MarrowStone Posted June 9, 2016 Share Posted June 9, 2016 Here are some suggestions for future voice outtakes. The specific goal with these is to make the characters more aware of what their seeing rather than only what they're feeling or finding. I know one script plays when morning arrives and when night arrives too. But that's all I seem to hear. 1. Searching for Survivors: When entering a newly discovered area with buildings: Shouting, "Hello? Anybody there!?" Asking, "Anybody home?" when entering a house. Discovering Bodies "Never thought this sight would get old, I wish it didn't have to..." (After finding more bodies than you can count on two hands) 2.Location specific scripts When on a cliff and facing a great view of the sunset or just a pretty view: "Wow, its... beautiful up here." Or just on certain cliffs/railroad bridges... "Id better watch my step..." 3. Interesting Locations IE: when the character finds the hydro dam, "well I'll be dammed, heh." Link to comment Share on other sites More sharing options...
Wastelander Posted June 10, 2016 Share Posted June 10, 2016 Oh god, yes, please! Link to comment Share on other sites More sharing options...
nicko Posted June 10, 2016 Share Posted June 10, 2016 Great ideas, I always loved the Duke Nukem voice overs, maybe HT can add more to their game in their own style voice overs of course? Link to comment Share on other sites More sharing options...
Tbone555 Posted June 11, 2016 Share Posted June 11, 2016 would LOVE this. i cant get enough of Will's voice as it is, i need MOAR! xD who voices Will, anyway? anyone know? Link to comment Share on other sites More sharing options...
June Posted June 11, 2016 Share Posted June 11, 2016 I think it´s the same voice actor that did Snake from Metal gear solid but not sure... Link to comment Share on other sites More sharing options...
Ohbal Posted June 11, 2016 Share Posted June 11, 2016 I absolutely support this idea. Same should happen when facing animals: bears and wolves: cursing, yelling, that kind of stuff. By the way, the guy is David Hayter, indeed the voice of Snake http://www.imdb.com/name/nm0371684/?ref_=tt_cl_t2 Link to comment Share on other sites More sharing options...
MarrowStone Posted June 11, 2016 Author Share Posted June 11, 2016 2 hours ago, Ohbal said: I absolutely support this idea. Same should happen when facing animals: bears and wolves: cursing, yelling, that kind of stuff. Actually, if you watch a early dev reveal video from early alpha you will see that will does say stuff when facing wolves. Thats sort-of how i got the idea. Link to comment Share on other sites More sharing options...
Patrick Carlson Posted June 11, 2016 Share Posted June 11, 2016 6 minutes ago, MarrowStone said: Actually, if you watch a early dev reveal video from early alpha you will see that will does say stuff when facing wolves. Thats sort-of how i got the idea. There are currently audio cues that trigger when facing wolves. Here's an example of one from our Screenshot Saturday videos: Link to comment Share on other sites More sharing options...
Tbone555 Posted June 11, 2016 Share Posted June 11, 2016 thanks for filling me in on Will's voice actor been wondering about that one. hinterland did such a good job picking out the voice actors for their characters. Hayter and Hale just match so perfectly to their characters' personalities Link to comment Share on other sites More sharing options...
Wastelander Posted June 12, 2016 Share Posted June 12, 2016 Some more suggestions: Wolf/bear in visual range "Better not mess with this guy." "Better keep my distance." Opening locker/trunk with crowbar "Well, guess the owners ain't coming back..." "Excuse me." Weather getting worse "Damn, the wind is picking up. Have to find some shelter." "It's getting cold out here. Gotta find someplace warm." Successfully killing an animal "Gotcha!" "Better you than me, buddy." Randomly while walking Whistling/humming a song Some bits of sing-song Link to comment Share on other sites More sharing options...
Felli Posted June 12, 2016 Share Posted June 12, 2016 I might be mistaken but I believe I read somewhere that WIll in story mode is voiced by Mark Meer, though I know Hayter is a voice in the game too. Not sure if they're actually using Meer's voice in the sandbox or Hayter's =/ (t really does sound like David Hayter in the Sandbox). Maybe Patrick can clarify If i'm just losing my mind or if I saw that somewhere? As for the idea of more vocal cues? Absolutely! the voices picked are absolutely brilliant. (I might also add I'm hugely biased as I've been a Jennifer Hale fan for well over a decade!) Link to comment Share on other sites More sharing options...
Ohbal Posted June 12, 2016 Share Posted June 12, 2016 18 hours ago, Patrick Carlson said: There are currently audio cues that trigger when facing wolves. Here's an example of one from our Screenshot Saturday videos: Yup, but I can only trigger those while brandishing a torche. Would be cool to have them triggered in different situations, in the way @Wastelander just suggested above. Link to comment Share on other sites More sharing options...
nicko Posted June 12, 2016 Share Posted June 12, 2016 4 hours ago, Wastelander said: Some more suggestions: Wolf/bear in visual range "Better not mess with this guy." "Better keep my distance." Opening locker/trunk with crowbar "Well, guess the owners ain't coming back..." "Excuse me." Weather getting worse "Damn, the wind is picking up. Have to find some shelter." "It's getting cold out here. Gotta find someplace warm." Successfully killing an animal "Gotcha!" "Better you than me, buddy." Randomly while walking Whistling/humming a song Some bits of sing-song These are great suggestions and maybe HT will add some? Link to comment Share on other sites More sharing options...
unti1x Posted June 12, 2016 Share Posted June 12, 2016 when found a passage to the end of the world: I haven't seen this Looks like dudes from The Matrix doing it wrong Link to comment Share on other sites More sharing options...
hauteecolerider Posted June 12, 2016 Share Posted June 12, 2016 when hearing circling crows: Lunch! Where? Uh oh, another dead hipster? Link to comment Share on other sites More sharing options...
EternityTide Posted June 12, 2016 Share Posted June 12, 2016 I just had "Come on, little fire" whilst lighting a fire. There are a few audio cues built in already Link to comment Share on other sites More sharing options...
Canadian Beaver Posted June 13, 2016 Share Posted June 13, 2016 I fully support this idea. Hell, I'd buy another copy of the game if it helped get this off of the ground! Link to comment Share on other sites More sharing options...
Scyzara Posted June 13, 2016 Share Posted June 13, 2016 +1 for @MarrowStone's and @Wastelander's suggestions! Link to comment Share on other sites More sharing options...
Zambudjo Posted June 13, 2016 Share Posted June 13, 2016 I would love the character to stop making a tons of noise when I am close to a dangerous situation. Last time I've been attacked by a wolf near the gas station and I was nearly killed. I wanted to find a schelter quickly without fighting another wolf so I crouch and moved carefully to the closest house. I was tense listening to every noise and my character starts to yawn... First it scared the hell out of me and second it kind of broke the moment. It was a life or death situation, you could imagine the character having an adrenalin rush and therefore not yawning because he didn't rest for the past 4 hours. Link to comment Share on other sites More sharing options...
boshmi Posted June 13, 2016 Share Posted June 13, 2016 I'm going really far out here; but how about lines for seasonal transitions, when it's implemented? Summer->Autumn - Ain't so warm anymore... - Winter isn't too far off - Best start preparing for winter Couple this with a transitional title which takes up much of the screen for maximum effect. Autumn->Winter - Ah, f*ck - Brrrr, I'd like to go back inside - F*ckin' freezing out here (assuming hinterland is coolio with swearing. I was never quite sure on this point, because most of the cursing in wolf fights is stuff like "Get away you mother-) Winter->Spring - Ahhhh - It really is pretty out here etc Thoughts anyone? Link to comment Share on other sites More sharing options...
TheBestOfUs Posted June 13, 2016 Share Posted June 13, 2016 That would add a bit more personality, but when would the seasons change? I don't think that is a feature yet, but it would be cool to see the amount of snow go down over time. Link to comment Share on other sites More sharing options...
MarrowStone Posted June 13, 2016 Author Share Posted June 13, 2016 In this video, at 2:20-ish, Will actually acknowledges a sneaky wolf. I'd like for that to come back. Link to comment Share on other sites More sharing options...
nicko Posted June 13, 2016 Share Posted June 13, 2016 wow how far has the game come since that video. Link to comment Share on other sites More sharing options...
boshmi Posted June 14, 2016 Share Posted June 14, 2016 23 hours ago, TheBestOfUs said: That would add a bit more personality, but when would the seasons change? I don't think that is a feature yet, but it would be cool to see the amount of snow go down over time. It's on the roadmap, for a full season sandbox rotation @12+ months, and I believe that they plan to introduce spring/winter rotations earlier than that. Link to comment Share on other sites More sharing options...
MarrowStone Posted June 15, 2016 Author Share Posted June 15, 2016 Thanks everyone for the discussion, these are all pretty good ideas and its nice to know others hope for this too. Like @Zambudjosaid, characters shouldnt talk/make noise under certain conditions and it should be not a 100 percent chance of saying things either. I was thinking if the area looks hostile, (wolves or npcs) there wouldnt be any voice overs above a whisper to self or something. But i especially think itd be nice to hear them searching for survivors every so often when entering new locations that are manmade and dont seem hostile. Link to comment Share on other sites More sharing options...
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