Omnijack

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Everything posted by Omnijack

  1. Omnijack

    More guns

    I don't think we need any more 'modern' Firearms such as the .308 that you mentioned. however, I'd really like a Muzzleloader added in. My preference would be a double-barrel Flintlock shotgun. Melting car battery lead into shot or round slugs. Maybe something we find in a distant mountain cabin, old atic storage locker, or ranger-station museum. Failing thst, an old 18th century gunsmith Journal book, describing how to forge a Flintlock shotgun (or musket) could 'Unlock' a crafting pattern to manufacture it yourself. Likely a difficult and resource intense effort.
  2. I love the idea of late game 'Projects' and I'm always in favour of more crafting options. My suggestion for a project is - Create a distress beacon to broadcast a repeating message. To build this, you need cockpit radio equipment from Timberwolf mountain plane crash, and transport it to Forlorn muskeg radio tower. Learning to make it work could require gathering and reading 3 books (20 hours each) about electronic engineering and radio assembly. Perhaps specialised tools, or just loads of scrap metal (I.e. 100 pieces). For truly Herculean project size (I realise this is a bit out of scope, but it's Wish-list forum, so I'm dreaming big)..... Once you radio beacon is assembled at the tower, it needs a power supply to transmit with, so we're gonna build a steam generator. Using a makeshift generator scavenged from Carter lower dam, powered by coal burning and 50 litres potable water.... runs into 4 car batteries....to empower radio beacon. Fir those of us that want an ending : keep coal burning for (1-10 randomised) days until a rescue arrives. for no ending: your beacon transmits unto the unknown, you can take comfort in the idea that IF there's someone out there, you've done your best to contact them. (But no rescue ever arrives, you just have 'at least you tried' as an achievement).
  3. I would love the Muzzleloader DLC pack you suggested. Maybe we could find them in a forgotten attic, or hanging above the fireplace in an old hunting or mining cabin. i suggest using scrap lead + Forge to craft lead shot for muzzleloader. The game doesn't need any modern pistols or rifles.
  4. I like the idea of crafting sausage. The hand-cranked grinder should be portable, but weigh 10kg. I would love to add empty can + scrap metal + cooked sausage ----> craft a 'canned sausage' to preserve it a long time. It'd be great to harvest a whole bear or moose carcass, grind it up, and preserve it in cans and sausages. I love building up a 'home base' to launch expeditions from.
  5. I think MR. 0 is meaning: An option to dismantle all furniture in the house eg. 11 hours, 2350 Calories.... gain 31 reclaimed wood, 5 cloth. for when you want to destroy all furniture in one go.
  6. Well... that brings us back to end-game ideas. It has been discussed before of course. Some players do not want an ending (other than death or stop playing this sandbox). I would like an optional Rescue / Escape ending to be available when starting the Sandbox. I have a few ideas, but I'll save that for a discussion thread of what rescue options there could be.
  7. Regular sewing kit would do fine. Already it can be looted from medical cupboards.
  8. What if you could can some Venison or Bear meat using something like.... Empty Can + scrap metal + heavy hammer + work bench + Meat. perhaps scrap lead instead of scrap metal (it's soft enough to hammer into a lid shape). I'm not worried about lead poisoning in future years because I'm just trying to live a few more days in the snow.
  9. I'd love to be able to read skill books in 30-minute increments, not just 1 hour blocks. It'd help me sooo much with cooking.
  10. I like the idea of a badge for 'Win 100 wolf struggles' ......The benefit could be improved struggle effectiveness. I think that badges are the way to do buffs for improved fitness that AJB1978 was asking for, rather than inherent improvement over time.
  11. There are some tables and flat surfaces that I'd love to clear of the inbuilt trash. The kitchen in Grey Mother's house annoys me, because I want to display things in neat rows. If possible, can we get an option to craft wooden shelves from Cedar, Fir and reclaimed wood (perhaps scrap metal needed for improvised nails). I'd like to be able to personalise the building(s) I live in, and I think creating my own storage shelves would help with that. Maybe they are only 'green' for placement up against an interior wall.
  12. It'd be cool to have a rare loot chance on frozen bodies to pick up a partially completed charcoal map section. We can put it to better use the unfortunate survivor we loot it from.
  13. For a basic day counter, msybe we could use the survival knife to scratch hashmarks in the wood of a building or wall of a cave. I imagine it like an inmate in a prison movie.
  14. I think electronics are out of action, excepting during weird Aurora. having said that, it'd be cool if there was a large crafting project to 'retrofit' an electric oven into a stove with 4 burners. Time to get medieval. Maybe using a workbench, heavy hammer, collecting a metal pail from the environment, you craft a Firebox (10 hours?) that goes inside the oven (need toolkit to install), plus an obnoxious amount of scrap metal (like 12 pieces). Lead is malleable enough to hammer into the shapes you need (gotta decide if this car battery is gonna be bullets or part of a stove), and making an improvised smoke-chimney might need a dozen empty cans linked together (need can opener to remove the bottoms from them). The idea is... a lot of effort, a lot of resources, but when you're done.... stand back with hands on hips and think to yourself 'Good Job, Me' - this place is a bit more of a home.
  15. Meat stew would be great, I generally favour new crafting options. Maybe something as simple as mushroom soup? I find I have stacks of reishi lying around. Thermos Flask is definitely thematically appropriate. I don't know how much I'd use one, the warming up bonus is good, but at a cost of 0.50kg base and +0.75kg filled with 3x soup (or whatever). Perhaps if I was heading out somewhere like HRV I'd take a Thermos with me. Glow sticks could work well, the long duration compared to a flare is offset by not scaring wolves, not being able to start a fire. For most cave exploring 6 hours burn time is overkill, but it's a good duration for reading / crafting in the dark.
  16. Omnijack

    Wildlife

    I would wear those. Could you make a Cougar fur scarf? Something stylish to accompany my Rabbitskin hat. I'd like to see more crafting options for clothes, especially if a new animal is introduced. Maybe something that's more complex and composite, like a shirt that requires 12 Rabbit skins + 2 Wolf skins +6 pieces of cloth. Or, upgrading the 'worse' man-made clothing... such as T-shirt or Hoodie by sewing them together with wolf hide or rabbit skin(s).
  17. Maybe we could get Canadian Geese? seems like a long shot because bird behavior is so different from the animals we currently have.
  18. I think the tallow candle idea is great, I like how crafting works in TLD. This would be a good use of spare empty cans. I am, however, concerned this might make an easy source of portable fire, so perhaps shouldn't be able to start a fire (as the lantern cannot). In general, I'd like to see more crafting added to the game. If the empty can is permanently destroyed by making a candle, it'd be another finite resource. The wind should have a very high chance to blow out candles. On a semi-related idea.. can we disassemble a lantern to get the firestriker out of it, with condition equal to the lantern?
  19. I think he means a zippo style lighter, that burns oil. Its a problematic idea, because it introduces an easy, near-infinite indoor fire source. Matches are sooo valued because one day they'll run out, and all that'll be left is the magnifying glass. I would be happy to see a cigarette lighter added on Pilgrim-Voyager only, or possibly as a $2 DLC called "start with a lighter in your pocket".
  20. Hand crank sewing machine is a cool idea. If we're getting a gun locker, I'd suggest a hidden key for it with 5-6 possible spawn locations.
  21. Wait, why are you burning a coal fire through the night? I pretty much just use coal for forging.
  22. I don't feel we need NPCs in the survival sandbox. Story mode is a good place for voice-acted NPCs. Normally, I'm in favour of making things Optional, so as not to intrude upon other players... but in this case, I don't even think the option should be added. The Sandbox is about surviving yourself, not trading for items. if there was a "The Long Dark 2: Longer and Harder" sequal game, I think a trading post mechanic would be cool, but it's something that has to be in-built from the beginning.
  23. A craftable accessory for carrying fish sounds interesting, I immagine a wooden pole with multiple metal hooks on it, that allow you to carry fish over your shoulder. Alternatively, I like the idea of 'gutting' fish to reduce the carrying weight. I suspect fish are currently balanced the way Hinterland wants .... so that difficult and dangerous hunting IS better for gathering food. Having said that, I'd like to see a couple of new fish types.... A saltwater only oily fish (0.05l oil) and a freshwater only meaty fish (improved calorie density).
  24. I don't think we need new Strength or Cleanliness attributes, the current well fed mechanic is good for representing strength level. I might like to try something like a new feat: maintain 'well fed' for 100 days, unlock badge that says 'well fed bonus is +7.5kg'. I really don't think we'll see a 3rd person mode, and I don't think jumping is necessary to add to the game. The idea for a composite Longbow, and a second type of arrow is good, I would definitely enjoy more crafting options. A clothes drying rack is not really necessary... the few times I have wet clothes, I can just stand near a fire, and putting wet clothes on the ground near a fire will dry them out just fine. I actually really like the idea for $2 DLC for things like 'Whetstone loses 1% condition per use'. Obviously that'd make the game a lot easier, but sometimes that's the kind of mood I'm in. I like the idea of paywalling anything that makes the game easier so that it doesn't infringe upon people that enjoy the current challenge. Any kind of 'easy mode' DLC or option should disable progress towards achievements and badges.