boshmi

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About boshmi

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  1. It's on the roadmap, for a full season sandbox rotation @12+ months, and I believe that they plan to introduce spring/winter rotations earlier than that.
  2. I'm going really far out here; but how about lines for seasonal transitions, when it's implemented? Summer->Autumn - Ain't so warm anymore... - Winter isn't too far off - Best start preparing for winter Couple this with a transitional title which takes up much of the screen for maximum effect. Autumn->Winter - Ah, f*ck - Brrrr, I'd like to go back inside - F*ckin' freezing out here (assuming hinterland is coolio with swearing. I was never quite sure on this point, because most of the cursing in wolf fights is stuff like "Get away you mother-) Winter->
  3. I agree 100% with muscle and fat suggestions, but sanity is something that could get a little shifty, and even if it was implemented, it would need to be REALLY long-term (talking 100+ days). People tend to assume that; exposed to traumatic experiences and prolonged isolation, you'd start hallucinating or going insane. This doesn't really happen realistically. Your character would gain a different outlook on life, nature, the world in general, but they wouldn't just start seeing things because they stumbled across a few corpses. That sort of thing would make someone disgusted, or perhaps uneas
  4. Wow, I forgot I opened this topic. Lots of good ideas from lots of people. Like I said in my starter post, when I seem to suggest a fully-nature map on thse forums, people oftimes point me in the direction of timberwolf mountain, to which I reply; "Yes, but I want MORE!" At least a larger nature map. I've started playing in PV a lot more recently, because it's the largest area currently. It also feels more wild than TWM if I'm honest. Despite the farms and radio tower, there's something about the sprawling farmland that makes the whole place feel more... untamed. There's still far too many bui
  5. Yes, it would require a lot of coding. Yes, it would get difficult, but I'll be damned if it wouldn't add a lot of new gameplay. Here's my pitch; With the new shelter building mechanic coming in the June update, I came across somewhat of a revelation; There are a LOT of buildings in TLD. So many, in fact, that with the exception of sometimes PV and TWM I don't really feel like I'm out in nature. Originally what I wanted was a new map with no buildings but, that would take up a lot of time and work, so why not just get rid of them as an option? Say, it's a mode or something. You spawn in
  6. All the benefits of a state capital, with all the benefits of a town in the middle of nowhere. I love it!
  7. A friend of mine who works in VMware (essentially the same as parallels) said that there was a way to plug in graphics card externally, or something like that. Despite taking ICT for four years through IGCSE and IB, I'm really garbage at this aren't I? I know, I do believe the strain is much greater than you'd think. Similarly, I've noticed the odd stutter mostly during snowfall, which is most likely because of the particles. My partner has an Xone and I'd get TLD on that; if IT WAS AVAILABLE IN AUSTRALIA *Wink wink nod nod nudge nudge devs*
  8. Kangas will wreck you up, if they want to, and if the effects of the event cause them to become mega-agressive like the wolves in TLD, they'll break your spine with one kick. Plus there's the snakes, creepy crawlies, and various other flora and fauna which'll just give you a crap time overall. That's not to say it wouldn't be fun! I could imagine stalker mode with hundreds of kangas jumping all over the place, in a murder-crazy marsupial fest XD Non-existent, I did a double-take the other day when I saw three cars at once on the main road! It's so tiny I don't even really need a car is
  9. 5.56% From Aussie-land? I didn't know I was part of such an exclusive club! I'm down with the five other people that live in Tasmania, right at the bottom of Australia, where the state capital (Hobart) has one block of city, and everything else is suburb. It is the quietest, nicest little place I've ever lived, as as someone who dosen't interact well with other people, it's paradise. I can walk out of my house, take a right, go straight for about 20m, and be on the side of Mount Wellington, right in the heart of nature. I've climbed it once or twice (and even saw a kangaroo on the sum
  10. THIS. I think maps ruin the game a bit for me, as part of my survival experience comes from being lost, cold and alone. It's ruined a bit if your character magically knows where they need to go at all times. Unfortunately, I can't delete the memory of where things are from my head, but if I could, I would, if only to add much replayability. Personally, I always play on voyageur, as I would like a challenge, but I don't like the wolf spam in stalker, because that just annihilates immersion, and makes the game feel more like there's an entire species hell-bent on murdering you and they're
  11. I never have anything open when running games, or any application for that matter, I make a point of only ever having one app running at a time unless it is necessary not to do so, in order to squeeze as much performance as possible out of the machine. Someone told me once that partitioning my hard disk and installing windows on one partition would split the processor and reduce performance on both partitions, I don't know if that's pseudo-computer science or not, but it had me worried for a while. Do you know anything about that? The graphics card is a Intel HD 5000 1024MB, I'm not sure w
  12. I run it in OSX as it is the native system, and generally seems to perform better for games that support it. I basically use Windows for smaller games like TIBT6 or Starwars Battlefront (The good one XD), and it actually runs Payday 2 alright as well, but like I said, generally better on mac. Age is Early-2014 The other thing with Unity 6 is that it may not actually support performance increases, over graphical enhancements, but one can hope. Nice to see you too! System specs below: Processor: 1.7 GHz Intel Core i7 Memory: 8GB 1600 MHz DDR3 I've also got a imac mad
  13. Actually, my game crashes when I enable the overlay, so it's always disabled. Thanks for the suggestion though!
  14. Don't get me wrong, I love the roadmap, and everything that will come with it, but just one thing was niggling at me when I read it. You see, as a filthy casual gamer (yes, lop my head off, members of the PC master race) I own simply a bootcamped MacBook air, which can run games on mid-to-low graphics depending on which game it is, of course. The Long Dark, before tireless menace, my machine got me about 30fps on low graphics, which I consider "good." After tireless menace, the framerate dropped, leaving me with about 25-20 fps, depending on location on activity, which I consider "playabl
  15. I didn't even know dysentrey and sepsis were afflictions in the game XD! As a general rule I never touch dirty water ingame, and due to the suspicious abundance of first-aid materials, I've never lacked the Hydrogen Peroxide to treat an infection. 100+ hours of gameplay, and many more of trawling through forums, and here I find something I haven't seen. It's disappointing that there can't be Bison for me, that would be the entire purpose of a tundra or wide-expanse map (think a larger pleasant valley without trees or farms), to see herds of large things thunder across them. I doubt