manolitode

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Everything posted by manolitode

  1. Fair point, creating episode 3 in already existing PV should be faster than making a new region with blackrock prison, if that's what we can expect from the upcoming episode. I've shared my critique on episode 3 in quite a few other topics so I would agree when it comes to slow fetch quests and writing. But for me episode 1-2 (the original ones) were plain stunning which is why I have high hopes for 4-5. They introduced me to the TLD universe with breathtaking landscapes, well-written characters and moving soundtrack. If you didn't like the previous episodes that much, why care for the upcoming ones? We can always speculate on their priorities, perhaps HL have concluded that prioritizing episode 4 and 5 won't add enough new players to make it profitable. And perhaps it is a long wait regardless of open world or indie vs AAA. That said, I have great respect for the growing pains and trials of a growing studio and I appreciate that HL aren't prepared to release anything half-hearted.
  2. While this community holds a few game developers I'm not one of them and don't know what a reasonable developing time for an openworldish TLD-like episode would be for a studio the size of Hinterland. The only episodic game I used to play was made by a larger studio ( number of employees being but one variable that affect production time) and though the episodes were released much more frequently the ingame "space" was very limited. If it is as suggested above, that episode development time is abnormally long, then perhaps you're right that story mode isn't prioritized. Could also be the other way around, that HL is taking their time to make the last two episodes exquisite. Could also be that we all abide under Murphy's law. Adding new steps in production, working with third parties, developing new features, "anything that can go wrong will go wrong" While we're eager to play episode 4 we would also benefit from adjusting our expectations to match Hinterland's actual developing time. And meanwhile get distracted by other indulgences.
  3. If you have a good grasp of how the bears in a region patrol and know where to anticipate them I recommend sticking to the revolver. Stay nimble and become a wolf headshot master. Apart from that, plenty of good points made above.
  4. Let other people decide what they mean even if you don't like what they have to say, their intention is not up to you to decide. I really don't think you should talk to me or anyone else like this. It's unacceptable and I'm not spending any more time on you. This forum has a higher standard than this, lets keep it that way. I'll happily converse with anyone on the subject who would like to add their constructive view on the matter, or why my arguments (way up on this page) are wrong.
  5. Nope, that's another misrepresentation of my words. I just stated that 1) it was part of a reasoning (see previous post) 2) we are all guessing when we are discussing what draws new players to the game or hold them back. I don't see that me having to correct your interpretations of my words in every post is moving this particular conversation forward for the community. Looking forward to talk to you again on another subject.
  6. That's a surprisingly literal interpretation of what I wrote, perhaps I can clarify my point. You write that your friends have a certain preference, that is anecdotal. Perhaps everyone share your friends' preferences, perhaps only few do, perhaps 95% don't even care about permadeath when deciding to buy or not to buy TLD. My point is when we are reflecting on business decisions we are guessing. Hinterland should have a lot more insight in what draws new players to the game or hold them back. Then I kindly ask that you quote those people instead of presenting their statements as mine. Anyhow, you have stated that optional permadeath changes nothing. I have stated that I believe it would have an impact on the game (and my own gaming experience). I have attempted to explain what I mean by that and if the points made seem strange to some that's perfectly fine with me.
  7. It's an honest reply and it's up to you whether you want to respond to it with arguments or turn to attributing others ill intentions.
  8. If you go back and read the entire paragraph you see that I am talking about the premise/concept of TLD. No one is arguing that permadeath isn't permadeath. I can see why players would want optional perma. But don't just assume it only changes the individual experience and won't change the premise, how people play the game (good and bad), how players compare progress, or how players will react when their hard-earned accomplishments become more easily attainable etc. There's lots of factors that count into it. Perhaps 95 % of players don't even take permadeath into consideration when buying the game. A solid guess is that Hinterland has a decent idea about what lures new players to the game and whether permadeath is a factor. Like I said before, my guess is as good as anyone's but I believe permadeath is a selling point they'd like to keep.
  9. Is it though? A successful businessmodel is one that keep making money over time. TLD has no addons, no subscription, no ingame purchases. While Hinterland is devoted to their community they still have to attract new players to gain income. My guess is as good as yours but changing the premise of the game by making it easier, its goals easier to attain, might change the game's status over time and thereby change the rate at which they attract new players. However the trend of making the game easier (eg mapping and rope climbs) could mean I'm wrong.
  10. I guess I disagree with the framing of the question. A TLD with the option to disregard permadeath would be far from what it is today. The premise of the game is even in it's name, permadeath is a valid part of their successful businessmodel. That's why I think they'll keep it. Would it be acceptable to use homing golfballs on a golfcourse? If you enjoy it, why not. I think the fact that TLD takes time to master and that there's just no way around it is a key reason why I remain playing for years. With optional permadeath, TLD would be something else. In fact, there would be two different games: The Long Dark and The Not So Very Long Dark.
  11. I would not enjoy a TLD where I could save my progress, by the way that's not saying others couldn't. For instance, there have been difficult situations where I got annoyed with the game and exited. Returning to that save and being safe killed my excitement for that particular playthrough. Using lifelines simply makes this game unplayable to me. Reading the posts above it's clear many players don't share my experience and I'm not going to take an elitist standpoint saying my way is the only way. Only, if there was the option to sav, this would no longer be a game for me.
  12. Sure is! I usually end up with a bruise or two taking the path to the right but you've probably found a better way down.
  13. If you come from TWM and face the rope to PV you can goat down to the left. But be careful, it's easy to fall and it's a long way down. Whenever you move towards the edge, be prepared to counter by moving left in-air.
  14. Your disappointment makes perfect sense, we've all forgotten about a wound and gone to sleep... forever. There's no such thing like a convenient or well-timed death in this game. There have been plenty of times when I've said "ok that's it, that was the last time", but then a few minutes later I'm like "okedokey I'll play one more round". Cause we keep coming back, like the single-minded and stubborn folks we are. I absolutely think we should keep permadeath and I will eat my hat if you do the same mistake in your next playthrough.
  15. Dying in TLD is like dying in real life, minus the audio.
  16. I would have liked that, interrupting a woodcutting session of eg 3 pieces of cedar wood after 1/3 of the time and get 1 piece of wood. And the same for reading skill books. It's still so annoying when you read an hour before bed and it gets pitch black 5 minutes early so you can't finish the whole hour and gain no new knowledge whatsoever.
  17. Version 1.91 is available for download now.
  18. How exciting exploring Ash Canyon has been so far, Hinterland put a lot of effort into adding new nature design, path design, suspension bridges etc. I'm just thinking how unreasonable it is that I paid 10 bucks or something in 2017 and don't have to contribute anything to get new content. If it would increase new map production speed, I would happily purchase each new map. Anyway, I think this is a masterpiece.
  19. Truly enjoying your posts above and may God strike his mighty lightning down on the scheduling system that keeps me from getting engulfed into this update.
  20. Quote: A challenge in which a succesful outcome is assured isn't a challenge at all Author: Jon Krakauer Relevant Link: Into the Wild (book) Quote: Nature is not cruel, only pitilessly indifferent. This is one of the hardest lessons for humans to learn. We cannot admit that things might be neither good nor evil, neither cruel nor kind, but simply callous-indifferent to all suffering, lacking all purpose. Author. Richard Dawkins, evolutionary biologist Quote: The inner master when confronted with an obstacle, uses it as a fuel, like a fire which consumes things that are thrown into it. A small lamp would be snuffed out , but a big fire will engulf what is thrown at it and burn hotter, it consumes the obstacle and uses it to reach a higher level. Author: Marcus Aurelius Relevant Link: Meditations (book) above submitted by: manolitode
  21. The feat Blizzard walker does make life easier in the higher difficulties. You can probably see how a player could design a custom game to gain this feat much quicker than usual.
  22. So you used 9 out of 288 matches after exploring most of the world, good on you! 👍 I like that we have one item that decay real slowly.
  23. Would love to know the answer to that. The HRV subway system seem to be the main location for finding revolver ammunition on loper. Though at times you can also find some on the corpse located close to the BR ravine rope, when it spawns. So where should you look for the revolver? There used to pop up statements about looting a revolver in PV inbetween the radio hut and winding river transition cave but it's been a while now. Do let us know if you find one 😊