hauteecolerider

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Everything posted by hauteecolerider

  1. I’m going to give you a little more detail. I too, am experiencing this very severe glitch that is showing up on the game menus and in the game itself. The cut scenes (credits) and the transitions are not affected. This started after I updated the game to v. 1.87 (after an absence of a few months). I run macOS Catalina 10.15.7 and this is the first time I have experienced such severe graphical issues. Yesterday it was the same whether I started the game from the application itself, or from within Steam. I followed the instructions pinned in the support channel for graphical issues, and after directing the game to start with OpenGL it ran fine. Today starting from the app (bypassing Steam) is still producing this issue, starting from within Steam does not. I prefer to start from the app itself, rather than going through Steam, but I am not sure how to run the comman on the app itself outside of Steam.
  2. I'm not sure about the werewolf aspect, but I would definitely call this one "atmospheric!"
  3. I'm with @Eames on this. When I play Oblivion or Skyrim, I keyboard almost exclusively through the inventory and crafting menus. It's just quicker and more efficient for me to do so. I have worn down the "Tab" and "Enter" markings on my desktop keyboard as much, if not more, than the WASD and Shift (for automove toggle) keys. It really saves having to switch between keyboard and mouse. In fact, I use the mouse only to interact with the game environment (turn/look, use/activate) and everything else is via keyboard. Interestingly, though I am left-handed, I use the mouse right-handed and keep all my vital keys under my left hand.
  4. Looks like a good place for a supply base ... Watch out for that hole in the fence! Moonrise near Train Loading Area in Mystery Lake. and my favorite so far: Whiteout.
  5. Tasmania? Sounds wonderful, I'm jealous! How's the traffic?
  6. As I recall the bear cave is downstream from the Campground.
  7. Metronidazole is used for Giardia and Coccidia. A couple of zoonotic diseases. Transmissible from pet to human and vice versa (I usually see the vice versa - ugh). You've been fortunate. I know of some vets who prescribe metronidazole as a prophylactic around dental cleanings, especially in older animals with potty mouths. It is also helpful in cats with inflammatory bowel syndrome (IBS).
  8. Oh, metronidazole isn't all that uncommon, especially if you have pets or farm animals. It is one of the most commonly prescribed drugs in the vet's pharmacy. I think I prescribed almost as much metronidazole as I did Clavamox (amoxicillin augmented with clavulanic acid). It works great for diarrhea due to bacterial imbalance or due to protozoan parasites. Which makes it totally appropriate in the case of food poisoning . . .
  9. I've been reading a lot about the nature preserves in the Italian peninsula (up north of you, I think?), so I'm not surprised to see such lovely shots of your area. My grandmother's family is from the bootheel of Italy, so in a way we're comrades! Eh, maybe not . . .
  10. Me. Typically 3-4 kg of meat (wolf or deer) per day keeps me going on Voyager.
  11. Nah, I wouldn't take it as a prophylactic. You'd just spend more time scavenging the Ravine for birch bark. I'd just eat bear and wolf meat occasionally or infrequently and drink the stuff when I need it . . .
  12. Personally I as of yet don't have a problem with the forever chance of developing parasitic infection with consumption of carnivorous meat. As long as I can collect birch bark and make tea from it as a remedy, I would continue harvesting meat from wolves and incorporating birch bark tea into my regular diet. IRL parasitism is a fact of life. I was shocked to learn that there is no medicine in the world that can completely eliminate parasites from our food sources, pets, or ourselves. What matters is that our parasite burden stays low enough not to cause problems for us. So a 2% chance of developing clinical parasitism (where signs develop and cause issues for us) is, as far as I am concerned, a "Shut up and deal with it" element.
  13. It takes more than boiling your food a couple of minutes to kill off all the bad stuff. Roasting over a hot fire is a good way, as long as you cook the meat all the way through. If you stop while it's still pink inside, no go. Searing the meat in a hot fire means you seal the juices inside, and that boils, too as you cook. Again, it takes more than a few minutes, but Hot and Fast is the way I like to grill my food . . .
  14. I vote for birch bark tea! That would totally add to the balance of the resources. I think having resources with multiple uses will force us to make choices regarding the best way to use them. Like using recycled wood to make snares versus burning them for fuel. Or using gut to repair clothing versus making fishing line. Having a second use for birch bark (especially when you have so many other choices for tinder) would really make it more useful for me.
  15. Thanks for the explanation, @Patrick Carlson! I won't be able to test it for a while yet, since I'm trying out the v.321 on Pilgrim mode at the time (with a new character). So no parasite infection risk. Bummer. However, as you present it, it makes sense in the context of the game. My comments are based on real life facts mainly for fellow forum members who may not quite grasp how parasitism works. I rather suspect the risk of contracting parasites from either carnivores or herbivores (deer and rabbit) would be equal. In fact, in the slaughterhouses, the majority of parasites that result in beef, pork and lamb condemnation come from humans (Taenia saginata) or dogs (Echinococcus granulosus)! So in reality, I would suspect we are actually at equal or greater risk of parasite infection from eating deer meat or rabbit meat than wolf or bear. But for the purposes of balancing the resources of the game, the devs' solution is fine. As for cumulative risk, certain parasites that can cause problems in humans do so because humans are not their natural hosts! One of the biggest causes of meat condemnation in beef slaughter houses is T. saginata. This is because the tapeworm, while completing their life cycle as normal in humans (eating, mating, multiplying in our guts), can't do the same thing in cattle. So they form cysts and wait to be ingested by their natural host so they can complete their purposeful life. This concept is true of sooooo many parasites. Just as beef cattle is considered one of many secondary hosts for T. saginata, so are we for certain roundworms (Toxocara canis or Toxocara cati) which cause toxocariasis in humans. When parasites encyst in their secondary hosts (the primary cause of meat condemnation), they can survive in dormant mode for many, many months, even years. So @cekivi, it does make sense that the risk of an affliction forming from these parasites become cumulative over time, because every time we eat meat, we ingest something else. Cooking doesn't always kill them all (one primary reason I don't eat my beef rare . . .). They'll sit there in your body, waiting, waiting waiting. Then when they reach critical mass, or your immune system is overloaded, bam! You have toxocariasis. Oh, and due to parasite resistance to many anti-parasitic drugs, yes, it would take multiple doses over time to treat them all. Typically most roundworms in dogs and cats are treated over a two week period (two doses a week apart) while some tapeworms may require four weekly doses. So the way the devs have set it up, yeah, it's a bit selective. But that's to give us a fighting chance for long-term survival. And I'm cool with the balance of things.
  16. IRL, animals do follow paths and such. And real hunters learn where animals tend to hang out, and where they tend to move when threatened. So as far as I am concerned, the way the animals are set up in this game is pretty satisfactory. The unpredictable spawn points from game to game is what makes starting a new game so much fun! Not every spawn point is going to produce a bear, and wolves aren't going to spawn at every single point (though it may seem that way!). I love learning their patrols and figuring out the best way to move around the map with minimal risk. That is part of the huge appeal of this game for me - well, this and NO ZOMBIES!!
  17. You are definitely not, good sir! @illanthropist comes to my mind as being most British. There are others, too, but I can't connect names to countries right now.
  18. @TheRealNFK Love the fishing hut! Lovely contrast of the bright green against the fog! I've got a few gems from Timberwolf Mountain: Home in the fog: Need some Inuit Snow Goggles! Stargazing from my Bear Bedroll:
  19. Google Captions? Heh. That is the most useless piece of technology I've ever seen. 80% of it is wrong. I know because I listen to the voices and they do not match the words. Also, the captions do not fit the context of the commentary. I don't think accents have anything to do with it. I suspect that voice recognition technology and the AI required to support it is still in the future. I may not understand your words, but I hear the tone. And when you laugh, I laugh too. It's contagious! Oh, and the repeated bear closeups made me hold my breath! Ever notice the slobber they leave on the screen when you are being mauled by them? And the lovely view of their teeth below those glowing eyes? Personally I hate that sequence - once was enough! I could smell the breath during that mauling. Yikes! But when it happens to someone else, it's funny . . .
  20. Very apt title for the first image! I admit I chuckled when I read the title!
  21. Yes, it was quite tough on Pilgrim! That said, I still got attacked twice; once by a wolf entering the Long Dark (I got too close to him, and he gave me his last bite), and once by Mr. Bear at the PV Farmstead when I shot him as he strolled by. Stupid me, I wasn't close to the house . . .