solide

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About solide

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  1. I think new since the update: in desolation point, hiberia factory inside. It is now possible to walk inside a steel tube upwards an reach a shelf with boats on it. Do not think that was possible earlier….
  2. solide

    Easy save

    Just noticed the game saves when i get the change of internal parasites ( eating cooked wolf or bear meat). This provides a simple and fast way of saving a game when other ways (sleeping, passing time, etc.) are not available.
  3. Just noticed it is possible to heat food, in my case a can of beans and meat, by placing it next to my campfire (so not on the two cooking stones). I had water boiling on the two stones and more or less by accident opened a can i put near the fire. Played for years without knowing this was possible…...
  4. Can confirm it now, the prepper cache or bunker in the new pleasant valley map is no longer random.
  5. It is also possible to find an already complete can of gunpowder. I just found one in desolation point.
  6. By change i had to hunt in the dark in my current game. It seemed to me i Was able to get much closer to deer and rabbits before they noticed me. Does anybody know if the detection range of animals is different at night? Or possibly affected by weather conditions like fog etc?
  7. I was wondering if a wolf can attack a player in a snowshelter. Has anybody ever been attacked inside? If not, perhaps it is feasable to quickly build and occopy a snowsheler to defend against a wolf that has detected a player?
  8. Last three playthroughs each time the bunker spawned at the new place at burned ridge in pleasant valley. Is the bunker spawn no longer random after the update? Can anybody confirm a bunker spawning at another location in pv after the recent changes?
  9. In my current game i'm having trouble locating the prepper cache bumker in the new map of pleasant valley. Before i go and cbeck out all possible spawn location ( again) i woukd like to ask if perhaps something has changed after the update Has anybody aftervthevupdate found the bunker? I think the new crashed plane on the ledge covers one the nine possible spawn locations. Is there a new spawn location somewhere else now?
  10. It does seem that this lighting issue affects some people but not all. For the players not affected it can be hard to understand this issue. It may also be that this "bug" hurts even more because as far as I know there was no real reason for Hinterland to change the lighting at all, it was fine. Thus a case of "if it ain't broken don't fix it". To return to the questions that started this topic: as I play the game through Steam I can benefit from the option Hinterland gives to play the game in earlier versions. This is called the "time capsule", it has a separate section in the forum. Thus for those affected by the lighting issue in such a way that the game becomes unplayable would advice to return to the version of the game (steadfast ranger) before the most recent update. At least that worked for me.
  11. First time I encountered this body. It is in the plane at the summit, end of the plane. Has anybody else seen this or it is a new spawn?
  12. Lately I have been realizing the power of tea. Up until then I basically never used the stuff much. But now I see the benefits: - Tea is a super way to save carrying capacity of water. One liter of water basically weights 1 kg. For almost the same amount of thirst lessing I need about 4 cups of tea. They weigh only 0,4 kg. Thus instead of carrying several liters of plain water I now carry about 10 cups of tea. - Tea also benefits hunger. Only 100 calories, but when I use about 6-8 cups of tea a day I still end up with considerable less calories I need from other (heavier) sources. When I would play with the starving mechanism (only eat small amount and just before sleeping) I could probably survive on tea alone (anyone tried this?). - Tea (and also coffee) comes in containers weighing 0,04 kg. These provide for 5 cups of tea and 500 calories. This is a better calorie/kg ratio then almost all other food items. - Finally tea/coffee has additional benefits depending on the kind of beverage. From extra heating to healing or extra energie. Conclusion: it is best to make as much tea/coffee beverages as possible (also benefiting cooking skill) as soon as possible and replace the heavier drink/food sources.
  13. So let me see if i understand. Difficulty determines how much of a certain resource, say coal, is present. Is this a number for a region or for a seperate location in a region (cave)? say if a regions total coal is 20, and i gather 10, then 10 more will spawn after 10 days. But do they spawn in fixed numbers in a locatio? Or does each location has a change to spawn the resource until the total for the region is reached? I have also noticed coal can be found outside a location. For instance along rail tracks. Does picking these up then affact respawning?
  14. We all know certain items in the long dark respawn. For instance wood and coal. However I wonders if anybody can explain what triggers the respawn. For instance, say a cave contains 5 coal. What triggers this coal to respawn? I would assume that when I never visit the cave the coal does not respawn. When I visit the cave but do not gather the coal it does not respawn. When I gather all coal does it respawn one at a time untill again 5 pieces? Or all 5 at once? Or can the cave contain (randomly) either more or less than 5 pieces? And say I do not gather all 5 pieces but just 3 ( leave 2 behind in the cave). How does this affect the respawning of the coal? And am I right in assumming the mechanism for respawning is equal for all resources or are there differences? Any clarifications from the experienced players would be appriciated.
  15. After playing TLD for several months now I think I have most of the mechanisms in my head. There are however stil several questions I did not yet find an answer to, even after searching the forum. So I would like to pose them here, in the hopes (and anticipation) that more experienced players will have an answer. 1) Repairing fails. When I repair something I use up an repair kit / fishing hook, material, and time. Say I want to repair an item of clothing that cost 2 cloth and one hour to repair. When I stat to repair a timer starts. Now I wonder what is te effect if the repair fails. I know I lose the repair kit / fishing hook condition. But do I also lose (part of) the materials? and part of the time needed for the repair? 2) Respawn wood. I read wood is an infinite resource. But I think this is only sticks? Do the larger branches (cedar/fir) also respawn? If not then I will probably want to limit the amount of fit I use for fires because these can be better used to repair the heavy hammer? 3) On a map I draw several resources appear. Think of rosehip, large branches, etc. Am I right to assume the resources you see on the drawn map are the ones not respawning? And if so, does a drawn map change if I harvest (delete) that resource of does the map stay the same regardless? 4) Wolves. Am I right to assume wolves do not attack bears/moose (and likewise). Do wolves sleep? Eat? Or do they only attack if a rabbid/deer (or me) by accident crosses their path? 5) Wolves. Does a game on a certain level of difficulty always have a fixed number of wolves? Or can I leave a region and re-enter some time later to find a different number of wolves of in a different position? 6) Wolves (yes I know, I have an unhealthy interest in them). I know they have a range in which they can detect a player. Is this a perfect circle around the wolf (smells)? Or is the range of detection larger in front of the wolf and smaller behind a wolf? 7) Wolves. I seem to notice the areas a wolf spawns/patrols are usually in the center of the map or along paths often used. Is this correct? Is the safest area the edges of the map? Do wolves always stay in the place they spawn in or patrol a fixed route? If so I can possibly better just leave them alone since I know where they are instead of killing them and getting them to respawn later somewhere unknown (usually just behind me)? Are the routes wolves patrol known? Would be cool to ad them to a regions map with some red lines saying "beware". (8) Arrows. I know fired arrows can be retrieved. So if I fire an arrow an hit a deer. And the deer runs and bleeds out. And I find the carcass. When I'm lucky I will find my arrow in the deer, or somewhere near. But say I do not find the carcass. The deer still bleeds out. After a certain number of days (anybody knows ho long?) the carcass will disappear. Is my arrow still there to be found? Can I walk pass an area and suddenly find my arrow fired weeks earlier and know this was the spot the animal died? Thanks in advance for any insight in these mechanics.