Ohbal

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About Ohbal

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  1. As it has been mentioned, it's already possible to live a really long time if you know what you are doing. The problem with the time is, what to do with it other than the daily routine of collecting sticks, fishing / hunting rabits with stones (no resources needed for this one). and fire starting for water when the sun is shining. IMO, what TLD really needs in the long term is... long term projects that are actually fun to pursue. Right now the absolute best part of this game are the first cuople of days / weeks in which you are really struggling to get the basics. After that, for experienced players, survival is practically granted.
  2. Hinterland has stated fairly clearly that MP won't be part of TLD. However, they don't have anything against the community discussing concepts, that could be used for future games. This is what I have understand so far and I've been around for a while. This said... while I do not support the hostility in general, I do understand the annoyance that @EricTheGreat12 expresses, and I think its more based on the trend to build a new thread everytime. Why not pick any of the gazillion posts about adding multiplayer and keep the discussion centered in one point? Why do people feel the need to start over the same discussion? I'd say this topic would be much richer if people could read what has been said in the past first, and elaborate forward. Otherwise we are just stucked in the same 1-2-3 secuence everytime Of course, this is not an exclusive problem of this forums, is widespread about the net, but it certainly add to the annoyance factor.
  3. Loving this. Don't want to get too hyped, but if that doesn't look like seasons... it gets very close Anyway just finding efficiencies in the way you can produce new regions means great news. Thanks for the update!
  4. I kind of agree, the game loses a lot of flavour once you have expored everything and tried everything. Biggest challenge killer is not "knowing everthing" though, is the insane amount of resources available at all times. How would I try to regain that flavour? Well, currently the player has to worry mainly about food and water to survive long term. The two remaining "surival" elements (how to warm up, how to rest) depends on your playstyle. What if the player had to really worry about how to find food? What if food wasn't so abundant, especially in the long term? The way I'd like the game to progress overtime is reducing drastically the animal population overtime. We would have to move between regions looking for that lonely deer that's going to feed us for a couple of days... then keep moving. Hunting is way too granted in the game I think. I'm doing some tests now with the custom game, animal population and respawn times as low as the game allows, but at the moment I don't have the time to properly add days and get to 100+.
  5. My guess is that he is not too happy with how it was done. But that's part of the deal... You can't please everyone, all the time. My gaming computer exploded just before this update, which I've been waiting for years, was desployed... so I haven't been able to properly play it. Just loaded the game in the laptop to see how the options looked and while there is probably room for improvement (when there isn't?) It was definetely looking sweet.
  6. The "none" concept appears in way too many options... whatever effects it may have is not clear at all when setting up the games. My personal guess is that "none" just means that the current difficulty mode base-settings are used... but I wouldn't bet too high on it either
  7. Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! This was literally the only thing I was missing in TLD. Perfect game now. Just perfect. Thanks a million guys
  8. I've just cathed up with your story. Amazin run as always Master @Drifter Man Looking forward to see you back in action!
  9. Don't be that hursh on yourself. I may not be absolutely original but its a pretty good challenge. As I said, it isn't less fun to do just because someone tried it first. I'm still amazed by the record holders (which are pretty darn close). Thanks @ChillPlayer for digging them out! Edit: re-reading the whole thread is also a great learning experience. The progression in how to attack the route was really enlightening in terms of how to move across these regions. But looks like its also confusing to share your current "end time" with the current game mechanics
  10. And by doing so, earning the "Queen of the Mountain" tag It was an awesome challenge, and still is of course. It would be great to find the old thread for the newcomers to have some reference to beat. Edit: IIRC the original challenge implied getting back to the Lighthouse and firing another flare, right?
  11. Yeah I don't quite know what I did for that quote to appear that way... I guess cooking and posting are not compatible with each other FWIW, I've been playing for two years now, although I don't remember what was the build when I got the game. I was able to keep my player alive right until the last patch before release. Of course can't guarantee that the whole TLD playable area is free of bugs when it comes to things dissappearing, but at least in my 200+ hours, I don't recall losing sticks or coal due to de-spawing.
  12. I'm pretty sure everything you pick and drop will stay there forever. I have been making my coal stocks inside all game mines since I started playing. Everytime I go through them I grab all the coal, and drop it right before heading out, right at the door. I never had any loot pile dissapearing on me before. I also stock non-loading caves with sticks in case I ever need to use them as shelter in bad conditions.
  13. And everytime you finish a chapter, the first message that promts before the credits is a thanks to the backers. I think this was a really nice detail. Most of the people skip the boot up sequence anyway... right?
  14. I'm not as active in the forums as I've been in the past, but I just wanted to jump in and give, once again, thanks to @Raphael van Lierop and the whole of Hinterland Team for this amazing experience we have been so lucky to enjoy over the years... and will continue to do so. I'll completely subscribe @TROY post. You have nothing to apologize or feel sorry for. This is one of the best games I've ever played, and you made it with a very small team. Perfection is a goal that is never reached. Is good to look for it while being aware that you'll never quite get there. But that doesn't mean you need to feel sorry! Enjoy your holidays, we'll be waiting for you guys in this very same spot
  15. It wouldn't hurt to add Auroras to the stat screen. The same way as "blizzards"... that way we could know for sure if there is no aurora, or if we are just missing it