c r o w

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Wolfbait

Wolfbait (1/4)

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  1. During a custom play though, a player may decide that they wish to increase the difficulty, or lower it at will - this seems like a no-brainer feature, but it doesn't seem to be present. I recommend this.
  2. I agree, that would be a very immersive and interesting mechanic to implement.
  3. I noticed that crows, when seen above bodies, not only do their spiral of carion consuming, but they do so perpetually. They do not go down to pick at the flesh, nor do they go away, or leave those they might annoy. (I have not tried shooting at them.) It may be difficult to animate in relation to the game's engine, but truthfully I have no idea. If they can be actual animals, that would be splendid.
  4. I agree with your other responses, and appreciate them. What I mean to imply is, that some humans will often not go about their days in the wilderness without attempting to comprehend it in some fashion---or rather, they get bored and do basic measurements of something (i.e., the colorado(?) man who lived in the wilderness for decades and measured snow fall). I say that, especially since the game lore is centred on a geomagnetic disaster, which causes an EMP-like effect in the globe---there is a scientific element to the game---and unless I am mistaken, one of the characters in Wintermute has a doctorate, which does set even more of an old-world feel, the tattered remnants of society. Science isn't limited to professors and sci-fi, science is simply a different approach to understanding the world---and does not need to be overstated---but, it is part of the tattered remains of society, and just as the old lantern is lit in the darkness of an old mine, science can do just the same (metaphorically.) The main implication was to provide more content, or "things to do or keep track of" in-game. More goals---more reasons for a sandbox player to continue playing one character, and not make seven, and finally get bored with the game, as good as The Long Dark is. I do think there should be a practical use---what that may be, I do not know.
  5. - Scientific research of air pressure, radiation, snow fall/precipitation via either hand/made or gathered devices, and their user learned from books. - Placeable/moveable furniture for those who live in one place, or (may use as a laboratory. I.e. Lighthouse, desolation point.) - Creating iceholes with either a drill or hatchet in ice. Ice fishing with tip-ups (ice fishing decides that are set out on a hole, and have a flag that "tips up" when a fish is caught on the line.) - More books, many bookish players exist - all in all, for this one, add generally more "useless" objects to the game that may have an actual hidden use.