it by now 

I reckon you would've too ..shame though.if those wolves don't give meat I thought the moose would be compensating for it.

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More information on scurvy and the vita-C amounts in fish:  It appears that my first observations may have been a little in error (not sure yet).  However, I have definitely confirmed that Fresh Lake Whitefish are listed as a "Major" source of vitamin-C when raw and drop to a "Moderate" source after being cooked.  The Smallmouth Bass, however, is a "Major" source when raw and stays a "Major" source after being cooked.  The Goldeye and Burdot are not sources of Vita-C.

As I recall in my previous post, I noted that one o the fish I found in a fridge in Milton (on an earlier run) was a "Minor" source when I found it raw.  It was in very poor condition.  I thought it was a Lake Whitefish, which would mean that the Vita-C content diminishes as the fish decays (at least while raw).  I can't confirm this yet since I'm struggling in this "hands only" run (in Broken Railroad) to acquire enough fish to allow some of them to decay.  (I am holding my own on calories, but just barely so far).  If I get more fish, I'll allow a Lake Whitefish to rot when raw and check the Vita-C content.

Meanwhile, one should not assume that all fish are major Vita-C sources.

Edited by UpUpAway95
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14 minutes ago, JMK said:

I don't want to read this topic too closely (spoilers) but my understanding is that in order to have its full features, you have to start a new run ?

Yes that's right...  It's only scurvy though.

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1 hour ago, JMK said:

I don't want to read this topic too closely (spoilers) but my understanding is that in order to have its full features, you have to start a new run ?

As @Leeanda said, scurvy will not kick in on old save files.  There is also a bug where if won't kick in, even on a new save file, if your Starting Gear Allocation is set to "Very High."  This is noted in the announcement under known issues (which you may want to read through regardless, since there are various bugs happening right now that HL was aware of before release and noted in that announcement).

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Decided to start a new Voyageur run as my main run in case of future content cuts from Interloper. After 40 days I got some basic essentials and hides and felt confident to go to the Forsaken Airfield to start the Tales again. While rummaging through the main hangar, I finally found her. After 2000 hours I can finally proudly call her mine:

The infamous 100% Mag Lens.

I will never give this save up, no matter the cost.

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10 hours ago, Bimbobjoejr. said:

Regarding poisoned wolves, are we purposely not allowed to harvest meat? Curious if they are just that lean and sick they have no meat on their bones or if the game is stopping me from Darwin-ing myself

It's easier to just set the meat value to zero for that type of wolf, rather than making a new meat type that gives it's own new affliction when eaten.

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On 12/8/2023 at 2:43 PM, I_eat_only_wolf_meat said:

Has anyone else noticed a disappearing fire barrel in one of the building near the pit mine?  As far as I can tell it''s sometimes there and sometimes not.

If this isn't my imagination then I'll go ahead and report it as a bug via the support portal.

Yes I noticed this. Placed a pot on it and when I came back the fire barrel was gone and my pot was floating!

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I visited the Industrial Mine area. I also completed the buried echoes quests. After burying the security chief's bones, I grabbed what I needed and quickly left the area.
The map offers a very different experience. The TLD has a variety of challenges we're not used to, and they're nice. However, unfortunately the map is still disposable. Even further.
I came to the region very prepared. I carried approximately 20 kg of food and canned drinks. On the way back there was nothing left to eat. It took days to figure out what to do to get down into the deep mine. The fog never stopped the entire time I was on the map. There are no deer in the area. I only found one rabbit. The wolves are nothing like the wolves I am used to, they are extremely aggressive. It was a great experience. I barely escaped with my life in the area where the crashed helicopter was, but I could not save my trousers.
Yes, the map is great, but if you have started a new game, the map can be visited again, there is no reason to go again in the current game, on the contrary, there are many reasons not to go.

Let's say I started a new run. It will no longer give the same taste as it did the first time. Because I will find everything as if I put it with my hand.
I also read the producer's message. He seems to accuse everyone who comments and requests here of criticizing the game.
There is something he forgot. What makes this game unforgettable is that people can struggle to survive for a long time with limited resources. If the game had not had this success, they would not have received positive comments and would not have reached the number of players they boast about today. And I would remind you that one of the game achievements is "Survive 500 days". I have over 1400 hours of play time for the TLD. I have the right to make some suggestions. Everyone who buys the game has the right.
In my personal opinion; Perceiving these as hostile attitudes and giving unprofessional answers is "unbecoming of a TLD producer."
I am a web designer, I make dynamic websites. Therefore, I know that not everything is easy in the software business. I'm sure the gaming business is much harder. But instead of responding to forums, producers should use forums as a mechanism to filter ideas.
Now for the last word;
The Industrial Mine zone alone offers nearly the same playtime as the Cyberpunk 2077 dLC. In this respect, the TLD DLC is very, very good.
I never said maps were bad. On the contrary, both maps are very beautiful. This is why I feel sorry for the efforts. A few small details could make these maps very useful.
It is certain that the maps will not give the same pleasure in the second run as they did in the first exploration. Because I know the maps now.
So, would it be bad if something special could be produced in these new maps? For example, the effort put into the long-range train line could have been used for a new in-game item. Of all the players Mr. Raphael van Lierop mentioned, I don't know who would object to this.
And.
Dear Mr. Raphael van Lierop, let me give you a little hint that you may not know. Almost all TLD players have other games they like and play them too. You don't need to make a suggestion (probably Erzurum). And if you are considering a new dlc, rest assured that I am ready to buy it. All you have to do is use the Forum only for reading, not for replying to users. You are a good game producer, but you are not a good orator. The art of conversation is another field.

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3 minutes ago, kimmer said:

I would remind you that one of the game achievements is "Survive 500 days".

Yes, this. 💯

Or, put another way: If the point of the game was dying, then why even try to survive? Long-time survival is a perfectly valid goal in a survival game.

The permadeath mechanic should never be an excuse to nuke or cripple long-running older saves.

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