stratvox

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Everything posted by stratvox

  1. I have found fertilizer in PV in my ~770 day run.
  2. All you'd really need to do is to put one in the world, and zero firearm cleaning kits; that'll push people into BI pretty quick.
  3. Given that the revolver was introduced specifically to be able to be featured in ep 3 with Astrid and her timberwolf encounters, it would make sense to make it available specifically to deal with the new region. That's actually kind of interesting; that'll mean people on long runs will want to tour the world again to look for the things that go with crafting firearms. Part of the rationale for the new mechanic is to give later game goals; maybe the idea is that going into BI will be suicide in an early loper run, but could be viably attempted after the player has kitted out, so they can access crafted firearms and tools. I've got to get into the cannery so I can figure out what the capabilities are in there. It occurs to me that the tools depicted would be capable of making high quality hatchets and knives; you can make excellent knives with those machines and old sawmill blades, for example, far better as a knife that what could be done with scrap metal and a forge. Finding a broken revolver that can be repaired could be a big motivator for trying to get in there.
  4. You definitely want a ranged weapon. I did my first timberwolf encounter with a bow and arrows, and won, but I can really see how a revolver would be absolutely superior to the bow. I imagine you could do it with a rifle, but the long "swing" time (i.e. swinging from side to side to line up shots) will make it difficult.
  5. That's because they created one... but, those dams are not built throughout the marsh they created; they are built around the edge where the water flows out.
  6. There's another slight issue with putting them in FM. It's a muskeg, which means it's a swamp. Beavers build where there's running water; more to the point, they build where you can *hear* running water (this has been tested and verified by Science!-ence!-ence!) You're not going to find beaver dams in FM because that's not the kind of terrain where you'd find them. A beaver dam blocking the outflow from Monolith Lake into the river that runs down towards the waterfall is the kind of place where one'd find a beaver dam. There's no obvious egress for the water in FM, but if there was that'd be the other place where one might find beaver dams. Hmmm, I guess you might be able to create a beaver dam micro-environment on Hat Creek in FM; that spot where the rocks narrow seems like it'd be a good candidate for damming and creating a beaver pond up in behind it. Down in the ravine in Ravine, or somewhere on the various rivers in HRV, or along the western side of TWM where there are rivers that flow down towards Crystal Lake, or any number of places in PV where the waters flow into the "square of rivers" from elevation would also be good candidates. Having that kind of environment would be a cool addition, but... retrofitting them into appropriate places on existing maps would be a big job. I could see it being pretty cool to introduce them into the game, though. Speaking as a dyed-in-the-wool Canadian, I personally don't have a big problem with the idea of hunting, killing, eating, and wearing beavers. --------8<-------- /me is having a hard time restraining himself from getting all up in the innuendo on this topic.
  7. I don't think so. May be worth creating a sacrificial run so you can test it....
  8. Go armed. Really, if you're unarmed don't go.
  9. I took my 765 day guy in. No firearms, just bow and arrows. Went in from the ravine first. Took a beating taking down the timberwolf pack up there, but I successfully saw them off. I was deeply concerned for a while there that I was gonna lose him, but then a couple lucky bow shots took down two of the three and broke the pack. I'm still working on hunting down the last guy before leaving to mosey over to FM to find the other entrance. Side note: if you break the pack up on the plateau up there, deer start spawning. Also, the new wolves look great; I really hope we eventually get a new hide (timberwolf hide with new resources making it look different). I endorse the suggestion made elsewhere that a Timberwolf Cowl would make an awesome addition to the hide clothing options.
  10. Enter the region from the Ravine transition region. You take the rope climb down into the ravine and mosey your way along until you get to the transition. Take a climbing rope with you if you can.
  11. I wonder if Raph gets Luigi death stares from the other studios whenever he hits the conventions? @Admin I'm one of those; I was brought up on low impact camping on various trips through Algonquin, Temagami, and Killarney. Thank you!
  12. I was playing the new stuff on an office machine (ssshhhhhh don't tell anyone ) yesterday and it has my old video card (nvidia 1060), and I was getting them then... at home, not a hint of it (5700xt). I think they're hitting some limits on those older cards. My guess is VRAM limits on the card, and the slowdown is because it's needing to load textures from system RAM; this 1060 on the machine I'm typing on has 3GB, while my radeon has 8GB.
  13. Oh yeah, also looking forward to seeking out some graves. Because reasons.
  14. Yeah. I've been finding the redux to be much better; I reckon I'm about two-thirds of the way through Ep. 2. I am going to continue, but it is a bit of a slog. I do have high expectations for the cave bear encounter, though. Given the good things I've heard about Ep. 3 I'm also looking forward to checking that out. In the meantime, I'm looking forward to firing up my long run guy and heading to the new region to check it out. If it's possible to use the milling machine to rescue hatchets and knives that's a big deal, though in a way it's not so great wrt Voyageur. As a way to possibly introduce knives, hatchets, rifles, and revolvers to Interloper it's ... interesting.
  15. Not only that, but beavers can be dangerous. They have killed people before. They're not like rabbits.
  16. Good to see you folks are being stand up about this.
  17. This could be thermally related. If the 5700(xt) thinks it's getting hot, it'll throttle the card pretty hard. I've found with my 5700xt that turning on vertical sync results in smoother result overall; the card barely breathes hard rendering this game at 1080p@60Hz, so you just don't see big drops because even when it has to work harder for a particular scene as it's got a lot of thermal headroom available before the card throttles itself.
  18. This article seems relevant: https://www.lowtechmagazine.com/2019/10/mist-showers-sustainable-decadence.html Among other things, it discusses water and energy usage for different methods of bathing.
  19. @Drifter Man Aye, I'm not plowing in the hours like I used to either. I'm looking forward to what we've got coming up though. I can see myself hammering in a couple hundred pretty easy as I really learn the new region (and more strongly familiarize myself with the new stuff in PV in survival). I've been winding my slow way through Wintermute. I didn't do redux, so I'm doing the whole thing. However, I'm busy enough lately that I'm having a hard time getting the free hours in to plow my way through. At any rate, I can hardly wait for the new update. It's going to be fun fun fun.
  20. Drifterman! So good to see you again!
  21. I endorse this idea. It'd be esp. useful when playing hudless, which I did for a good long stretch of time. I liked it, but it did make certain things more challenging. There are a few bugs in hudless mode too, but I'd need to play it again to see if they're still there. I may do that when the new update drops.
  22. This. However, don't just leave it lying about or it'll end up kilometres away in a red box.
  23. Yeah. All the bases I'd set up in caves scattered across the island, all are now deathtraps if I assume I can run there for succor. While losing the meat (disappears in the box because zero condition) was bad, it's the loss of the firewood (some of my boxes have over a hundred kilos of wood in them!) that'll be deadly if I run for one in a blizzard. I understand why they did it, but... man. I'd be far better off if I'd just lost the stuff I'd stashed near what is now Thompson's Crossing.
  24. I look forward to the update. Thanks!