HyperLordBender

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  1. This is one of the more common requests I get for a mod. However doing it as a mod isnt that easy. The current system uses three prefab objects that are animated. A mod would need to find and disable them (not hard) then activate the Perlin noise aurora. I have done research into this system, and its interesting. Using Perlin noise would make the aurorae more realistic and actually random. This is the article I read about it: Aurora Borealis: A Breakdown. Give it a read. But it does get somewhat complicated
  2. No. That is an entirely different thing. Being able to properly break down the weapons is not the same as modifications. Weapon mods are ... alot to implement Caves and mines are realistic. They could have fallen there during earthquakes or dropped by people who died there. Prepper caches on interloper are always empty
  3. First, I want to say that this idea doesn't just give the player these weapons. The player has to do actual work to get them. One of the things I constantly mod into the game is the rifle and pistols. So why not make them there anyways? The idea with this is that all rifles and pistols spawn ruined in set locations. Each weapon will have a single usable part that the player must get from that weapon. Once the player gets all the parts, they can craft that weapon providing they have level 5 gunsmithing, which should also mean ammo crafting gets a new skill. This would be done at a new workstation, a weapon bench. The new bench would mostly be there to gate the eventual crafting even more. The bench should at least be at the hunters lodge. Possibly only there as I cant think of any other logical location for it. Ok, so what locations? They would need to be very remote, guarded by hostile wildlife or environmental hazards. For instance, the bottom of the Blackrock mine or in bear caves. The pistol would be easier to craft as it has less parts. Each one would give a single part. This could also allow the devs to make each weapon be taken apart to be properly cleaned, finally separating the cleaning from the durability of the weapons. One rifle would give one of: stock body barrel firing mechanism rear iron sight front iron sight One pistol would give one of: grip firing mechanism barrel sights In addition each of them will give some of the parts needed to actually put these together.
  4. Currently this achievement is owned by 1% of the player base. Its not a hard thing to do, its just not fun to play the game that long. I can get to 150-200 days before I get entirely bored and stop playing that save. Everything becomes mundane after 50 odd days and after 100 your likely to have everything and have likely done everything. Tales has made this less of an issue, which is nice. But its still not enough and I don't think having alot of new story bits is feasible for HL to do right now. So what are some other things HL could? They could make some maps inaccessible at the start of the game. In Interloper the game gets colder for 50 days. So why not use that as a base and make all rivers be unfrozen for the first couple of weeks while the game gets colder. A flowing river may not ever freeze over entirely either. Combing this with removing a rope and some other map changes, this would block off Blackrock and most of Ash Canyon. Some other changes would block off Bleak Inlet. This could also block off Forlorn Muskeg as an option to travel to other maps since you also need to cross water and I think all routes require this. So this change would prolong the game simply by making travel more difficult. Not saying this change would be easy though since the game doesn't have fluid mechanics yet (all flowing water is a set animation). Another possibility is to use predators to block off area's. Specifically bears. Wolves wouldn't be an issue for most players so 3 or more bears working as a pack would pretty much create a no go zone for most people. Then as the game proceeds these bears split off and go to other locations for food or whatever. Since HL already has a wildlife rework planned, this would go nicely with that. Another way would be simply using long duration actions to block them. Like making it possible to clear the avalanche in Milton but taking 30 days of work to do it. Yet another way is just locking doors and gates. Requiring the player to go find keys somewhere to get through the doors. And maybe even make it so if you pick up a key before you have a hint, the key gets added as an "unknown key". While you could still use it, you would just have to try them all and see if any fit. This would be something HL could easily do as all the mechanics already exist and are already in use. There is even a mod that adds randomly locked doors. So there are plenty of ways to prolong how long it takes until the game becomes boring. All of it is time consuming so it would take away from something else.
  5. That doesnt address it at all. I dont even know if that feat even works at all. Plus you cant just have all feats, so adding a feat for the issue doesnt solve anything
  6. Honestly modders may get annoyed by updates from time to time, but most of us wont want updates to stop. Official mod support is a very long ways away at this time due to various things like inaccessible code and inline methods. These things make the game work better for devs but make modding the game very hard. The most noticeable change came when HL switched from Mono to Il2Cpp, which hid the actual code in the game, making altering that code harder since we can no longer see it (this happened with the DLC). Oh, another thing for modding is you should have the game on Steam as other platforms tend not work work. This is not the fault of HL, rather the platforms themselves (usually their own implementation of DRM). If HL were to implement anything right now for us modders to use, if not outright modding support, it would be a fully featured mod settings API. The current one we have does pretty well, but lacks alot of options (doesn't allow dynamic options or loading of other options after game start). As for the separate of Wintermute and Sandbox, this has had no noticeable affect on modding, outside of no longer being able to mod Wintermute (Melon Loader would need to support it).
  7. Id like to see them mixed with normal wolves, and make packs actually interact (fight each other). Would make for some fun watching
  8. Bringing the Bear Spear to survival would finally give survival players a way to "win" bear struggles. Bringing the Scrap Metal Shard as well would give interloper players an easier first knife, something that they could find around any crash and on bodies near that crash. And the last tool I think would have a use in survival is the Bolt Cutters. They could be used to breakdown some things, open cans and if HL wants to, they could add some locked gates around the world. Then there are the side missions. While not all of them would actually work in survival, due to them requiring people, alot of them are there to either teach you about the game or enhance the lore of a region.
  9. The Aurora is said to have odd interactions withy animals. Humans are animals. So why not have some odd interactions after a while for the player? At the start of the game, the player should be unable to sleep anywhere near Aurora activated electronics, since they are so damn loud. Same for just out in the open. After a few months exposed to the Aurora, the player starts showing "Aurora Affliction", which has both pro's and con's. General Affects: During an Aurora: Parts of the players skin now glow, like everything else Pros: During an Aurora: The player now blends with wildlife. Both passive and hostile wildlife no longer reacts to the players presence (making hunting easy). Cons: During an Aurora: Artificial lights are now extremely bright and cause damage to the player Sleep is now entirely impossible, but also unneeded
  10. Remember that alot of the mass of a bear is made up of fat, bone and other things that arnt meat
  11. Its Canada, so a Crazy Carpet would be very common and extremely fun to use (unless you need to stop, which you cant with one). And since its light and made of hard plastic, it could be used to block wind around a fire
  12. Can we get some wind related improvements? For one, walking into wind shouldn't slow you down as much. Anything below 60 km/h without gusts should have almost zero effect and below 40 km/h absolutely no effect. Gusts are where the player should be slowed down, unless that makes the game feel like its stuttering. The player should also slowly become used to the strong winds, maybe as a hidden skill or badge (or both). This can also be where windproofness becomes more useful as it would reduce the effects of wind, rather than just the windchill
  13. Really, why revert this change? Now I have to go hunt another bear to get my warm coat and then two more for the second one...
  14. I think it would be a good idea to have the ability to spawn in the same way as you do in Wintermute in any difficulty for survival. That being (for those that have yet to play Wintermute) at night, during an Aurora, in Mountain Town, under the plane crash. The plane and surrounding area would be on fire, you would have that metal shard in your hand (yes, a tool in interloper, its not a good one and wont upset the balance at all). HL could also add other such spawn points with different results wherever there are plane crashes or helicopter crashes.
  15. Would be great to use two of them to scare them off. Oh and if you hit them, use that sound everyone knows...