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About TSmith

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  1. I have a PV save and the lighting is horrible, went to the new buildings at Thomson's or whatever the new village is named. Lighting inside was like it was before the update. Go across the road into the "old" store. Lighting was horrible (Same Weather) like after update. Any other players with pre update saves double check please !! If this turns out to be something that helps you guys fix the issue, can I get one of those handy dandy wetterlings hatchets? :))
  2. Hey folks.. I was wondering if there is anyway to retrieve the code from a sandbox game I am currently playing in custom mode? I want to share it with my nephew. Thanks
  3. Have well over 1500 hours in the game, have not played much in quite some time. Question is. Did the revolver being added change the rifle spawns? Used to be a rifle in the Radio control tower, seemed like every game. Either there or the farmhouse and you would have a rifle, have started a few games and checked for the rifle and have not found it either place. Playing custom and do have the rifle availability turned on
  4. Have to agree, way to many sprains in TWM Moving a few items from the hut to the preppers abandoned cached. No weapon, no water, no food, (had food/water at the cache) 63 lbs of gear While the path from the hut to the cache is not perfectly flat, I dont feel i should have suffered two sprains, (both wrist and ankle) on the trip over, and an ankle sprain coming back
  5. I suggested something similar to this on the Steam forums and it was wrote off from the players ( not the Devs) as non sense My suggestion was not to lock the current system, but for there to be a " few" scattered saplings that would make better, more powerful bows and arrow shafts. Saplings which took longer to cure and much longer to craft. Now, with the skill system being implemented, this could really be a viable option ( If and when bow skills are introduced, which i have no doubt there will be) This could be easily placed in the game. A player might find one of these saplings right off the bat, but could not do anything with it till he/or she reached a certain skill level with the current bow. And if a using the forge is ever made a skill perhaps we could get a better arrowhead that could be only used on these arrows? and crafted only after the they reached a certain skill level with the forge.
  6. +1 I suggested in another thread, maybe here or on the Steam forums or both, that you should be able to use the A/D keys to select the tools, you can control every other mechanic in the game with the WASD keys, why not the tool selection? As the OP said, very frustrating to have to move the cursor to select a tool when breaking down branches, or harvesting an animal. Breaks the immersion as well
  7. I mentioned this about the "tool usage" in the Steam forums When cooking you can scroll up and down with the mouse wheel or use the W/S keys to select what you wanna cook, u can use the A/D keys to select the amount of snow you wanna melt, or water to boil. But every time you wanna break a branch you have to move the mouse cursor to select. Kinda seems odd that the tool selection is about the only thing you cant control from the keyboard. Kind of odd and breaks the immersion IMO
  8. TSmith

    Skills Feedback

    @Troy, no worries man, that's what these forums are for, to have intelligent conversation about a game we enjoy
  9. TSmith

    Skills Feedback

    Please Read this thread from the Steam forum Troy, check and read the links contained in the thread , watch the video about the guy who got parasites. IF you do nothing more Please just read the last post, made by the developers of this game we both love, before they locked the thread http://steamcommunity.com/app/305620/discussions/0/357284131787802636 Parasites that come from wild game, mainly bears come from under cooked meat. There is less than 20 cases a year in the US., But if you read at least the last post of that thread you will see that The DEV's stated " people do get it " ~less than 20 cases a year in the US You stand a better chance of getting struck by lightning and DYING than getting parasites http://www.lightningsafety.noaa.gov/odds.shtml If you read that thread, and included content perhaps you would see the point I am trying to make here and was trying to make there. Properly cooked meat is properly cooked. So my point is that in this game, you reach level 5 cooking (MASTER) ( level 3 or 4 would be better suited giving the fact there is less than 20 cases of parasites a year) But once you reach level 5. You should be able to eat all viable meat in this game, without risk of parasites. But you certainly should not become MR. iron gut and go eating rancid 50% meat or 2% canned milk and not get sick with food poisoning, which is a totally different thing than parasites.
  10. TSmith

    Skills Feedback

    I made a lengthy post in the pertinent scholar feedback thread. My post is on page 2. We agree on some things, like the tinder being removed was a big mistake from a realism point of view. I also suggested that on the next set of skills the bow be added. Crouching shot, less sway when holding the bow draw longer, some sort of stealth, to get a bit closer, the wind needs to play a factor in stalking. It seems to attract predators from downwind when your carrying meat, especially uncooked meat. I have reached level 5 on cooking, and the parasite removal should remain in tact, but you should not become "ye of iron gut" and able to eat anything cooked or canned regardless of the sondition I see lots of ideas, likes and dislikes of the new skills/ feats system, the team at hinterlands sure has a lot to consider as further tweaking of this system takes place
  11. As Muecke Stated Kraleman has some very interesting self imposed challenges. If you watch Twitch, try and catch him playing TLD
  12. I care. Very happy that the rifle was "nerfed" with the addition of the Skills, The gun is way under powered, inaccurate before, well it still is until you level up. The devs at least gave it more knockdown power, accuracy, and distance when leveling up Bring on the reloading press !!!
  13. +1 Hinterlands has delivered an amazing product, would like to see what the NPC's offer, how the interaction with them played out etc But i also like the " its me against mother nature" aspect of the game. there is no one here to help, i got to think and plan accordingly. So i wish/ hope they give us the ability to toggle them.
  14. I just typed more than I had in a month and it didnt post so here is my shortened bit of feed back Feats should be Steam Achievements, and or a player should be able to toggle them on or off. Cold Fusion and Efficient Machine would make the start of a run much easier . The Rifle skill tree is the only one that makes anywhere close to 100% sense. A 303 Enfield is a deadly round in the hands of a skilled hunter, marksmen or soldier. If a player reaches level 5 on the rifle skills, he has earned it. The cooking skill tree. Big drawn out threads on the Steam forums about the parasites. I was right in the middle of it, against it all the way. Truth is there are a few cases of parasites a year, mainly, if not all from under cooked meat. A player reaches level 5 cooking, he has earned the right , has the skill to cook and eat, without risk of parasites any meat in the game. But i would not go as far as to say he should be able to eat 2% canned milk, or never get food poisoning from 70 % or less cooked meat, The rest of the skills made the game easier, because you added calories to the cooked meat, added burn time to the fire, and reduced the time it took to cook the meat, which has more calories already? Yes a player should gain skills as he goes each sandbox, but take for example, should he be able to start a fire 95% of the time without tinder? No way, you have to have tinder to effect a fire. Should a player be able to "speed up" the carcass harvesting time? Yes, but just because he has harvested X amount of carcasses should he be able to buzzsaw his way through a carcasses that has been in the deep freezer with his bare hands? No, or should he be able to smash a can without loosing any content? The 2 Things that make sense are Keep the rifle as is, the player earned the right to use it to more of its capabilities. Keep the parasite elimination, if a player has cooked that much meat to reach level 5, he should know how to properly cook meat. The response from you guys on the Steam forums was there was a few cases of parasites each year. Player reaches level 5, he has earned the right to eat any animal he harvests. I have reached level 5 cooking twice, took right at 100 days both times Skills that have not been added that make sense, at least to me. Tool Sharpening, bow skills ( --Crouching shot? hold the draw longer with less sway? A little more range? A little more stealth? wind plays a role in the animal detecting you? --) ) and some advanced clothing crafting after you level up in these skills. The advanced clothing could "replace" the cold fusion and efficient machine if you decide to make them Steam Achievements.