Jimmy

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About Jimmy

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  1. None. Hushed River Valley has a guaranteed bedroll spawn in one of the ice cave systems, so you don't need to make snow shelters if you can reliably navigate them.
  2. There's been a bunch of locations, mainly the updated Pleasant Valley region and the new Bleak Inlet region, which now have natural beds added to caves. These appear as piles of branches, and function to allow you to rest and recover fatigue in these locations without a bedroll. These include the Hilltop Cave near Signal Point and the Burned Ridge Cave near the Crash Site, with Bleak Inlet having these types of beds located at the Fallen Lighthouse, two caves in the Frozen Delta, and a cave near the Ravine exit.
  3. The limitations of the game regarding simulation of reality mean some things that would be logical don't translate well into gameplay. Who's to say descending down a steep slope is unrealistic, if you could lie down on your back and slide across the powdery top layer, cushioning your landing in a snowdrift below? Perhaps you might risk spraining an ankle with your landing, but that's the risk you take for using a shortcut.
  4. You end up losing your worry about cluttering the map with campfires pretty quickly on Interloper. When -10°C means you go from fully warm to hypothermia risk in a single hour, you drop a campfire wherever you need it. Personally, I think the new feats are a great addition, but I certainly wouldn't bother using any of them in place of Cold Fusion and Efficient Machine for Interloper. Compared to these two feats that are 'always on,' the others are simply too situational to worry about. Cold Fusion is essentially a free wool toque that never loses condition. Efficient Machine translates to 10% more calories per food item. Neither is worth trading, though whenever I'm slowly pushing into the teeth of a biting cold wind I wish I had Blizzard Walker as well.
  5. Great list @jeffpeng! I have a modest addition to your list of requested features. Add tinder to fuel fires When Fire Starting 3 is achieved, or with the Fire Master feat, tinder items currently serve no purpose. Instead, allow these items to be added to a fire to give +0.5°C and 2 minutes duration to a fire. This is both realistic and does not unduly serve to unbalance the game. With these values, 0.10kg of tinder plugs gives the same heat boost but half the duration boost of a 0.15kg stick, offering an interesting choice between shorter, hotter fires or longer, cooler fires.
  6. My general rule of thumb is to quarter bear and moose, but not wolves and deer. The big benefit for quartering (besides moving your meat somewhere more convenient) is gaining the gut and hide in one go. Given the time cost of harvesting big game gut and hide, quartering can be faster at lower Carcass Harvesting skill levels if you're gathering these resources. It takes two hours when quartering a moose to gain twelve gut and a hide with a knife at Carcass Harvesting level 2, against two and a half hours by harvesting the regular way. Oddly enough, both the improvised knife and improvised hatchet carry the same two hour time cost for quartering big game. Since these tools are even slower than a hunting knife, quartering with them is even more efficient to gain hide and guts from bear and moose carcasses. Especially in Interloper when minutes matter most, quartering these carcasses is the best option if you are planning to take everything.
  7. The good part about the feat system is that it tracks over all your games. So long as you complete the task in any of your Survival or Challenge games, you'll progress towards unlocking the feat. No need to grind, just play normally and they'll eventually unlock! For me, I plan to work on my Expert Trapper feat in my Interloper game when I retire to the Ravine. A snare line of thirty traps or so should unlock this pretty fast.
  8. You might be interested in reading the Wikipedia article about Professor Vilhjalmur Stefansson and his studies regarding the native diets of the Inuit people. His studies of their diet, which was comprised of nothing but meat and fish for 6 to 9 months per year, showed it is quite possible to enjoy good health and remain scurvy free eating nothing but animal products.
  9. Perseverance Mills is most likely candidate for new location to be added to the game come Episode 5, and given the name, it's likely to be a lumber mill.
  10. I agree with what @ManicManiac said. It's a piece of video game logic that wind can reduce a 12 hour fire to 9 minutes without returning resources, and part of the core strategy of fire maintenance in the game. However, note that you're not losing all the resources you've spent when this happens. The fire, despite having a lower duration, still gives the same warmth bonus to the surrounding area based on what you've added. Wind reducing fire duration is needed. This prevents the player simply dropping a big fire wherever they want without consequence. You're given the choice of balancing the warmth or duration of the fire you desire against the possibility of losing the resources you've spent in creating it. To give an example, in my recent Interloper game I shot a bear as I was travelling along Bear Creek in Coastal Highway. Suddenly I have nearly 40kg of meat that will be wasted in five days if I don't harvest it quickly. The weather was still, but I was on an exposed piece of open ground. To save matches, I used my torch and almost all of my gathered fuel to start a 2 hour fire and quartered the bear. This was a tactical choice based on my expectation that the weather wouldn't change for at least an hour or two. Typically weather patterns change at most every hour, usually every 2 or 3 hours. This was a success, giving me a pelt and gut, plus bags of meat. The weather remained calm, so I harvested a pair of 1kg bear steaks and set them to cook for an hour. During this hour, I prepared two more steaks, then went and gathered sticks, dropping my temperature to zero and risking hypothermia. I did this because I knew I'd want more firewood to keep the campfire lit, and instead of adding the sticks when I got back, I simply dropped them next to the fire. I continued to alternate between adding new steaks to the fire, warming up as I harvested the meat, and gathering sticks when my temperature was full again. Each time I finished cooking the meat, I'd only add enough fuel to the fire to complete the next set of steaks. About halfway through the cooking process, a blizzard lands. However, I now have a massive stockpile of sticks, and the fire is providing more than enough heat to keep me toasty warm, even though I'm completely exposed in the open. I simply continue cooking through the blizzard, adding one stick at a time whenever the duration of my fire goes down to one minute. I used a dropped cup of cold tea next to the fire as a method of speeding time between each stick so I didn't have to watch the duration slowly tick down. Because of my tactical choices and preparing myself beforehand while still seizing an opportunity, I was able to complete cooking the bear I'd shot despite spending half the time in a blizzard. My actions were rewarded by the game, and it became a memorable experience and a highlight of the current run. The Long Dark is about having interesting choices during play. In order to be a choice, there has to be pros and cons of each option. For camp fires, the way you prepare for wind and approach the problem of fire duration dictates the reward you earn from your choice.
  11. Correct! Let's keep the ball rolling: There's game aplenty in this hidden glade, overlooking a broken road.
  12. Mountain Town, the cave between the two rope climbs below the Picnic area. My entry: Bitter cold hides a secret in this place of silent waters.
  13. Jimmy

    Tropic location

    Credits roll, with soundtrack provided by Commander Chris Hadfield, first Canadian to walk in space and all-round living legend.
  14. Jimmy

    Forest fires.

    The normal Canadian wildfire seasons are from April to September, which peaks from June onwards. You can even see the annual fire weather risk on a handy interactive map on the Canadian Wildland Fire Information System. Note that even during the peak months, fire risk simply doesn't rise very high in the Vancouver region, which is our best approximation for Great Bear's fictional location. Mid-winter would be almost zero risk of wildfire.
  15. I know there's been a few areas patched with instakill walls to prevent out of bounds exploration. Some old screenshots of areas that are a work in progress were discovered thanks to such tricks. Not linking to it since the admins have asked not to reveal unfinished regions, but you can still find these if you look. As for me, I'm always leery of trying new routes. I'm very guilty of sticking to my known paths whenever I play, taking the same route across the maps to reach the points of interest. I have respect for those like @ManicManiac who challenge the game's boundaries, trying to get just that one bit of map revealed. It takes guts to risk ending a run thanks to a bad fall into an unclimbable crevice or an invisible killzone.