Tbone555

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About Tbone555

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  • Birthday 04/27/1999

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  1. I'll put it on the list! There's another I wanted to try, I think it's called black powder or something like that. They had a banned commercial you can't find on YouTube anymore. Showed a guy wrapped up in a blanket in the middle of a war zone sipping his coffee and there was a little jingle that said "when your day is in the suck... just don't give a ****" It was the most amazing thing I believe I've ever seen in my life. I was just like "yeah I'll take twelve"
  2. The realism argument is a small issue to the bigger picture. The way it currently is, even from a video game standpoint, it could use some more balancing. It just doesn't work, real or not.
  3. I apologize about that then, I definitely took your response the wrong way. I suppose the pain mechanic varies from person to person. It doesn't much effect me but I can see how it could get annoying. Okay, maybe two days is a bit much. From what I've seen on this topic people mostly have an issue with the duration. I personally wouldn't mind it, but this is a game for all of us. So. Scratch that. How about the exact same idea I originally stated, but 4 hours of rest for heal. Painkillers would take away the pain effect, and a bandage would stop you from limping and let you walk full speed. But you still have to get to your shelter and rest that foot up for a few hours if you wanna do any running.
  4. The wish list is also here for the community to discuss the impact of these ideas and debate about their possible balancing in the game before any action is taken to the idea, so you can drop the passive aggressiveness there, bucko, that is unless you have something useful to add to or argue against the topic. And as I stated above, it's only fair with the afflictions we have now. There's a cause and effect to every affliction in this game, except sprains. The sprain mechanic is so useless it may as well not even be there. It effects us none at all, and that isn't an opinion. It is, very factually, unbalanced, sorry to say. Oh, I didn't know that, thanks for letting me know. Yeah I must of been playing through a map change and got confused. Still, my point remains though. Even if painkillers are very finite it truly doesn't make a difference. Most of the time when that pain affliction pops up I forget I have pain killers in my pack, that's how little it matters. The screen effect doesn't make much difference and is actually kinda neat to look at, being a new addition to the game
  5. I humbly, completely disagree. Let's look at dysentery. Why have you never got dysentery? Because you have much more sense than to drink unboiled water. Wanna know how to avoid a sprain? Don't try to walk up a damn near 90 degree slope covered in deep snow. It's simple to avoid. Personally, I don't get why you would want to know the EXACT chance of getting a sprain at every possible moment. Isn't that all the fun of a survival game? Not knowing when tragedy is going to strike and doing your best to prepare for it and avoid it? The long dark has always been, or used to be, very punishing for it's players. And they were proud of that. It didn't "piss people off," it drove the players to learn the game to avoid getting themselves in those situations. But alas, the long dark is becoming less and less of a gritty hardcore punishing survival game and more of a casual gamers nature walk as time goes on. And I can't say I'm pleased with the change. That is a valid point, and something I didn't think about. Maybe as @Skelegutplays mentioned above, this could be solved by introducing a new item, a bottle of prescription painkillers. With prescription painkillers and a bandage, it would completely negate the effects of the sprain and allow you to move normally for a few hours. During survival mode, the drop rate would be rare, whereas during specific challenge modes they would be more common to compensate for needing to move faster. However I don't personally believe that making a mechanic easier to compensate for a challenge mode is the right move for a survival game. As far as realism goes, I think my point is a fair one. You get bit by a wolf, you bleed, you don't disinfect it, you get a nasty infection, you don't boil your water, you get dysentery, etc. Etc. There are plenty of realistic consequences for neglecting your survivor. Then we have the sprains. You fall down trying to spiderman your way across a cliff, or walk up a way too steep hill and get a sprain... well... doesn't matter. At all. There's no consequence whatsoever if you can just slap a bandage on it, be 100 percent and call it a day. The sprain mechanic may as well not even exist. Painkillers either for that matter. It's very very unbalanced. This is not a valid argument and I'm really tired of hearing this. "If you don't like it just pretend it's not there." No. This is a survival game and I will utilize every mechanic to my benefit, in the name of survival. "Pretend it's not there" does NOT compensate for unbalanced game mechanics. Please tell me which of these resources are finite. There is enough cloth in one map to make more bandages than you could ever use in a single game. Bandages are in no way finite. And as I stated, painkillers do nothing but remove a screen effect. Sure they are finite to an extent. Keep in mind rose hips grow back and they have the exact same effect. But they are completely useless. The pain mechanic simply doesn't matter in its current state, and neither of which resources you speak of, are finite. In fact they are virtually infinite.
  6. Not necessarily. Sprain chance is quite low, unless you're walking up a ridiculously steep hill, in which case I can see slipping and twisting your ankle, especially in deep snow. Making the sprain mechanics actually matter would really push some deeper survival decisions as well. Imagine the deer you're tracking dies on the side of a steep cliff. Well as of now that really doesn't matter whatsoever since your guy has magic bandages that instaheal a sprain. Wish I had some of those right about now. Anyway, you'd have to think "well there's a high chance I'm gonna slip and really hurt myself, and be out of commission for a couple days. is that meat REALLY worth it?"
  7. Alright so 2 days ago, I hopped off the tailgate of my dad's pickup and landed on my foot sideways. Yeah I know. Ouch. So I went to the doctor to get it xrayed because I was pretty sure it was broken. I really couldn't tell since my adrenaline was pretty high. Anyway. They slapped a bandage on the sprained ankle and to my surprise I still wasn't able run at full speed incase of a surprise wolf attack. My suggestion is this. You get a sprained ankle. The pain affliction, whereas now where it makes painkillers totally useless, should impair your focus much more. For example, you can't do maintenance on your tools or crafting, unless you take pain killers. The pain killers should let you keep your focus for a short while but the pain should persist through the duration of the sprain, making pain killers a balanced and useful mechanic instead of the sugar pills they are now. Now. The bandage. The bandage should let you move slightly faster and get rid of the limping screen effect. That's it. Still no running. And the heal time should be 2 days of rest because it's still a video game. In reality a sprain could take several weeks to heal, but I don't think anyone would want that here. Wrist sprains would be very similar. Same thing with the painkillers. But with a bandage, we should be able to shoot a firearm or pull a bow, however VERY inaccurately. Accuracy would increase with use of painkillers, but still more inaccurate than a healthy wrist. I know the long dark is a game, but it is based around realism. So it should be a scaled down version of how it would REALLY be. Sprains do not magically go away with slapping a bandage on them. Although this is an improvement from the original sprain mechanic it's still just not right
  8. Guys. GUYS. I just had a wolf run INTO a hunting stand to attack me. Is nothing sacred anymore!? We're not safe anywhere!!
  9. I must of missed that. No need to be a smartass, thank you though.
  10. So is desolation point closed off for 4don or was the transition moved elsewhere?
  11. Mine updated last night. You should have it by now
  12. Will we be getting the bear spear in the next update? I can't wait to jump back into survival mode after the next update, however I think I'm gonna wait until all episodes are done to play wintermute again. Very excited for the survival mode update! The game has come such a long way since predux
  13. I like to think that upon being evicted from the dam due to lack of space via renovation, fluffy packed all her things and moved out to coastal highway where she found a mate and had lots of puppies and had a long and fruitful life. I miss you fluffy. Forever in our hearts 😢
  14. It was a dark, but much simpler time. I can't remember when they updated the dam - did you ever get to meet fluffy? I miss fluffy. She was my first death!
  15. Of course we all prefer the game in its updated state, but it's very important to remember where we came from! I'm so glad that I was lucky enough to hear about the game and buy it in game preview early on in its development. I remember watching Jacksepticeye play this on YouTube thinking "man this is never gonna make it to Xbox." And a month later it was released on game preview! I jumped at the chance. And I can't help but reminisce on the old days as I play the game as it is now. I would love to some how get hold of an older build of the game just to go back and experience that again