kimmer

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  1. There are 2 bugs in a game I just started. 1. If you buy Barb's rifle in the Quonset garage, it spawns a rifle every day. 2. Vaughn's rifle was destroyed by a bear attack on Timberwolf Mountain. I killed the bear immediately after the attack, but the rifle is missing. I don't know if these are known errors. Maybe it will interest the producers.
  2. I visited the Industrial Mine area. I also completed the buried echoes quests. After burying the security chief's bones, I grabbed what I needed and quickly left the area. The map offers a very different experience. The TLD has a variety of challenges we're not used to, and they're nice. However, unfortunately the map is still disposable. Even further. I came to the region very prepared. I carried approximately 20 kg of food and canned drinks. On the way back there was nothing left to eat. It took days to figure out what to do to get down into the deep mine. The fog never stopped the entire time I was on the map. There are no deer in the area. I only found one rabbit. The wolves are nothing like the wolves I am used to, they are extremely aggressive. It was a great experience. I barely escaped with my life in the area where the crashed helicopter was, but I could not save my trousers. Yes, the map is great, but if you have started a new game, the map can be visited again, there is no reason to go again in the current game, on the contrary, there are many reasons not to go. Let's say I started a new run. It will no longer give the same taste as it did the first time. Because I will find everything as if I put it with my hand. I also read the producer's message. He seems to accuse everyone who comments and requests here of criticizing the game. There is something he forgot. What makes this game unforgettable is that people can struggle to survive for a long time with limited resources. If the game had not had this success, they would not have received positive comments and would not have reached the number of players they boast about today. And I would remind you that one of the game achievements is "Survive 500 days". I have over 1400 hours of play time for the TLD. I have the right to make some suggestions. Everyone who buys the game has the right. In my personal opinion; Perceiving these as hostile attitudes and giving unprofessional answers is "unbecoming of a TLD producer." I am a web designer, I make dynamic websites. Therefore, I know that not everything is easy in the software business. I'm sure the gaming business is much harder. But instead of responding to forums, producers should use forums as a mechanism to filter ideas. Now for the last word; The Industrial Mine zone alone offers nearly the same playtime as the Cyberpunk 2077 dLC. In this respect, the TLD DLC is very, very good. I never said maps were bad. On the contrary, both maps are very beautiful. This is why I feel sorry for the efforts. A few small details could make these maps very useful. It is certain that the maps will not give the same pleasure in the second run as they did in the first exploration. Because I know the maps now. So, would it be bad if something special could be produced in these new maps? For example, the effort put into the long-range train line could have been used for a new in-game item. Of all the players Mr. Raphael van Lierop mentioned, I don't know who would object to this. And. Dear Mr. Raphael van Lierop, let me give you a little hint that you may not know. Almost all TLD players have other games they like and play them too. You don't need to make a suggestion (probably Erzurum). And if you are considering a new dlc, rest assured that I am ready to buy it. All you have to do is use the Forum only for reading, not for replying to users. You are a good game producer, but you are not a good orator. The art of conversation is another field.
  3. I do not quote the answers to the message I wrote, but I am writing this message to be an answer to all the answers. First of all, I didn't say the maps were bad. The first exploration was quite enjoyable. I'll probably enjoy it too when I go to the contaminated area. I've been playing TLD for years and I've lost track of how many runs I've had. I have also always appreciated the efforts of Hinterland and its staff. Let me briefly summarize what I am trying to explain. After the initial exploration and looting I see no reason to go back to the dlc maps. And I wish there was a reason. When I'm low on bullets, Blackrock, the ruined swamp for arrowheads, gives me reason to revisit these places. Mystery Lake is a map where you can stay in a central location and without any nutritional problems when you are looking for tranquility. Similar reasons could have been created for new maps. But I guess the responders didn't bother to read my entire message except the first paragraph. Such members also exist in scs's ets2 and ats forums. Their aim is to support scs at all costs. But I can proudly say that 2 of my suggestions that caused heated discussions in the scs forums were put into play. People express their ideas in forums, and if they attract the attention of game developers, they adapt them to the game. Now I'm asking, for what reason would anyone here want to return to these maps in the same run, other than to complete a mission? Please give me a valid reason. The last thing I want to say. Please get into the habit of reading the entire message before replying. And, as I said, I don't speak English and I use Google Translate, so it's hard to fully explain the emotions.
  4. I would like to share my thoughts about new regions. I just visited the Forsaken Airfield area in the new dlc. I also watched the reviews of the new map. The 2 new maps offer nothing for long runners. I can't believe I went through that long and arduous road to loot spoiled food, a rifle holster, and a bomber jacket I'll never use. I don't think I'll go to the airport again. I will probably feel the same in the contaminated area. I think there are layers of difficulty in these areas, but there are no reasons for us to revisit the area again and again. Such as Bleak Inlet, Blackrock, Forlorn Muskeg, Desolation Point. For example, the Forsaken airfield could have had a lathe that could make arrows that were more effective, lethal, and had high long-range accuracy. Maybe it could house a meat drying oven. So the player might want to visit this place several times during his long run. Perhaps a strong spring similar to a sports bow could be produced. After my visit to Forsaken airfield, it seems pointless to revisit these areas. When you add to this the long and meaningless road you have to travel to reach these areas, it becomes clear that the maps are disposable. A few words need to be said about Travois. This tool, which makes life easier, has a very wide rotation angle, like heavy-duty trucks. I think this is not normal. It is necessary to be able to turn such a vehicle in any direction easily, but more importantly, I felt like I was using "horse glasses" while using this vehicle. It is not possible to look left, right or back. However, we should be able to easily look in the direction we want by using the right mouse button. I haven't seen any such option or key assignment. To summarize briefly, TLD for me; It was an attractive game because it did not involve supernatural powers and tested the player with completely natural challenges. It still is. However, the new DLC does not offer a reasonable reason to use the new maps again. And I feel sorry for the time and effort spent on these maps. These are my personal thoughts. Unfortunately, I don't know English so I used Google Translator. I don't know if the translation accurately reflects my thoughts. I hope it doesn't cause any confusion.
  5. I love the lakeside house in the Mystery Lake area as much as my own home. In story mode, this house saved my life. No matter how far away I am, I get excited going back to Mystery Lake. If I can get the cursed body out of the shack, I'll use it as a hub again. My first travel destinations would be Forlorn Muskeg and Timberwolf Mountain. Then Black Rock and then Airport. Exploring the new region will be exciting and I want to increase that excitement as I prepare. Of course, all of these are based on the assumption that there will be a regional pricing. And hopefully there is regional pricing. Because people in Turkey work more than 2 days for 20 dollars. Surely there are other similar countries. The situation of retirees like me is even more pathetic.
  6. The game would thus be very easy. In the days when I was just getting started, I went around 3 maps looking for a whetstone or a new ax. Maybe that's what got me into the game. It is unclear what to find.
  7. kimmer

    Animation

    Sorry, I could not review the entire forum. I don't know if it was recommended before. But I have a small suggestion that can be made without any serious changes in game codes. An animation that can be shown while sitting by the fire, eating, drinking coffee or tea. These animations should be able to be stopped by the player. Animation time should be independent of the game and wild animal attacks should not be during animation. I think it will add great pleasure to the game.
  8. I am currently running the game as an administrator and my problem seems to be solved. However, in this case, the Steam screen capture function does not work. Also, overlay notifications do not appear during video recording. But at least I was able to play without freezing. -force-glcore launches the game for me but the game freezes at any time. I am using a Radeon RX570 video card. I write that maybe there is a clue for the error.
  9. It is very difficult for new and inexperienced players to predict their location on the map. Especially when under stress. This makes achievements impossible for them. Some map transitions are hard to find. Knowing the locations of maps and crossing points is very important in terms of planning in stressful activities. I have traveled between "Forlorn Muskeg" and "Bleak Inlet" at least ten times. I died in fog in the "Forlorn Muskeg" area, as I lost my reference point, although I was relatively experienced. In short, these types of events should be permanent so that new players can test themselves as they gain experience.