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About Willbonney

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  1. Hmm, interesting. Maybe they stealth added a chance to miss fire with low condition rifles? Would make sense, low condition being comparative to one not well maintained. I'll keep an eye out.
  2. You're able to use a rifle all the way down to 0% condition, at which it "breaks" like all other tools in the game. It loses 1% condition every time it is fired, with or without ammo. You likely do not have any rounds or bullets in your inventory when you are trying to load/re-load the weapon. When in rifle aim mode after hitting the RMB, you hit the LMB to actually fire the round. If you did not have a round in the chamber, you hear a click denoting that the gun tried to fire a round, but none was in the chamber. Hit R then to load a round if you have one in your inventory. Doing so also brings up two numbers seperated by a colon, something like 10:5, 10 being the maximum number of rounds you're able to pre-load into the magazine (ammo hold chamber), and 5 being the extra number of rounds you have in your inventory. In other words, when you loot a gun, it's most often empty of bullets (I remember one run in which the gun I picked up had 5 rounds in it already, but was the only time I've seen that and it stands out as being strange). Most often you'll need to loot some bullets before the rifle becomes worth carrying.
  3. Heh, that article is a report of the study I linked above.
  4. To try to get back on topic however, I posted the following in another older post, might have some value here: viewtopic.php?f=59&t=4378
  5. One thought on this I had when writing some code earlier this morning was why not make some sort of "Diminishing Returns" system for starving. As in, at first when you start out you have a Body Fat counter. The more you starve the more the Body Fat counter diminishes. The lower the Body Fat counter, the faster your condition drops while starving. Alternatively, being well fed could replenish the Body Fat counter. Explanation: Body Fat counter starts at 10. Every 6 hours the player has the "starvation" condition, Body Fat reduces by 1. Condition loss during starvation is then increased by 10%. During this, if the player stays well fed, over 1500 calories for 12 hours, the Body Fat increases by 1 to a maximum of 10.
  6. Alternatively, sleeping too much could give chance to cause "bedsores" that would need to be treated with a bandage. If you fail to treat them soon enough, they get infected and would need disinfectant as well. This way you'd be sacrificing materials for hibernating.
  7. And hitting tab every time you want to feel how cold, hungry, tired, or thirsty you are is realistic? Personally I just feel these things, and don't have to stop what I'm doing and look within myself to figure it out.
  8. Not sure to be honest. It's just the one thing having been quite a bit an outdoorsman for so many years that has stood out in my mind as "being wrong." First with having wounded a wolf and having it run off, and seeing how much harder following that wounded wolf's path through the snow was in comparison to real life, it's a heck of a lot harder and that has nothing to do with my personal skill of tracking. Thus why I initially started the conversation, it's a part of the game that completely leaves the scope of reality in my mind. And as we've discussed it further, I believe I've been able to pinpoint that exact details of why it has such an effect. Is it important? No clue, it's not my game. But it's my feedback of something that just feels wrong to me when playing.
  9. You might then be interested in reading this study Scyzara: http://journals.plos.org/plosgenetics/a ... en.1004016
  10. I could see Tracking becoming a new skill added to the game. I would still have issue though with prints instead of tracks through the snow. It just feels wrong to me that the character as well as all animals magically float across the snow and do not leave easily identifiable tracks, no matter the depth. It feels as though there is no point to snow falling, as there is no accumulation of that snow and just disappears when it hits the ground. Maybe that's it for me, that the snow does not seem to accumulate or have depth no matter how much it snows.
  11. Website with different articles of accounts pertaining to dog-fox hybrids: http://www.macroevolution.net/dog-fox-h ... RGP-_nF-So Edited to add: And it wasn't I who posted the wikipedia, only referenced it to support my earlier post when it was attempted to be used as a reference against something I said. In fact, it supports my statement.
  12. Depended on the day and how good a mood your RDC had (Navy's version of drill sergeant). Many days we'd be forced to carry every piece of gear from our lockers we had that we weren't wearing in our big green duffle bag (called a seabag). And on the days we were forced to wear the peacoat or even the raincoat with liner, I often felt more exhausted than the days we were lugging them around in the seabag. Likely has to do with wearing the different articles of clothing seperated throughout your body, in comparison to carrying the weight where you are the strongest, on your back so the weight is mostly handled by your core strength, and not individual limbs.
  13. Read your own wiki article, specifically here: There are three schools of thought on the origin of the dog. Descendant of other canids that exist today Within the Canidae, three distinct phylogenetic groupings are apparent: The fox-like canids, which include species closely related to the red fox (Vulpes vulpes), and the arctic fox (Vulpes lagopus), and the fennec fox (Vulpes zerda or Fennecus zerda, disputed). The wolf-like canids, including dog, wolf, coyote, Ethiopian wolf or Simien jackal, and three other species of jackals (genus Canis), and the African hunting dog (genus Lycaon) and the dhole (genus Cuon). The South American canids, including fox-sized canids, such as the pampus fox, crab-eating fox, and small-eared dog (genus Pseudalopex, Lycalopex, Atelocynus) and the maned wolf (genus Chrysocyon) and bushdog (genus Speothos).
  14. Utilizing the shadow at Camp Office: The in game time was just after 1pm, with the sun and cabin entrance to my west and the lake to my east, and my character facing north. Seems to work well enough. Took about 30 minutes of in game time to watch the shadow and drop a couple cat tail heads to "draw the line." Hmm, image postings not working for some reason: http://steamcommunity.com/sharedfiles/f ... =413242981 and http://steamcommunity.com/sharedfiles/f ... =413243026
  15. Compass isn't needed. Several ways to figure out true north without one. Examples: http://www.wikihow.com/Find-True-North- ... -a-Compass Obviously I haven't tried the analog watch method in game, since there isn't one, but I'll give a go at the shadow method today, see if it works right in the game or not, and post my findings here.