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Everything posted by EternityTide

  1. Food, water and other consumables freeze in subzero temperatures As it stands, the only things seemingly affected by the temperature is your warmth-meter and carcasses. A previously requested feature that I have yet to see incorporated into the game is frozen items. Water bottles particularly - it's unreasonable to find a 1 litre water bottle on a corpse that's been sitting in -20 degrees Celsius conditions for the past 5 days, and find its contents to still be liquid. Foods should also freeze and have a drastically reduced decay rate as a result, at the expense of more fuel required to tha
  2. Regarding the oddness of large objects in backpacks, have you thought that potentially large objects such as the rifle/prybar/bow/hatchet/etc are strapped onto the outside of the bag? That's how I have always viewed it. Regarding water, finding containers would be nice, but also craftable waterskins would be an interesting addition. But you should start each game with a plastic 0.5l bottle, just to make things easier - but then make this a fixed part of the inventory until it can be switched out with an alternative.
  3. If anything, corpses become useful landmarks to me in the game in its present state. Eventually they just blend into the background and I stop seeing them. I just walk straight past them. Once I've looted them, they are of no use to me, so a means of getting rid wouldn't be unwelcome. I also find that they tend to clutter the place up and make an otherwise orderly home rather messy (I find myself clearing out the pillows and old bedrolls in the trailers because I can't stand the mess). I frequently clear places out and reorder them so that the next time I return, I can grab what I need and
  4. Medical supplies are limited. If you go down with simultaneous parasites and food poisoning, you gonna die, because you don't have enough resources to treat that there (unless you hit the mother load in antibiotics). Alternatively, he could have been the victim of human violence. You can't tell, really. Given his position, I'd say he was killed by someone. As for burial... possibly, but I would rather see a gradual decay mechanic implemented for human corpses as well as deer. Deer corpses slowly dissolve into the snow over time, the only reason human corpses don't is because they carry highe
  5. Actually, I think I would second this idea. There is a degree of this already in place - fire chance decreases if you use inferior materials (newspaper or newspaper roll, although I feel there should be a -7% fire chance for newspaper rolls, because they don't burn easily due to their density, as well as the ash choking the flame) Tinder bundle would be your all-rounder, good for most applications with a reasonable fire chance in normal conditions. Cat tails would be great in still conditions and indoor fires, with +2% increased fire chance for igniting cedar wood and a +5% chance of lig
  6. Such is the risk you take when you communicate with any large group of people - the general rule of thumb is that you cannot EVER please everyone. It's impossible. The trick is to manage your community in such a way that your communication is as clear as possible to avoid confusion, and to make decisions that benefit the community majority. You will always have a minority who will complain and scream blue murder. The only thing you can control, really, is what information you give out, so if you keep that information to a high standard then you are doing fine. In the meantime, batten do
  7. [Ambles in nonchalantly] [looks around forum] [Notices firestorm] Christ on a bike...... [performs tactical retreat]
  8. I seriously doubt that a makeshift arrow from a fairly low draw weight bow would be able to penetrate a Wolf skull. For a bow of this poundage, the killing factor is blood loss. Very rarely would you get a shot that would destroy vital organs.
  9. I honestly think that the "one-shot-kill" mechanic needs to be done away with. Unless you hit something absolutely vital, there's no reason a wolf should go down in one shot. Therefore, I think the hitboxes need to be revamped, with lethal shots being the eyes, the heart and the base of the neck. If you hit anywhere else, a timer starts, with an RNG that calculates every ten seconds whether the blood clots or not. If the timer runs out before the blood clots, the wolf dies. Of course, the wolf will run away and be afraid of you if shot, but this gets rid of the "fmolwba" aspect. There sho
  10. I like the way this idea has fleshed out, so I would like to add to it. First of all, I would like to address this issue of "free meat on legs with a bad attitude" that wolves are now perceived. Lately I've been playing a lot of Don't Starve, and the behaviour of a certain creature springs to mind. The Varg, as it is called, is an aggressive, high HP wolf-like creature who can summon hounds (which are smaller and weaker, but still dangerous adversaries) by howling - without this ability, the Varg would be much easier to defeat. Therefore I suggest a tweak to the wolf behaviour. Lone
  11. I'd rather get a whole new PC. My CPU is coming up for 4 years old now, and it was the lower end of the market. The motherboard is second hand, my HDD is reasonably well managed, so I have still got a few hundred gigabytes left. A tower PC is rather bulky to transport, so I think I will invest in a gaming laptop.
  12. It's the GPU. I reckon some of the RAMDACs have shuffled off this mortal coil. It's only been about 5 months since I was fitting new RAM sticks (16GB), I gave her a good brush down and clean up. My room was very warm when it crashed, so perhaps the GPU overheated. I've been keeping my room at around 15° since as a precaution. No problems since (I think the GPU has damage control software built in that has helped mitigate damaged sections, unless the damage was not that serious). Anyhoo, I'm keeping a weather eye on my GPU in case it acts up again.
  13. I believe that this is a sign that I need to move on to a new PC: (Zoomed in to make the picture small enough to upload) Sadly, this might be the last days for my computer. It's picked itself back up since this incident, but the prognosis is not good.
  14. I'm inclined to agree with @rla1974, it is a good idea. For extended periods, improving Forging skill could both be acquired from books and crafting. @alone sniper don't assume that your playstyle is the same as everyone else. I'm also expecting more crafting in forging, so a forging skill would come in handy.
  15. Don't get me wrong, I much prefer fresh milk, but for cereal, baking and for adding to Tea, UHT cartoned milk is a decent stand in.
  16. I do believe this is the time to introduce people to the concept of UHT milk. At home, because I live 20 miles (32 km) from the nearest decent supermarket, I bulk buy crates of UHT milk in sealed cartons, to be used for the next 3 months. UHT milk can keep for six to nine months unrefrigerated, so it is well within the timeframe for TLD.
  17. Thanks, I just hope it is. The pumpkin was very mild tasting, and I used a regular pumpkin rather than a sweet pumpkin. Making it, it felt all the world like making a sweet quiche
  18. Been working in the kitchen lately, took some inspiration from last weekend's event: got a little darker than I liked (no pun intended), but I suspect it will taste good by tomorrow when it's cooled down.
  19. I suppose in areas where people reside, you would be more likely to encounter feral dogs than wolves. If the game partitioned maps into "civilisation" and "wilderness" areas, with actual wolves being found in wilderness regions (most of ML, PV, entirely TM and only the less built up areas of DP and CH), while feral dogs hang around the fishing village, coastal Townsite, Hibernia processing etc, it would make more sense. Wolves are generally more fearful of human residences, which is why you rarely see a wolf trotting down the street. Dogs, however, have no such fear, and once a dog
  20. Agreed. recipes have to be researched. what I find a shame with video games is that you can't craft what the game doesn't allow for. I know that sounds obvious, but in a real survival situation, I'd be looking to build fish traps and lures, caches, bigger containers, portable shelters, that kind of thing. Unfortunately, due to the fact that everything has to be hard coded into the game, it does tie your hands a little. What the devs have given us though is ample to work with, I just wish we had more crafting diversity.
  21. See my post on a similarly styled proposal.