peepercreeper

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About peepercreeper

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  • Birthday September 4

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  1. Okay, so when you make reishi, rose hip or birch bark tea you just get them in tea cups...how and why? why not just make them stay in the recycled can like when you cook canned foods? i find that being able to carry like 25 of them at a time is ridiculous, who carries a tea cup with liquid inside it in a back pack?!
  2. So, i'm sure we all know what a bear trap is and i suggest having one as something you can find in the game as a hard to find item. Effect on Animals. Bear traps should also be able to work on wolves and rabbits but if a bear trap somehow does get a rabbit in it the rabbits hide wont be harvestable due to the probable DESTRUCTION of the poor rabbit's body and when a wolf or deer steps in it it should start bleeding to death, but lets say a moose or a bear steps in it they would then start bleeding and walk EXTREMELY slowly while the trap is stuck on the leg and they would try to run away if seen by the player but have a 50 50 chance of falling over at the start of the run animation and if the animal falls, said animal would take 5 seconds to get back up again and run while limping aggressively. The Setup. Unlike snares, you have to place bait on it, the bait could be anything that gives a scent like a rabbit corpse, meat or even beef jerky if your'e desperate, there would also be a chance of you failing to set it up and either getting your arm caught in it which would give a bleeding and crippled limb affliction which would stop you from using weapons for an in game week or the trap just wouldn't trigger when used by an animal. Misc. There would also be a skill that is related to traps which reduces the chance of hurting yourself and failing while setting up the trap.
  3. i have noticed the clunkyness but i wasnt greatly affected by it, i dont mind if it isnt fixed, but i hope we get a fix
  4. So when i first started playing this episode it looked great and id had my hopes up, but i feel like it was too short with the only main objectives being gathering survivors and resources, although it was interesting i feel like there a lack of variety within the episode, don't get me wrong i live it but i feel like ive been a little too over hyped, what id like to see from episode 4 and 5 is twice the size and length with a wider variety of objectives and tasks i dont want to be asking for too much but its what would truly make a flawless episode, but other than the small size of episode three it was the experience episode one and two never accomplished. i loved it, oh and i also killed that bear that was near the farthest of the three survivors
  5. i just saw a timber wolf go inside a huge boulder
  6. so when i finished fathers quest by getting resources and survivors monster blizzard starts, it has been going on for 2.8 days now, will it ever end? i barely made it to signal hill and i left my rifle somewhere near there and i cant get it in this weather
  7. i would love this and i defenitely think the ambient sounds thing is a GREAT idea i would just love the tense moments when you realise you are being tracked although due to the highly advanced AI this could take up to a year in development
  8. maybe it could be a replacement for painkillers? (when you dont have any of course)
  9. peepercreeper

    Jumping

    i get what your saying but this can easily be done by removing the collision of small rocks and branches
  10. yeah ive noticed that animals run faster in general specially the rabbits
  11. try taking your time to aim and actually hit the wolves they lose morale wayy faster and can actually get killed it helps if you can aim.
  12. the first one was exciting too but after that i felt it was too easy and repetetive
  13. so you guys noticed that you can carry people in wintermute in episode three, right? so why not be able to do that with wolf carcasses or maybe deer carcasses (i get that they are alot heavier than a person but we could also drag them) the script is already in the game so with a little adjusting a lot can be accomplished.