Mig_zvm Posted March 18, 2021 Share Posted March 18, 2021 Well, I got stuck while trying to shimmy down Timberwolf Mountain and of course the game auto saved since I sprained a limb while trying to free myself. Not a very interesting way to go out if you ask me. What is the benefit from auto saving on sprains? If we remove auto saving on sprains then at least we can quit and revert to our last save instead of being stuck forever. I wish auto saving on sprains would go away. Thank you 2 Link to comment Share on other sites More sharing options...
Stinky socks Posted March 18, 2021 Share Posted March 18, 2021 @RegentRelic, I think we get your point. No need for "word-scumming". What he means is sprains can be caused during getting stuck in geometry between stuff and it autosaves, which causes an unfortunate dead-end. 1 1 Link to comment Share on other sites More sharing options...
RegentRelic Posted March 18, 2021 Share Posted March 18, 2021 In real life if you get stuck somewhere with no help on the way you die. I do think they ought to find a solution or at least present that problem as a feature since no one likes dieing to bugs. 1 Link to comment Share on other sites More sharing options...
ManicManiac Posted March 18, 2021 Share Posted March 18, 2021 (edited) I think that the auto-save on sprains, struggles, falls, and so on; was a good call. I think it helps reinforce the idea that we need to be always paying close attention to what we are doing in this game, and that our choices (and mistakes) have real consequences. Edited March 18, 2021 by ManicManiac 2 1 Link to comment Share on other sites More sharing options...
LoneWolf5841 Posted March 19, 2021 Share Posted March 19, 2021 3 hours ago, Mig_zvm said: Well, I got stuck while trying to shimmy down Timberwolf Mountain and of course the game auto saved since I sprained a limb while trying to free myself. Not a very interesting way to go out if you ask me. What is the benefit from auto saving on sprains? If we remove auto saving on sprains then at least we can quit and revert to our last save instead of being stuck forever. I wish auto saving on sprains would go away. Thank you The long dark tries to punish you on your mistakes so it auto saves to prevent you from reverting back. Any injury will kick off an auto safe for that same exact reason to prevent reverting a save. Irl you can't do that and I believe the long dark tries to explain that as well as best it can. I highly doubt they remove that feature. Link to comment Share on other sites More sharing options...
Mig_zvm Posted March 19, 2021 Author Share Posted March 19, 2021 1 hour ago, ManicManiac said: I think that the auto-save on sprains, struggles, falls, and so on; was a good call. I think it helps reinforce the idea that we need to be always paying close attention to what we are doing in this game, and that our choices (and mistakes) have real consequences. That makes total sense, except what if there is no way to tell by looking at a ledge or "corner bit" if I will get stuck or not? I think the end result only deters us away from goating, which is immensely satisfying as well as rewarding. Not to mention that the entire sprain system on it's own seems so completely random and annoying. I am not saying to throw it out, but sheesh. 2 Link to comment Share on other sites More sharing options...
ManicManiac Posted March 19, 2021 Share Posted March 19, 2021 (edited) 1 hour ago, Mig_zvm said: the end result only deters us away from goating So did all the times I found "Instant Kill" spots while I was goating around in various places... but I just learned to be more careful. I've also had one particular run come to a tragic end by when I got stuck in the terrain... but again, I just learned to be more careful. I think the better solution is to inform Hinterland about where players can get stuck in the terrain... so they can fix that. (the problem there is not the auto-save function) I like the sprain system, and I like the auto-save system as they are now. With regard to those two mechanics, I don't think there is anything there for Hinterland to "fix." Edited March 19, 2021 by ManicManiac 2 Link to comment Share on other sites More sharing options...
Mig_zvm Posted March 19, 2021 Author Share Posted March 19, 2021 37 minutes ago, ManicManiac said: So did all the times I found "Instant Kill" spots while I was goating around in various places... but I just learned to be more careful. I've also had one particular run come to a tragic end by when I got stuck in the terrain... but again, I just learned to be more careful. I think the better solution is to inform Hinterland about where players can get stuck in the terrain... so they can fix that. (the problem there is not the auto-save function) I like the sprain system, and I like the auto-save system as they are now. With regard to those two mechanics, I don't think there is anything there for Hinterland to "fix." I guess. I know I was in a rush at the time and I know what I could have done differently. I just wish that I took a picture of this large slightly angled ledge that I got stuck on. It was a definite "Nooooooo" Moment. Link to comment Share on other sites More sharing options...
Old Hermit Posted March 19, 2021 Share Posted March 19, 2021 On my opinion, the autosave function is a good thing as it is now. BUT i understand your point. The mobility in this game looks unfinished sometimes: some small areas where u cant step over, while others u can absurdly freely walk over (huge logs on Log Sort, Costal Highway), or tiny ledges and slopes that are simply one-way movement. And the Sprains system itself seems too alien for my comprehension (i got lot more sprains being careful and using Crampons than doing not) 1 Link to comment Share on other sites More sharing options...
AdamvR Posted March 19, 2021 Share Posted March 19, 2021 8 hours ago, ManicManiac said: but again, I just learned to be more careful. I'm not sure I understand: How do you exactly do that? Have you stopped goating? If I understand the OP correctly, they got stuck in places where they were likely not meant to get stuck (i.e. terrain bug, not carelessness) In general I agree, that sprains, as all other injuries are meant to be "final", and that is why it autosaves. For terrain bugs: reporting them, and keeping a backup of saves is my understanding to apply the classic suggestion I believe I've heard somewhere nearby:"Must be prepared for anything" Link to comment Share on other sites More sharing options...
ManicManiac Posted March 19, 2021 Share Posted March 19, 2021 (edited) 8 hours ago, AdamvR said: I'm not sure I understand: How do you exactly do that? Have you stopped goating? I learned to be a bit more careful about where and how I do my goating. I didn't stop, I just have noted the places I got stuck/instantly killed and started avoiding them (as well as places that looked similar to the places I might be likely to get stuck). Edited March 19, 2021 by ManicManiac Link to comment Share on other sites More sharing options...
AdamvR Posted March 19, 2021 Share Posted March 19, 2021 Thanks for explanation @ManicManiac, that makes sense. It sounds to me though, that it needs the personal experience of the very places. Might be difficult to generalize for someone who had not spent so much time in GBI yet. Link to comment Share on other sites More sharing options...
manolitode Posted March 19, 2021 Share Posted March 19, 2021 It goes with saying but don't go goating up and down the mountainside with your best playthrough ever, exploring every inch of every cliff. Use a clean new voyager run for exploring, and you won't have to wipe so many tears. I talk from experience. Link to comment Share on other sites More sharing options...
ManicManiac Posted March 19, 2021 Share Posted March 19, 2021 (edited) @AdamvR That's why I recommend that folks report those trouble spots via the Support Portal. That way Hinterland can fix them, and then it won't be a problem in the future for folks who've not found them previously. Edited March 19, 2021 by ManicManiac 1 Link to comment Share on other sites More sharing options...
odizzido Posted March 19, 2021 Share Posted March 19, 2021 (edited) If we could just lift our legs a little this problem would go away. Reporting all the places you get jammed up or stuck in this game would be a full time job. Edited March 19, 2021 by odizzido 2 Link to comment Share on other sites More sharing options...
AdamvR Posted March 19, 2021 Share Posted March 19, 2021 3 minutes ago, odizzido said: If we could just lift our legs a little this problem would go away. Reporting all the places you get jammed up or stuck in this game would be a full time job. yes, probably a bit more leeway in what "obstacles" are meant as passable could solve much of the problematic places, without allowing "jumping". probably a tricky question on balancing, as if that is allowed, a lot of the "forbidden" places would need to be checked again, if they did not by accident become reachable. It is a huge universe... Link to comment Share on other sites More sharing options...
odizzido Posted March 19, 2021 Share Posted March 19, 2021 I would much rather be able to get outside of where I am supposed to be if I try to than have what we do now. Link to comment Share on other sites More sharing options...
AdamvR Posted March 19, 2021 Share Posted March 19, 2021 (edited) 3 minutes ago, odizzido said: I would much rather be able to get outside of where I am supposed to be if I try to than have what we do now. In my experience, that is not necessarily such a good idea... Edited March 19, 2021 by AdamvR Link to comment Share on other sites More sharing options...
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