manolitode

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Everything posted by manolitode

  1. Since you know all the rules and what to do and where to go and find that boring I suggest you break the rules, do something you haven't done before and go somewhere you haven't been.
  2. No question. And below max cap cooking the wolves at quonset are quite useful being dead since it means you can walk back and forth carrying an overload of fish. At least if you've slain the bear showing up on the garage threshold inviting to headshot.
  3. I find that the moose spawns are still sporadic enough to elicit surprise and pleasure. It wasn't long ago that I realized a moose could spawn on the unbroken Desolation Point bridge, it managed to elude me for years.
  4. Really enjoyed reading your opinions My five cents: HRV, CH and PV are some of my favorites too and I'm still quite fond of ML. Time hasn't changed that and my main base remains the Dam. Such a great hub at the center of the world, unbeatable storage and every now and then a wolf chase me through the fence and I get to scream like a child. The Quonset wolves are a nuisance indeed. It's not my choice for a longterm base but access to meat is irresistibly great. I've found that my general pulse on mornings in the yard is much lower when I've cleansed the wolf inhabitants beforehand. I go out on the ice with full health and a few smell bars, lure the wolves out and put a couple of arrows in their furry skulls. I'm torn about the Hunting Lodge in BR. Used to think it was great and would still if there were more activities around and if it wasn't in the outer periphery of the world. Nothing new under the sun there. However, I'm a huge fan of the outdoors bedroom at the Maintenance shed and the fact that you can make a windsafe campfire there with an abundance of crates around. No cabin fever risk whatsoever.
  5. Camping and smores, gotcha. Repeating the same sentences over and over makes poor conversation. You've made your point.
  6. Exactly, and as others stated above it is preferable to save by entering a building/cave or passing time/sleeping. It is of course riskier to provoke an injury but you can do it wherever there's a slope, which makes it accessible. On the higher difficulties the weather makes it a lot riskier to just pass time/sleep anywhere outside. The way I recall it you have to pass at least a full hour before the game will actually save.
  7. The closest thing to a manual save you get is to deliberately provoke an injury.
  8. You're quite right, the weather in Pleasant Valley doesn't abide under the same laws of nature as the rest of Great Bear. You may have several blizzards during a single day. Pleasant Lifehack: Change your sleep routine, meaning when you sleep and for how long. As soon as you wake up during daytime and don't hear a blizzard, run outside. This has a tendency to dampen the occurence of blizzards in my experience.
  9. @straffin Awesome, I will definitely keep an eye out for those locations next time I start in DP. I'm confident I've never had a matchbox in the box by the church but like I said before, it's been quite a while since my man Will crashed in DP. Now that I think of it, I usually explore the indoor locations of DP with too little light, that could also be the reason.
  10. Losing your badges suck all right, it happened to me as well on PS4. But. Your increased experience with the game will provide more benefit than any badge and you'll soon realize you don't need badges at all to thrive. I've stopped playing with badges and enjoy TLD just as much. Keep playing the game you love, now you get to play like a pro.
  11. F i n a l l y. It appears as banger to scare wolves with, not something to blow them to pieces.
  12. Now that's a solid start, two matchboxes and flooding buckets of coal. Never have I had the luck (or suffcient attention?)! Where did you find the matchboxes? It's been a while since I started in DP but usually there's one in a crate in the house on Hibernia yard, facing the Riken. Usually find a red flare too but that's about all the fire starting tools I get to loot, even after breaking down the crates in Hibernia. Don't break down the crates in Hibernia, unless you're going to build a wooden bridge to mend the broken one.
  13. Not to worry, I've yet to encounter any loot on the island worth killing a timberwolf pack for. Nice that you solved the problem anyway! I'll check out the link.
  14. I thought there were stones on the island behind the Cannery, but I could remember wrong.
  15. Agreed. How about a pure endgame overhaul dlc including 5 major activities? Sausage making being one, thereby including drying/curing meat which has been requested from the community for such a long time. I suppose an issue with introducing sausage making behind a late-game hurdle is that lots of the factory-made food will be ruined by then so you won't be able to create all the fanciful stuff you can imagine, like the tomatomarinated moose sausage. But yeah, I'd buy a pure sausage dlc too, just for the heck of it. Will do! Just hold on until the upcoming survival update Sausage and fury.
  16. I wouldn't have guessed when I woke up this morning I'd be defending sausage machines. But I'll gladly take a stab at it. A sausage maker provides sausages. Sausages provides variety in the The Long Chunk of meat on a stone by the campfire-universe. They can also be dried to last nearly forever. But so can regular meat you say? Well, with some imagination a sausage machine could give us the option to mix the meat we harvest with other foods. As mentioned above, the dried bearplesyrup sausage, with enough calories to last you two days (and that includes a good long rope climb). Or perhaps you'd care for some birch wolfbark sausage? And for emergencies, the old man's rabbitweiner. I agree, we should place it stationary next to the milling machine. A decent handheld meatgrinder would do fine for Will's and Astrid's normal excursions. These selfproclaimed survivalists on the forum below have some other creative ideas on how to implement beautiful sausage making machines into the art of staying alive. Meat Grinders & Sausage Makers | Survivalist Forum (survivalistboards.com)
  17. People will differ. I would love a sausage maker. It's an original idea, it serves a purpose and it also doesn't make any sense. Throwing all the bear meat you got into the grinder and eat bearsausage with maple syrup. I just love it.
  18. There used to be bluescreen crashes on PS every 4-5 hours or so playing survival, I'm just glad they don't happen anymore.
  19. High recognition right there, been doing it for years. Recognition factor goes off the charts.
  20. Welcome to the forums and thanks for one of the most intriguing first posts of all time. I would surely enjoy playing the episode 4-5 narrative that you suggest, or guess, rather. AC for sidequests would be cool 😃 A few thoughts below: You seem to be up to date with the news feed, do we know that we only play as Will in ep 4? If not I suppose it's possible that we play as both. While I don't see anything wrong with your map location prediction, would it in your opinion be equally possible that Blackrock region is located north of Pleasant Valley as others have suggested? Meaning Perseverance Mills would be further north from BP. It seems likely that BP neighbors either ML or Coastal Highway, as that's where we left off Will and Astrid. I'm thinking it's an obvious 50/50 but perhaps I've missed some clues.
  21. Because of the debris you won't be able to go through that tunnel. Unless of course they introduce the holy handgrenade. Crafted from scrap metal, 2 sticks, gunpowder and a lock of hair beard from father Thomas.
  22. Remote in the sense that if you like to bring your endgame loot stash to CH you either have to drag it across a region with raving blizzards that some choose to avoid altogether. Or through a region where you're forced to trip across a kaput railroad bridge, an obstacle being uncalled-for at best, where you risk everything to reach a perfectly fine but not unusually rewarding region.