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About Tbone555

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  • Birthday 04/27/1999

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  1. Do yall remember when the UI actually looked like a survival journal? That was awesome and I have no clue why they ditched it for what we have now. Does anyone else miss it?
  2. I feel like this hasn't been talked about in a while. Usually there wouldn't be much need to have primitive firestarting but I found myself in such a need the other day in hushed river valley when I ran out of matches. Plus it would just be a new thing to mess around with anyway. I think it would tie in nicely to the firestarting skill. Perhaps matches and strikers and such would offer MINIMAL skill gain while starting fires primitively would result in much larger skill gain. The obvious way would be using the bow method, and there might even be a little minigame similar to Stranded Deep's fir
  3. Tbone555

    Photo mode

    Ah, but you're wrong my friend. In most first person games that include this sort of photo mode, you are correct in that the character model doesn't exist. It's just the hands. However, once this photo mode is activated, the hands are hidden from the scene and replaced with a static 3d model. Probably in a similar way we saw Will during the third person cutscenes in pre-dux. (Which is proof that there is already a pre existing 3d model for will.) This is the same trick id used in doom eternal. Doomguy doesnt have a third person model. He gets replaced with the static model upon toggling p
  4. Tbone555

    Photo mode

    So this is literally the most photogenic game I've ever played and while taking screenshots during gameplay is already amazing, since hinterland has seemed to nail 3d modeling characters I have a suggestion. A true photo mode. Where we can zoom out and catch our character in the shot in 3rd person in a variety of poses and be able to alter the camera. Poses would include our survivor standing holding tools or weapons, and perhaps "combat" poses where he might be flinching or aiming the revolver, holding his hatchet up ready to attack, etc. for photos involving hostile wildlife. What y'all
  5. I love that idea! That would be wild to release him and then one day have to kill a wolf with a unique scar that you healed and recognize your friend. That would be such a surreal experience. That's the idea of him not being a "companion" where he would follow you around everywhere. Knowing that you've been alone up until this point. And finally finding a friend in this cold, quiet apocalypse... just to have to release him and watch him run away into the woods, knowing you're alone again. That's really the whole point of that's experience I suppose I only mentioned the ide
  6. So let's talk about the wolf in the cannery behind the keypad door. I have questions, such as how and why is he even in there since there seems to be no other way in than the closed door and the dock is collapsed. But that's a discussion for another topic. I see nothing but potential in this wolf. Let's say he's taking shelter from the timber wolves. He was bitten and is bleeding all over the place, whimpering in the corner. Surely death is approaching... until you stumble across him. In this what if scenario you would have two options. You can put him out of his misery. Or, since he's to
  7. I've finally gotten around to playing the most recent update. I tried it a little when it first came out but didn't give it enough play time for a full post about it. It is rather phenomenal. I love the timber wolf behaviour and my first experience with this update was starting a fresh game on the new map at dusk on stalker. I found the new cannery location and it was a massive breath of fresh air until I noticed I was being surrounded by Timber wolves. And not only that, but the lights began flickering to life. An Aurora on my very first night in this brand new map in a new location. I was fr
  8. Haven't heard much about it lately, just checking in on the progress don't misunderstand, I'm not complaining about it or anything haha I'm really glad to see this update and it looks absolutely spectacular. I'm tempted to leave work early to go play it tonight. But alas, I gotta make that money. This 12 hour shift ain't gonna work itself 😛
  9. This update looks amazing and I can't wait to play it, but is the bear spear still coming to survival mode? It's so awkward to me hunting bear with the rifle and this is what I'm waiting on the most
  10. I'll put it on the list! There's another I wanted to try, I think it's called black powder or something like that. They had a banned commercial you can't find on YouTube anymore. Showed a guy wrapped up in a blanket in the middle of a war zone sipping his coffee and there was a little jingle that said "when your day is in the suck... just don't give a ****" It was the most amazing thing I believe I've ever seen in my life. I was just like "yeah I'll take twelve"
  11. The realism argument is a small issue to the bigger picture. The way it currently is, even from a video game standpoint, it could use some more balancing. It just doesn't work, real or not.
  12. I apologize about that then, I definitely took your response the wrong way. I suppose the pain mechanic varies from person to person. It doesn't much effect me but I can see how it could get annoying. Okay, maybe two days is a bit much. From what I've seen on this topic people mostly have an issue with the duration. I personally wouldn't mind it, but this is a game for all of us. So. Scratch that. How about the exact same idea I originally stated, but 4 hours of rest for heal. Painkillers would take away the pain effect, and a bandage would stop you from limping and let you walk ful
  13. The wish list is also here for the community to discuss the impact of these ideas and debate about their possible balancing in the game before any action is taken to the idea, so you can drop the passive aggressiveness there, bucko, that is unless you have something useful to add to or argue against the topic. And as I stated above, it's only fair with the afflictions we have now. There's a cause and effect to every affliction in this game, except sprains. The sprain mechanic is so useless it may as well not even be there. It effects us none at all, and that isn't an opinion. It is, very
  14. I humbly, completely disagree. Let's look at dysentery. Why have you never got dysentery? Because you have much more sense than to drink unboiled water. Wanna know how to avoid a sprain? Don't try to walk up a damn near 90 degree slope covered in deep snow. It's simple to avoid. Personally, I don't get why you would want to know the EXACT chance of getting a sprain at every possible moment. Isn't that all the fun of a survival game? Not knowing when tragedy is going to strike and doing your best to prepare for it and avoid it? The long dark has always been, or used to be, very punishing for it
  15. Not necessarily. Sprain chance is quite low, unless you're walking up a ridiculously steep hill, in which case I can see slipping and twisting your ankle, especially in deep snow. Making the sprain mechanics actually matter would really push some deeper survival decisions as well. Imagine the deer you're tracking dies on the side of a steep cliff. Well as of now that really doesn't matter whatsoever since your guy has magic bandages that instaheal a sprain. Wish I had some of those right about now. Anyway, you'd have to think "well there's a high chance I'm gonna slip and really hurt myself, a