odizzido

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Everything posted by odizzido

  1. As someone who does know an okay amount about guns when that person said revolvers don't jam they probably mean that cartridges cannot jam up like they do in belt/magazine fed weapons. Unless a revolver is pretty much falling apart/breaking it's going to fire if the ammo is good. edit----- Also if the ammo is no good you can simply rotate to the next cartridge anyways with a revolver. With a magazine fed pistol you would need to clear that round before you could attempt to fire again.
  2. sleeping on a floor, even a relatively warm one, is very cold. I've tried it. Of course I didn't have on a full set of winter clothes. If I had I would have felt fine I am sure, at least on the floor I was on. Honestly we should probably be getting a -warmth penalty even when using a bedroll in a cave. The bedroll will help, but that floor is going to still be extremely cold. Only the magic houses should get a bonus. Not that it matters there anyways since they're magically warm anyways.
  3. Roof dogs. Working as intended. I heard they're getting spider web glands next patch so they can slowly and silently lower themselves down on you when you try to pry open the gas station door in milton.
  4. I usually just have it in hand if I have one. On occasion a dog will be around a corner and you need it very quickly. Of course I am pretty sure you can avoid those situations 100% of the time if you want.
  5. Man that dehydration. On some settings you can drink as much as the game will allow, go to sleep, and wake up with damage from dehydration. What the heck is that about?
  6. I know you don't think the character is pathetic, we simply don't agree. You feel that we should just play the game how it is, and I dislike when basic human functions are beyond our character's ability. Like sleeping. Or turning your head. Or stepping over a stick. I will forever think of the upper class twit of the year who refused when they got to the match boxes when I play TLD. That's us.
  7. There are times when the weather is too terrible to move and there is no bed in the place you're around. I've had it. However my bigger thing about not being able to sleep anywhere is let's say you need to climb a rope to get out of a place but you are 100% tired and your bed roll was ruined. It's game over. Your character will refuse to even try. I don't mind dying, infact I like it most of the time, but to die because your character is so pathetic makes me sad.
  8. I usually don't have large stockpiles of stuff....I stop harvesting gut/pelts when I no longer need them and I don't make line/hook unless I need them immediately. I don't really collect cloth either, I usually only have maybe three or four on me. The only things I tend to stock up on in any significant quantity are wood and water inside. The water I always leave on the floor but the sticks I will put in a container if it's near the stove. If there isn't a container right there I leave it on the floor. Outside I just keep my meat piles in the snow. I have never felt like I wanted to make a rock cache.
  9. Oh okay. That's handy to know. Thanks for sharing
  10. Wouldn't that drain your health while it was active? Maybe I will test it next time I start a game.
  11. Dysentery is not an issue because you need a fire to melt snow.....at which point you can just boil the water anyways and be safe. If we could drink water without needing a fire, like eating snow, collecting it from the few running water sources around, or from fishing holes, I could see drinking unsafe water be something that people would be at least possibly tempted to do. As long as the conditions for getting water to drink are the same for making safe water people are never going to drink unsafe water. Also getting sick needs to be rare otherwise people will never do it because chances are it will be a mistake. It needs to be good enough to risk it.
  12. Ah I never place anything. I just "drop all" from the inventory and everything piles up on top of everything else. I generally have a pile for wood, a pile for water, and a pile for canned food. Outside I pile meat sorted by cook days. Cook day 1 will have whatever meat mixed in there, and when a week or two later I have another cook day I will pile it all in another pile. I guess yes I don't know the condition of everything, but it's generally all close enough that it never seems to matter for me. Pelts I spread around a bit so I can see the % on them though, if I am trying to make anything at least. Otherwise it's all in one blob all stacked up in one spot. I never eat canned food below 75% condition since I play without health regen while sleeping. Food poisoning is incredibly deadly for me.
  13. Hinterland does generally pretty well with levels I feel. I haven't checked out the new region yet but I am sure I will enjoy it when I do.
  14. It's when you press whatever the aim button is for you. Mine is space but I don't think that's the default. I don't think they care if you're holding a gun, even if it's pointed directly at them, it's only when you press that aim key that they react. At least from what I recall. And it can change at any moment too if you have forced updates.
  15. I have limited experience with timber wolves but all of the weapons seemed good to me. Accuracy and speed are your best weapons. I would suggest practicing quick shots and without using the aim button because of the, frankly, absurd AI dodge which only happens if you "aim". Actually, if you enjoy games like UT2004 then that would be really effective training. I bet with a few weeks of solid UT2004 you could mow those wolves over no problem. Actually I do have one suggestion. Bring multiple weapons. I think the DPS on the pistol is probably the highest, but the reload takes a while. Start off with the pistol, take all six shots as quickly as you can, then switch to the rifle or bow.
  16. I don't understand why storage is something that comes up. To me I see the ground as an unlimited but RSI inducing storage box. boxes are simply there to reduce tedium and pain for people? Why not have more available? I don't think they actually help you to survive unless I am missing something?
  17. Just going to leave that there about rabbits.
  18. If wolves actually had to path to the meat it would completely solve those issues......and replace it with self hunting meat.....
  19. I honestly don't understand why they haven't done this already. The calorie numbers are so off.
  20. It sounds reasonable initially, and it would make the stone caches have a reason to exist. I could see them doing it in two ways though... 1) The dogs don't actually come and your stuff just vanishes which is easier to program but also makes it more annoying to players 2) Make it so the dogs have to actually go to the meat. This removes the annoying things but also makes it so your meat hunts itself. Meat does "go bad" more slowly outside, though how it goes bad at all in -15 is a mystery. Of course that could change at any time so it's best to test by keeping one inside to compare with
  21. I do seem to recall survivor man saying he wakes up when he gets too cold, for what that's worth. I think though that gameplay wise this might be a good idea because without waking up when freezing you make the optimal choice to sleep in one hour increments. This is tedious but obviously the best choice for staying alive.
  22. I think it's okay for them to make the game how they want to....it is their project. Of course there are other games such as xenonauts 2 where it is much more community focused. The people making that game will talk to us regular people and things get looked and and implemented and changed, removed if they don't work, etc. I do think it's going to be a better game because of that too so really it is a shame that hinterland mostly doesn't seem to read or care what we think. At least relative to the other project I purchased early to fund.
  23. Yes custom helps, but I wish we had more control over custom games. For people who want the challenge to move more towards supply management and the weather instead of having the wolf thunderdome there isn't much on offer I feel.
  24. I think starting down the nutrition road isn't somewhere the devs want to go. That being said, I think having a better starvation/fat system would be of benefit. Right now it's too simple and I don't think it works well. Having everything linked to health means that food and health are largely the same thing which enables people to eat almost nothing every day and simply regen their "food" back at night. Or regenerate their cold back, or whatever it happens to be. It also means you could, in theory, burn yourself to 1% inside, step outside, and freeze to death in ten seconds after standing in a fire. It's obvious that having health be everything gives a poor representation to what is happening. Of course on the plus side, it's super low effort to make everything health so maybe it's not worth it to them to put the effort into having things make more sense. It might end up being a job for the modding community, assuming they open the game up to that.