s7mar7in

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  1. Hello Tony and welcome, I think the Dev Team is working on the update rollout and that quality-of-life changes to the Survival Mode of the game may take a while longer. The early updates to the cooking mechanics were a big change and introduced a new learning curve to the game Some issues with the early cooking interface that resulted in accidental food poisoning were fixed Early-game cooking inventory, (cans, pots, tea, birch, coffee, canned food, fish, meat), can make scrolling a bit of a chore Often best to cook in batches using outdoor fireplaces and dropping all meat on the ground, (to remove scent) I do wish the warming-by-fire, (of tea, coffee, and canned food), would allow warming without the risk of burning Nice to see you in the forum Tony, hope you have a great week.
  2. Well done. There are a few feats I am still waiting for but don't want to "chase the feat", it seems better to play and wait.
  3. The same type ideas could be modified to mesh with TLD story and lore:• Early isolation and decline...CH and DP struggling to survive on fishing...• The first to bug-out, (survival life on the road)...PV leading up to abandoned vehicles and homes...• Cut-off and surviving in isolation, (Prior to EMP)...MT as homes and buildings go into lockdown...• Night the lights went out, (First EMP)...ML and the loss of electrical grid at Carter Hydro...• Is there anybody out there, (EMP + 5 Years)...BR and FM after many years of looting...
  4. Great idea! Stew is so often the go-to survival food in real life.
  5. I can’t stop thinking that new Survival Mode content or new ‘Experience Modes’ could be amazing if they were to be created based on when we enter Great Bear Island as well as where we enter. In this way TLD Survival Mode could embrace the lore of TLD Story. The idea is very roughly formed as follows: • Early isolation and decline • The first to bug-out, (survival life on the road) • Cut-off and surviving in isolation, (Prior to EMP) • Night the lights went out, (First EMP event and beginning of a mini ice-age without technology) • Is there anybody out there, (EMP + 5 Years) These experience modes need much better descriptions and more creative names; why not share some of your thoughts and ideas for the most interesting timeline-based experience modes. Looking forward to any ideas and feedback my friends.
  6. Welcome @Kra3h. If you have maintained hunger and thirst, then you are likely losing condition, (Health), due to exposure to cold. Also, you may need to check the survivors condition for "health risks" such as infection/pain/sprain/bleeding. Because your survivor died while sleeping, it is very likely the bed was not keeping your survivor warm enough likely due to wet clothes. It's all rather common sense but it can also be a lot to keep track of at first. As you play more it will become part of your playstyle and routine. Good luck my friend.
  7. During a recent Interloper run, I was trudging through blizzard in PV and was forced indoors at the Crossroads Town Building. Cold and exhausted, I had yet to find any matches or fire-starter items. The building interior was pitch black dark and it would be many hours until morning would restore sunlight to the frozen world. I did a quick 2-hour rest to regain some condition and to warm-up from the blizzard. When I woke, the building was so much brighter; actually, I had to go look to be sure it was not an aurora, but the wind and the snow continued to keep the night sky completely dark. This felt so great as an improvement to the games lighting. (did the Hinterland Team add “night-vision”). Think how great this could work in TLD game. Don’t have and/or can’t spare a match, you can rest for an hour and gain a few valuable minutes of improved night vision. I’m not as up-to-date on news and I am asking, was this added as part of a recent update? If not, it seems a good addition and well balanced with the dark setting of the game world.
  8. s7mar7in

    RANK UP

    Congrats on making Survivor. It's nice to see your progress here in the forum. +1 my friend.
  9. Well done, keep up the good work and keep us updated. Best of luck in Chapter II.
  10. Good luck and keep us posted. There was a post here recently asking if bottled water counts against LotL. Please let us know what you learn.
  11. I think the fun of discussing TLD got the better of me...less is more, and in this case, a simple muzzleloader might be best. Best Regards my friend.
  12. Welcome, @Just some guy being a dude. In ML moose may spawn in several locations. The meadow at Trapper's Homestead, between the cabin and the barn. The frozen river below the bridge near Carter Hydro. The birch forest near Lonely Cabin. Also, the first marsh area on the right after leaving ML using the tunnel to FM. There may be others but these are a good start. Best of luck my friend.
  13. Agree completely, and I am not at all worried that the Hinterland Team would ever lose their focus on the survival elements of TLD. That said, due to the high calorie requirements for the harsh Winter environment, hunting is the only way to sustain life in-game. The carbine muzzleloader rifle could be an excellent and powerful single shot weapon with a lighter carry weight compared to rifle. Reload time would be longer than other weapons, but a loaded muzzleloader could remain loaded for (30) days if protected from wet weather. In the event Hinterland were to offer a "Muzzleloader DLC Pack", I would buy it instantly for myself and gift it to my daughters and friends. DLC Pack could Include some of the following: Includes blueprints to craft (3) Stocks, [Hunting, Carbine, Hawken], in cedar, fur, and walnut. Includes long barrel Flint-lock, long barrel Cap-lock, and short barrel cap-lock variants. Adds ability to craft Rifle Sling, [Reduces rifle carry weight 25%] Adds ability to craft deer hide satchel, [Reduces ammo and powder weight 25%] Adds ability to craft black powder, cloth patches, ball ammo, ramrod, and basic cleaning kit. New weapon animation includes muzzle flash which may cause predator wildlife to flee. The ability to "Craft/Assemble/Customize" a weapon system based on personal preference could be especially meaningful in the isolation of TLD.