one_shurbbery

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  1. I agree somewhat. I might also add that I think the rabbit skin hat should also have a higher warmth rating.
  2. A sled or travois has been something requested a thousand times before, it’s just something I’m not for. With the new technical pack, the moose hide satchel, and maintaining the well fed buff, you can carry up to 99lbs of gear, which I feel is plenty of equipment for traveling region to region. Adding a sled or anything else to increase carry weight beyond what’s already in game would take away from the need for weight management. It’d even be difficult to travel with as it would slow you down and you can’t have it equipped while climbing ropes or whatever. Also unless it’s a equip-able accessory, it would probably get stuck on terrain. So it’s be something you could only travel short distances with before it becomes impractical, at that point you might as well have carried everything in your pack. We already have rock caches. Just store extra loot in a cache or somewhere like a locker or something in different regions.
  3. Rock tripe (Umbillicaria) is edible and has been used throughout history as a famine food when boiled.
  4. Something I've been hoping for is for cattail heads to be used in crafting, mainly as added insulation. Maybe the down could be used to modify socks to increase there warmth rating. Cattail down could be something required for the bearskin bedroll, instead of cloth.
  5. That's actually a very good idea
  6. I agree. I also would like to see the rifle be a more effective long range weapon. Right now range increases with skill level, which I also disagree with somewhat, I think more realistically rifle stability should be affected instead. However, I understand this is most likely the case as it seems the bullet travels based on the center of the screen. I'd also like to see some basic bullet physics to compensate for this longer range, nothing as extreme as say Arma 3, but something like trajectory being affected by wind. I doubt bullet drop would become a serious factor due to the size of the current maps, but it could be considered. A bayonet, although very unlikely to find, could be an interesting item. I don't like the idea of it being capable of defending against bears, but rather something to jab at a oncoming wolf. Problem is bayonets aren't something that'd be carried by Canadian Rangers (at least to my knowledge) and have generally gone out of favor in modern military usage anyway. Also with bayonets, they don't necessarily have to have a sharp blade just a strong sharp point, hence why some bayonet variants for the Lee Enfield (that I'll show below) are simply a sharp spike.
  7. Reminds me of this video My only concern about cougars are them becoming game ruiners or just reskins of wolves. If they just came out of nowhere and attacked the player, it'd piss of alot of people lol. Hence why I think they should give some audible warning (a hiss or a scream) and attack based on line of sight. They would also have a morale system similar to timberwolves. Imagine going through an area like ash canyon at night and you hear this blood-curling scream, then frantically look all around and then finally see just a pair of glowing eyes coming towards you. It then tries to circle you so it can attack from behind, you have to stand your ground and keep your eyes locked on it to prevent the attack. Marine flares would also be useful. I remember seeing on Alone, during one of the the seasons that take place on Vancouver Island if I'm not mistaken, one of the contestants had sewn "eyes" onto the back of his hat in a effort to prevent cougars from ambushing him. Maybe if cougars are added into the game there could be a special wool toque with eyes sewn onto the back that decreases cougar morale.
  8. I love the idea of timberwolves moving to different maps over time, presumably in search of prey (aka you).
  9. Could be something to cool to find in a ranger station on maybe a new map or something. Basically I imagine it being a tougher version of the existing knife, that doesn't lose condition as fast. Maybe a bayonet for the Enfield, although I find it unlikely that Canadian Rangers would carry one. It'd function like a spear would and be useful for only wolves or timberwolves, especially if you've run out of ammunition.
  10. I think this is a fundamentally good idea, would help especially with the lack of bandages in the long game. Bandages used for sprains should be fine to reuse after maybe an hour. For and after bleeds though is a different story. Dirty bandages though shouldn't be useable in my opinion, you should have to boil them in potable water first before they could be used, granted with condition lost,. Plus considering all or at least most bleeding injuries in game come with infection risk anyway, a dirty bandage should just cause immediate infection.
  11. Great idea, I like reading conspiracy theories so this would be something right up my alley. I assume you're referencing HAARP (High-frequency Active Auroral Research Program) based in Alaska. It's a popular target for conspiracy theorists who claim the US is trying to weaponize weather. Notably it created the first artificially produced aurora back in 2005. It should also be noted the weather weaponization has been something done by the US military before, notably during Operation Popeye where cloud seeding was used to flood the Ho Chi Minh trail. The military ended HAARP back in 2014 and since 2015 the array has been under ownership of the University of Alaska Fairbanks. Admittedly the HAARP array does look kinda creepy, imagine coming across it in game as a map. That'd be a very fascinating angle for the game to take, the auroras being results of a failed military experiment. Perhaps some Canadian military offshoot of HAARP. It'd add very bleak commentary on man's tampering with nature and the recklessness of the military-industrial complex. https://en.wikipedia.org/wiki/High-frequency_Active_Auroral_Research_Program https://www.livescience.com/124-artificial-neon-sky-show-created.html
  12. Hallucinations were an idea I’m sort of open to, regarding the topic of added mental health effects. However I don’t want to see a sanity meter in the game. To me it’s a mechanic I think would detract from my immersion, but I digress. I’d be down for something like auditory hallucinations or simulated tunnel vision for long term starvation, dehydration, or cabin fever. Subtle things like the survivor breathing heavier from anxiety or the growling of the survivor’s stomach sounding more like the growling of wolves. Tunnel vision where the peripheral vision on screen becomes more blurred overtime. Motion blur could simulate visual hallucinations. All these things will be unannounced and be just little cues to the mental health of the survivor. I definitely don’t want a sanity system like in green hell where shit gets ratcheted up to 11.
  13. @Mroz4k Thanks for commenting, sorry for such an exhaustive list. In all honesty I actually appreciate the bluntness. You made alot of great points so I'll do my best respond to some of them for the sake of furthering discussion. 1) To clarify, I was thinking that maybe being at starving for 24 hours or ravenous for 30 hours would work before starvation risk sets in. I must've missed typing that in the original post. I further go into some of my thinking in a prior response. What I'd really like to see is the system working off the average calories consumed and average calories expended stats, as the starvation risk bar should increase faster the more calories you are expending. 2) I think the nutrition system would be good, maybe it could be saved for a sequel. Originally, I had the idea of benefits of different foods if balanced in diet. Balancing fat would increase warmth rating, but too must could cause you too fatigue slightly faster. Protein would increase stamina and carry weight, too much causing protein poisoning affliction. I later settled on just expanding that to the existing well fed buff, because I felt that it'd be too difficult to implement. I also don't want to see the caloric values changed. The nutrition system I propose I think would serve best as a jumping off point if the game wishes to expand on it. Vitamins could be implemented with afflictions like scurvy, giving teas more usefulness in diet. 4) Have it so mitts come off automatically or manually when selecting weapons in the settings. That way if play want the tedium of having to remove mitts manually first they can have that, if not no big deal. Personally I think it could an interesting mechanic. Maybe add a special pair of military issue mittens that have trigger fingers to negate the issue entirely. 5) I understand your concern. To clarify it'd work by collecting fire embers and be used to possibly start a single fire. It could be a skill unlocked at a higher fire-starting level, maybe 2 or 4. I definitely think more fire-starting options would be good. Maybe harvestable flint found throughout the game world that can throw sparks with the back of a knife or a bow drill fire could be added. 6) I really love your ideas for bandoliers for rifle ammunition or an arm guard for bows. A quiver could be something crafted to also make notching arrows faster. As far as animals are concerned, I know mountain goats live on the coast of British Columbia and their wool has been used by the Coast Salish peoples for weaving. I think they'd make a great option for a map-specific animal (maybe good for Timberwolf Mountain or Ash canyon). Cougars are something I know alot of people want added. Vancouver Island has the highest concentration of cougar in North America. Again I'd like to see them been map specific animals. One of my ideas for cougars was for them to be nocturnal and them to stalk the player when out of line of sight in a way similar to the librarians in the Metro games. You'd have to stand your ground and keep them in sight to avoid attack. Cougars could operate off a morale meter similar to the way timberwolves work. They'd work good in places like Ash Canyon in my opinion. 9) Great points. I mainly meant falls sustained from "mountain-goating," or trying to descend from areas without using ropes. Is somewhat disagree with broken limbs happening from prolonged sprains, I think they should be rare occurances, but I like the consideration. 10) I personally think it'd be a nice touch, but I understand the concern for resources being used for admittedly such a minor thing. It could be something for a sequel. 11) This, hence why it was so low on the list. Despite it being my dream DLC for the game, I agree it'd probably work better as a complete prequel to the Long Dark. Maybe have it tie in with a story mode, where you could play as one of Jeremiah's ancestors. Again thanks for the feedback.
  14. Using them as auditory navigation aids during blizzards is cool. I definitely like the idea if recycled cans are used to make them.
  15. I like where your coming from, however I think it’d make the game way too tedious. Despite me usually wanting realism, the way all the clothes just magically fit is just one of the things I chock up to it just being a game. Plus I’d hate it if after searching everywhere for a pair of mukluks only to find a pair too small lol. Also great title.