Tbone555

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About Tbone555

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  • Birthday 04/27/1999

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  1. Alright so. Hello once again everyone. First time I've been on here in a while, and even longer since I last had a serious survival sandbox. So here's a fun little discussion thread, one that's not all that unfamiliar on the forums but is still an interesting topic nontheless. How do y'all kill time when there's simply nothing else to do? I can't help but ponder that as I sit here staring at my roaring fire with a raging blizzard outside, not a care in the world since I'm slightly overencumebred with a great supply of firewood and food and drink, all my equipment in tip top shape and no skill books to study, a cup of lemon and rosehip herbal tea in my hand in real life. I personally just... enjoy it. The audio, the warm glow of a fire, the gorgeous sunsets, the beauty of the night sky. I'll find somewhere safe, plop a fire down and just sit there mesmerized taking it all in. That's a tradition I've long held in this game and think it's one of the most important moments. Heck, I've even read books to the background noise of the game. The scenery is, and always has been, absolutely stunning, visually and audio wise. And my mind seems to always wander, do my fellow survivors share in this tradition? I'd love to know what y'all do when simply waiting on the time to pass 😊☕
  2. Okay. Here's a pretty simple one but one which would make a huge difference to me. I LOVE decorating my shelters. Instead of just stuffing things all into one container I'll spend hours dropping everything onto the floor and finding somewhere to place it. But I've noticed that my book shelf looks a little... weird. Yknow, with all my books laying flat on their back on the shelf. And it's odd having to throw my coat on the ground by my boots when I come in out of the cold when there's clearly a coat rack right by the door! Just a simple little quality of life aesthetic improvement
  3. I'm glad I'm not the only one that noticed the rifle missing every shot. But does the problem still persist at high levels of the rifle skill? I figured it was just recoil at work with an inexperienced rifleman at play. If you know guns, this man handles the kickback of his rifle very well but with a recoil like that I'd expect an inexperienced rifleman to be jerking back with every shot, until he gets the feel of things. Especially if this is the first weapon they've ever held. I missed 4 shots aiming at the heart of a deer in mountain town (I know head shots are better but that feels too videogamey for me so yes I risk just tracking it instead) and I finally placed my shot - which was fatal- by aiming for the leg rather than the shoulder. But as I said, I started a new game and my skill is at level 1 so I can't speak for higher levels. Has anyone tested this? As for the revolver. It works fine. I've killed 3 rabbits and 2 wolves, 1 shot 1 kill on all of them.
  4. Well raph I just want you to know - and a quick disclaimer here, I am absolutely not showing pity, this is my honest opinion - I believe hinterland is doing great, and will continue on to do great after this project. I've been following you guys since I was 14. I'm 20 now. I scraped up 20 dollars, in pennies, to buy this game because my mother wouldn't let me have a new game that close to Christmas that year. I'm not kidding. We have a penny jar in the kitchen. I emptied it. You've been a huge part of my life and this community has aswell, thus my rant about it going sour as it unfortunately has. I think this game has had a few hiccups along the way, *cough* pre-dux *cough,* but you have no idea how happy it makes me that yall did the right thing and went back and improved on it based on the opinions of your fan base. That itself puts you above most developers out there as far as listening to the community goes. And as I said in my previous post, I understand that your patience is growing as thin as the chance of not getting food poisoning from a 5% condition granola bar with the hostility coming from the community lately, and I wanted you to know that I I've never taken your occasional hot-headedness to heart. You're only human, raph, we all understand that and no one at all holds it against you. Just know that there are still plenty of us that stand by hinterland and support what you're doing. Y'all keep on doing what you do to make this game - nay - this masterpiece a reality for us. It is truly a work of art and remains my favorite game 6 years running. Wishing all y'all the best. ☕
  5. A bit off topic here. But man has this community changed. We used to all be so friendly around here - most of all to raph and the hinterland crew. Even if we didn't agree we could all have a simple discussion without being at eachothers throats. It's one of the reasons I'm not very active on these forums anymore - even though I still play the game daily. The magic that was once here is just lost to us now. Constructive criticism is fine. But please do be civil. And please stop giving the dev team such a hard time. This game is a masterpiece with how they've reworked it from predux - if you do have an issue with how something turned out then do voice your opinion. But don't sit there and tell the dev team that you know what's best for their own game. To be fair raph does come off sometimes as slightly hostile - probably because he's fed up with the crap this community puts him through - and tends to put a lot of emphasis on this being HIS game or THEIR game. That's not a very fair argument since without this community hinterland wouldn't be where it is today and without our support and contributions this game wouldn't have come this far. But also without hinterlands dedication, sleepless nights and hard work over these years it wouldn't have come this far either. So can we all just calm down? Grab a cup of rosehip tea and just, chill. Everyone. I swear every time I log on to check on updates once every few months I'm met with bad vibes and hostility. This isn't the hinterland forums I know and love.
  6. Oh don't worry - the revolver works just fine against wolves. I've killed 2 already, but those were charging me and I got headshots. I'm not sure how it'll work as a hunting tool, but if it's anything like real life it should work as a hunting tool in a pinch
  7. So is it just me or are the wolves a lot more tame in this update? There's been several occasions that I've been within 5 - 10 feet from a wolf, on stalker, and the wolf pays me no attention as if it didn't notice me. They're much much easier to sneak past and less of an obstacle over all since I can just walk right past them now
  8. Disclaimer: I know this isn't a hinterland issue. It's more likely due to Microsoft's end. But I've been waiting almost 4 hours for this update and it still hasn't become available to me. Kinda disappointing because with my rural internet connection I'm either gonna have to stay up all night or just wait until tomorrow to play it at this point edit: Xbox one user
  9. I agree on the deer. One deer, a decent sized deer, will feed you for months in real life. The amount of meat we get from deer in this game is a little low. But besides that. If you want to do more exploration just play on voyageur or pilgrim. The hunger and thirst isn't so bad on those and there's no shame in playing the easier difficulties, because it's all about the experience you're looking for. Personally I like surviving for more than a month at a time so I typically play on voyageur. I only play stalker when I want a challenge and have only tried interloper once. Named my save file "the grim reapers Sprint." It was very appropriate. Survived 20 days on that one first try. Oh and there's also custom sandbox. Tailor your experience. Turn your hunger down. It doesn't effect achievements. There are plenty of ways to address this issue
  10. I always thought it was based on an island off the coast of British Columbia called the Great Bear Rainforest
  11. Merry Christmas, fellow survivors. Sit down by the fire, grab your coffee or herbal tea, and let us rejoice with this lovely serenade... https://m.facebook.com/story.php?story_fbid=1220073458142462&id=100004194584343
  12. Okay... hinterland, you have outdone yourselves once again, and have, in my eyes, fully redeemed my trust from what was "predux" and so, I wanted to give some feedback of what I loved, and disliked the most about episode 1 and 2 redux. Starting with the intro. I loved it. It gave us a small glimpse into the old world as well as teaching some core gameplay mechanics in a way that didn't feel at all "tutorialy" to me. I love how you redid the treck to Milton. Because honestly, in predux I felt like I was about ready to turn the game off and play something else because the walk was so long and boring. In fact, much of predux made me feel that way with all the going back and forth and long journeys. But in this new version I felt completely soaked in interest the whole way through as you did away with some of the more lengthy walks and going back and forth. I'm so glad you picked up on this, it'll be a lot easier for new players to keep interested. Dialogue. The dialogue is absolutely magnificently written, it's so interesting hearing what everyone has to say, and your character development is SPOT ON. I love this new dialogue system and it's unlike anything else I've seen. It's fresh and new and original and I love it. While I do partly miss the animated cutscenes, this somehow works even better given that the rest of the game is also in first person. As I said before, bravo with your character development. Before, gray mother seemed like an old selfish witch. I wanted to take her rifle and leave her to the wolves in predux. But in redux, you actually had me feeling for her. And having Mackenzie offer to bring her supplies instead of being told, that was an amazing decision. It made it feel less fetch questy and showed that Mackenzie has a heart and is feeling toward this poor old woman who was attacked by the "bad men." By the end, when it's revealed that she suffers Alzheimer's and she says "I'm sorry, Mackenzie... I thought I was helping you..." and learning about her daughter and how she got confused and thought that's who you were looking for... that part had me in tears. I have a grandmother who suffers from the same disease and it really hit too close to home. But I loved it, it had me feeling for this character in a way that I can only feel for the likes of videogame characters like the main protagonists from the red dead series. And it wasn't just gray mother. I felt hate - actual hate - toward Hobbs, whom I chose to kill. I felt companionship from Jeremiah and a sense of mystery and wisdom from Methuselah. These characters felt like real people with real problems, and I only wanted to go the extra mile to help in any way I could. I even returned Jeremiah's rifle, even though there's absolutely no consequence to keeping it. I felt like he would need it more than me. At first Methuselah's presence in the gas station seemed pretty pointless, like a "just because" thing, but once I saw him the second time it became apparent that he's here to chronicle my journey, and his presence made more sense. Him sitting outside the Carter hydro telling you "this story is not yet complete" is a little videogamey and immersion breaking. While I appreciate what you're trying to do with that, I feel that part of his dialogue needs to be taken out and that the player should be left to make these discoveries on their next playthrough. Because come on, who's NOT going to play through redux a second, or even third time? The story writing. Just. YES. You gave Milton such a good backstory, with the prison bus crashing and the max security inmates escaping to wreck havok on the local town to loot in the middle of the blackout. That was amazing, classic storytelling that kept me so interested and wanting to see more. Same with the story of the old bear and the legendary spear! This new story writing is so lovingly crafted and original and I absolutely LOVED playing through the wintermute redux this time around. Predux was so bland I didn't even finish it. But man y'all did so good this time around. Keep that same storytelling up! Also wanted to use this opportunity to mention how much I appreciate the homage to my favorite movie, The Edge, with the "what one man can do" chapter. I thoroughly enjoyed this chapter, even if the bear killed me more times than I'd like to admit. It was fun and exhilarating, and I hope to see more sections like this in future episodes. And since I'm very excited to get off here and start my new survival sandbox, I'll leave this post with the ending. A CLIFF HANGER! WHYYYYY!? I NEED MORE!!! I NEED EPISODE 3 RIGHT NOW, DON'T DO THIS TO ME!!!!!! The ending is fantastic and had me on the edge of my seat! And then the cliff hanger, while some may not like that, I love it! I'm SO excited to see this story continue and hope to see episode 3 soon! Keep up the good work, hinterland, and thank you so much for this lovingly crafted adventure and story you have laid out for us. This game is a work of art and I cannot WAIT to see it continue to great things! I think it's safe to say that this game, has made my year. It's been a hell of a journey and I'm here with y'all, and with this amazing community, to see it through to the end! Much love, my friends - nay - my family, and I'll see you on the other side. Soon, we'll all have to choose how far we'll go to survive the long dark....
  13. Thank you! Didn't see that, I'm not too active on the forums these days
  14. So I noticed, upon starting the hunted challenge, that the skeeters ridge basement is now no longer accessible. How are we supposed to have any chance in this challenge mode without the basic supplies and distress pistol given to us and a safe place to get warmed and healed up? Given, it probably is POSSIBLE for veteran players. But very improbable given certain circumstances
  15. As I mentioned above, what's the alternative? Would you rather have a rushed pile of dung like episode 1 and 2 were (no offense, hinterland. But to be fair they really weren't near what was promised.) Or do you want them to get it right this time?