ThePancakeLady

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Everything posted by ThePancakeLady

  1. And this is not entirely true. Sprinting, or carrying a lit lantern, flare or torch do raise your Feels Like temperature, but only by a few degrees.
  2. There are other bedrolls to be found in Story Mode, if you explore and look for them.
  3. You should be carrying you bedroll with you, in case you get stuck out in a blizzard. Your original post sounded like you were asking about Survival mode, not Wintermute Episode 3. Wintermute uses similar mechanics to Survival Mode, but is not exactly the same. But in both Modes (and in Challenge Modes as well), one of the first things people will tell you is to always carry your bedroll with you, as soon as you find it. Especially if you are traveling far away from where you are living. In Wintermute you can create manual save points, and the game will create save points with checkpoints and autosave. You can choose the "Load" option on the menu to load up an earlier save in Wintermute, and go back a bit, pick up your bedroll instead of leaving it behind on the floor. (You cannot do this in Survival mode or any of the Challenge Modes, they are both permadeath.) Then go find the remaining survivors, once you have your bedroll with you. And you are free to your opinion about the mechanics being flawed, but they have always been this way, and millions of people who own and play the game have learned to use them, and do just fine.
  4. You can also sleep in trucks or cars, front or back seat- no bedroll needed. You still need to hit the bedroll icon on the radial menu to open the Sleep/Pause menu, but you don;t actually need to have a bedoll in inventory. (meaning you can sleep in the PV big Barn, in the truck without a bedroll). I have never tried sleeping in one of the tractors, so not sure if it works in those vehicles or not. And you can sleep in a snow shelter without a bedroll, same way as you sleep in a car without one.
  5. Yeah, hinterland knows about this, and is looking into it. It does not appear to be intentional. File the bug report, and give them any information you have that might help them diagnose the cause and fix it.
  6. Got some sleep, avoided playing my Survival save yesterday, so I can go into Episode 3 fresh, with no thoughts of my gal in the Signal Hill Radio building. Running to the store to grab some supplies for a long session of Episode 3 in just 2 hours!!!
  7. I always know you will know the obscure stuff. Mainly because you are a "man of Science", easily convinced to (or goaded into) do(ing) weird tests for Science's sake.
  8. For the same reason we can't jump up over things, only down. Or step over logs or rocks in our path. Can you imagine the amount of work it would take to create the mechanic and the animations for these things, and to make them for every single possible place in the game that any player might decide to do them? That's a ton of work (manhours=money) for limited gameplay value for some players. Probably would make the load on your CPU even higher, meaning people on lower-end rigs would not be able to play any longer. This is one of the few more "modern" games that can still be played on a toaster.
  9. @indianajonas, those are some great shots! You have a good eye for a captivating scene.
  10. I enjoyed dealing with the Old Bear, in all of my playthroughs of Wintermute Redux. Even the first playthrough, when Redux first dropped, The first conversation with Jeremiah about the bear, and the cutscene that went int the Spence Legend, it was clear t me that dealing with the bear was not going to be easy, and I would be dealing with a unicorn... a mythological creature, not a "normal" one. And yeah, I died 5 or 6 times while figuring out how to deal with him. (Yay autosaves, manual saves and checkpoints!) It was a puzzle I had to figure out and solve, especially the path I needed to take through the cave. And all of the bodies there... made it clear this was not going to be "easy". Honestly, I enjoyed it far more than I enjoyed the original Predux Episode Old Bear fights. (Fog is my nemesis in the game, in Survival mode, Challenge Modes and in Wintemute... and I wonder if The Fog is going to get me killed a number of times in Episode 3. **Likely**) I did find the Accessibility Option of "Click & Hold for struggles" helped greatly. Both because my hands hurt (arthritis and tendonitis) if I have to try to click rapidly and rhythmically, and on my old rig (a toaster) I always had what felt like input lag or missed input from clicking due to lower fps. So, it solves both an accessibility concern, and it solves a technical issue for people playing on lower end rigs, or using an older non-gaming mouse. It was a wonderful solution for me, and several other people I have talked to about it, and recommended they try it. (Much better even than the voice command/voice control SW I wrote to allow me to play piano builds in some of my favorite aRPG hack & slash games without clicking a ton and "breaking" my mouse hand, and that I got working for this game before the Accessibility Options were added to it. Huge thanks to Hinterland for adding these!) This last playthrough, since I knew where I needed to go, and what I needed to do in Ep 1 and Ep 2, I concentrated on the actual story, and lore. The notes and pamphlets we find, the dialogues with the NPCs (subtitles on so I did not miss a word). Many screenshots taken. Time spent in the game, and after finishing Ep2 again, spent tying to place the lore notes and pamphlets in order, reading and re-reading them, and seeing connections I missed in previous playthroughs. I feel like I know the story better, and have a better feel for the "mythology", the religious and political tie-ins and views, (the pamphlet on The History Of the Collapse have some really good info, if you read them all in order, and take a bit to let the information sink in, and see how it relates to life on GBI, IMHO). I fully intend on scouring the world in Ep 3, looking for more, all of it. And going back to trying to place it all in order with what I found in Ep 1 & 2. I think skipping over reading all of the notes and pamphlets, and not paying attention to the dialogue with NPCs means you miss a great deal of the developing story, and the history of the island and the "Outside World" that Will and Astrid came from. Episode 3... less than a day away! Onward!
  11. Now there's an idea. If you don't finish cooking it for any reason, it reverts back to raw, I think? Like a can of tomato soup, if your fire burns out, or you remove it from the cooking surface before it is done cooking, will show it as uncooked, but (opened) (I think... I'll have to double check that to be sure). But your idea could very well explain the (opened) tag on it.
  12. Besides The Long Dark? Okay, as old as I am, the list would be too long if I listed every game I ever enjoyed. So, more recently: Dark Souls Bloodborne Shadow of The Colossus Kingdoms of Amalur: Reckoning Titan Quest/Titan Quest Immortal Throne (not a huge fan of the newer TQ:AE and DLCs... I loved the original TQ Gold) Don't Starve (brutal but kitschy) Subnautica (I really need to get back and replay it now that I have a rig that can run it at over 10 fps...) Torchlight I & Torchlight II The Room (1, 2 , & 3) Book of Demons Firewatch Slime Rancher (don't judge! It's cute and fun! But I did like the Early Access game better than I like the finished game... got too grindy and too much extra dooflitchies added...) And my current second favorite game (second only to TLD): Grim Dawn Too many others to list. I just like gaming, on PC or console. But I am a huge aRPG fan, puzzle game fan, RPG fan, Point & Click fan, ect., but TLD is the first "real" survival game I ever got really hooked on. Shadow of The Colossus was the game that got me really into gaming, even though I have gamed since I was a teen in the 80's.
  13. Last set of screenshots from Wintermute Episode 2. Again, if you have not played Wintermute yet, and do not want to see spoiler-ish images, do not reveal the hidden contents below:
  14. Are you sure? I seem to recall any zone redesigns for WM have always rolled over to Sandbox at release. That's why they're doing the Lost & Found box... When the original Wintermute Episodes came out, Milton was not added to Survival Mode (Sandbox Mode) right away, if I remember correctly. Can't recall if the changes to the Dam were added right away or not. Predux episodes, remember. Milton was not added to Survival Mode until Rugged Sentinel (December 2017), While Wintermute Episodes 1 & 2 shipped when the game left Early Access/Game Preview in August 2017.
  15. Yeah, unfortunately not. The Share Code is generated before you start the save. I know they were hoping to find a way to pull the code up from a game in progress, but I think they have had their hands busy recently. For now, I screenshot the settings, and then screenshot the Share Code, so I have a way to give the code out later, and know exactly what the settings were. Hopefully you can recreate the settings on a new save (if you remember what they were), and take a screenshot or write down the Share Code for future use.
  16. Love the lost & found! And can't wait to play on PC, and Box One. Since my kids play pretty much only on XBone, the enhancements are going to make the game look and run better for the, I think. And unlocking all 3 Episodes at once for new players, or existing players who have no completed Ep 1 & 2 yet is a great idea. Also... thrilled about 4DoN! I know some folks will be upset that it isn't "all new", but for me, since I was ill last year and didn't get to play it, I am glad to be able to have a chance to play it this year, and see what I missed. Thanks for the update Raph. I always look forward to new Dev Diaries. Onward.
  17. Okay. More spoiler images from Wintermute Episode 2 to follow. *OMG we are getting so close! Episode 3 is almost here!!!* Again, if you have not played Wintermute yet, and do not want to have spoiler images burned into your brain, do not reveal the hidden images below:
  18. Probably because the Valley redesigns won’t be included in the Sandbox. Not for this release anyway. It’s been done that way before...
  19. Here. Raph just posted this on Twitter. Your stuff in Survival Mode saves will be safe, no affected by the Episode 3 update. I interpret that exactly how he said it. "Don't be worried". And we can drop the convo now.
  20. I disagree. I don't think we will see any changes in PV in Survival Mode, until the December update. When Redux dropped, there were significant changes on some maps, and Hinterland gave us warnings for a full month, on all channels, to let us know to expect issues. And Redux was combined with a Survival Mode update at the same time. This is only a Wintermute update, with the Survival Mode update planned for December. I'm leaving my stash at PV Farmhouse right where it is. I don't expect any changes in Survival Mode until the December update.
  21. I am guessing that would likely be due to them not making changes to Survival Mode until the December Survival Mode update...
  22. I keep better quality clothing stashed at bases all over the world. But the only extras I tend to carry with me are 1 good hat, 1 good pair of socks, and 1 good pair of gloves. But I tend to leave them behind if I am not traveling far, and am only going out a short ways to collect firewood, collect snared bunnies, go fishing, or go for a deer hunt. I will take a hat if I go out to clear wolves out from around my home, mainly because if I end up in a struggle, hats (wool toques in particular) seem to be their favorite side dish to go with the bits of my flesh they take, lol. (Stalker/Voyageur runs mostly.) Pilgrim runs, I don't need to worry as much (in my mind), because the weather is not so bad, and the wolf isn't going to attack me unless I walk up to it and poke it in the face. Loper? I never live long enough to find much clothing, let alone have anything "extra" to carry.