hauteecolerider

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About hauteecolerider

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  1. @TROY I like what you said about exhaustion. Good points, all. I don't mind being exhausted at the end of the day. It isn't that big an issue in Pilgrim. But now that I'm playing my Voyager character from pre-Tireless Menace update days, I'm kind of peeved at how quickly exhaustion sets in. On a related note, what bugs me even more is that topping up the thirst bar right before going to bed and sleeping for 8 or 10 hours makes me absolutely DEHYDRATED when I wake up. What's up with that?? Metabolically, your water needs go DOWN with sleep, not UP. However, it is worse now than it was before. This is so bad. I can live with the current fatigue mechanics. But the water needs is beyond ridiculous. I get that cold weather is dehydrating. That's to be expected. However the body uses less water for metabolic functions during rest than it does during activity. I'm sorry but this is something I really find highly unimmersive. Other than that, I am still enjoying the game, even with the increased degradation rates and the increased unpredictability of animal behavior and the other increased challenges such as finding them harder to hunt, etc.
  2. Of course, I hear these too. Wind. Creaking shutters and doors. Groaning metal in the Dam Growls, barks and howls by wolves. Owls at night near Trappers. The melting snow and boiling water. Sizzling meat being roasted. The zipper on the pack every time you go into inventory. And of course the lovely music that plays every now and then (and more often lately, I've noticed. Plus I can hear the difference between the male character and the female character. I'm not quite totally deaf, you know. With the right equipment, I hear enough to enjoy this game.
  3. That's how I dream, too. Ironically, even though I'm deaf since birth, my dreams have sound ...
  4. @EternityTide is right. It may be rare in Vail because of the climatic conditions there, but likely more common on Vancouver Island and definitely so here in my corner of the US.
  5. Okay, you're in Germany. Got it. I'm in the American Midwest, so I'm two time zones ahead of Vancouver. Berlin, on the other hand (I just picked the best known city in your country - you could be in Bremen, Hannover, Munich or someplace else for all I know) is seven hours ahead of me. So Vancouver should be nine hours behind Berlin. So at 8 pm in Berlin, Vancouver would be 11 am the same day, yes. On the 24 hour clock, that would be 2000 hours in Berlin, 1100 hours in Vancouver. I just verified this with the World Clock on my iPhone. So you have it correct.
  6. Or three cups of tea . . . As someone who worked overnight shifts for seven years, I can vouch for this. It works very well!
  7. I'm in the Midwest here. It gets fairly cold in the winter, yes. However, in early and late winter, when the temps are flirting with the freezing point, we do get the wet, heavy snow and we do get the snowy bases on the trees around here. Being on the eastern edge of the Great Plains, wind here is a given. Nearly always from the west, sometimes northwest. Nor-easters are pretty rare. Southerlies are always welcome as they bring thaws. Though not in January - that just gives us ice! As I see it, Vancouver Island (on which locale the game is based) is humid, gets wet, windy snowy weather, so the snowy tree bottoms would be realistic in that setting. Varying the trees as you suggest increases game resources and may make it unplayable on older machines. That's the case of games like Skyrim, where there's a fair bit of variation in the trees. I think the devs do a great job keeping the game resources limited but playing within those limitations as much as they do.
  8. I rather like the idea of nightmares as part of PTSD, which can be incorporated into the morale system. Of course, there are those (and I'm one of them) who are against getting these automatically. Your emotions and your moods should come from yourself, the player - after all, it is part of the game experience. But that said, I believe that PTSD type symptoms including nightmares would be an affliction triggered by some combination of fatigue, dehydration, and time lapsed since the last hostile encounter or close call. As someone who has nightmares quite often (I dream a lot, and a fair portion of them are nightmares), I would suggest nightmares that are an extension of the worst experience you have had so far in the game multiplied by a hundred times or more. Need an example? The first time you sleep after a wolf encounter, you dream of it again. Only you can't fight the darn creature off, or you think you have, only to have it (or a second one) come back and get you before you can recover, and so forth - a never-ending mauling, so to speak. The severity of these nightmares decrease with each 24 hour period, until three days later it barely bothers you and you get on with survival. Or how about running from a bear? Only you can't move from the spot you're in. It's like your feet are stuck in molasses. And that bear is always breathing down your back. Again, the severity of these nightmares decrease with each succeeding rest period until three days later you're fine. Only I think the bear is more terrifying than the wolf, so maybe five days of Bear nightmares (or would that be Nightbears?)? Or the first time you cross that wooden trestle in the Ravine and the first rest period (only the first one) you dream of falling forever. Or the first time you go out onto thin ice and nearly fall through. That night you dream that you did actually fall through, and that you are struggling to get out before hypothermia kills you. Except it doesn't. You just struggle forever . . . Again, that would be something that would affect you just once. And all of these would have distinct odds of happening. Like 70% chance of occurring the first time you rest, then 50% the second time, and so on . . . I'm not a programmer, but I know these don't use new resources. Just maybe new algorithms . . . And the risk of getting/being impacted by these nightmares would be minimized by keeping your condition bars maxed out - i.e. good health, no thirst, and no other afflictions. Fatigue is unavoidable because you only get these during rest periods, and you have to be tired/exhausted to rest.
  9. It's my understanding that the aurora is connected to the events forming the basis of Story Mode. Therefore it should not be toggle-able as it is essential to the game. That said, being able to alter specific gameplay elements is an excellent idea, and forms the basis for many popular mods for Oblivion and Skyrim. I think this is best left to modders after Story Mode is finalized and released, and only after the developers have given the go-ahead to modders.
  10. I don't know how well that works because I've noticed there's a group of wolves that kinda migrate around the map. However it seems like there's still particular lone wolves that stick to specific places so I'll see if this still works for those guys.
  11. For comparison, @bekkar, what time zone is the left clock set at? For me, Vancouver is about two hours behind.
  12. I do this too! Also, in my one Voyager play through, I developed a habit of incompletely harvesting carcasses when I kill them, especially wolves. It seems to me that the new wolves don't spawn in that area until the body is gone, and as an incompletely harvested carcass despawns slower than a fully harvested one, I've been using them to slow down the respawn rates. I just returned to my Voyager character for the first time since the v.348 update, so I don't know if that still holds true. Have to find and kill a wolf first . . .
  13. Not necessarily. Hypothermia makes you lethargic, so you would just quietly slip away into the Long Dark without becoming aware of it. Under normal conditions yes, we do wake up because we're cold. But in TLD, we're already cold, then add onto the top of this we're exhausted. So we fall into a deep sleep from which there is no waking . . .
  14. This. I would like to see skill levels go up faster following each hour of research, but you still have to use the skill to gain the benefit of reading the book. So I read The Frozen Angler. Should it make me an expert fisherman? No. But I should be able to go out and gain experience and skill more with each catch after wasting precious daylight reading the darn book. And no, I typically don't use the lanterns for reading or crafting after dark. Sorry, when it's dark, it's time to sleep.
  15. I enjoyed watching it, too. There were elements that were very realistic, and there were elements that made me go "Ah, come on!" Overall, though, suspension of belief was not difficult, and oh, yes, the cinematography was awesome. I also loved the silences that formed huge chunks of the dialogue. I think those scenes where Glass was alone were my favorite. You could see him struggling to just live, struggling to bear the pain and keep moving and get warm and fed. Those stretches were very close to what I experience in TLD. Half the guys in those years didn't!