bighara

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About bighara

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  1. I just started Wintermute for the first time since the Redux. I've alway just played sandbox. I've just finished the bear and Jeremiah got the radio running. M comment is that the frying sounds of the radio after it gives out seems excessive. I mostly just makes it harder to hear J talking. Perhaps have it stop crackling a bit sooner?
  2. I had thought this was going to be a new area in a later episode and/or map region. Possibly past broken RR?
  3. I've hit two deer in my current new Stalker game with the rifle. There's a blood trail, but they don't seem to loop around any more. One of them was shot over a day ago in-game and my journal does not show an increase in deer kills. At first I thought a wolf might have stole my kill, but there is no sign of a carcass. The second one is recent enough that it might still be wounded, but it has disappeared. Both shot near the bear cave by Trapper's.
  4. Is it out? I opened steam TLD a few minutes ago but no update appeared.
  5. O jeez! I have the Muskeg forge isn't gone. I'm based in ML on my Stalker run (approaching Day 200). I would hate to have to trek all the way through FM, and have to negotiate BR to forge stuff. I have plenty of arrowheads and non-improvised tools for now, but someday I'll want a spear! (hint hint!)
  6. They are definitely more vocal. It's a plus in that it's easier to triangulate on their direction, and it adds to the atmosphere a bit, but it makes it sound like there are dozens out there sometimes.
  7. Anyone else not see the rabbitskin cap on your character's inventory/status image after you equip it? It's in the inventory and I get the warmth bonus, but no graphic of it on "Astrid's" head.
  8. Yeah, I'm not worried about things like water or sticks. I have a LOT of food on ice outside the hut, but I also have spare clothing, two rifles, a bunch of saplings, feathers, arrowheads, and who knows how many pelts and cured guts. Is Carter Hydro considered its own region? I've always thought of it as part of ML.
  9. Would the possible deletions happen ANYWHERE in ML? What about things in containers vs sitting on the floor, etc.? Is there any way to know? I have 2.83 metric craptons of stuff stored at Trapper's. Would dropping it all in the transitional cave to Milton be considered outside of ML?
  10. It's a silly dream, but I would love for there to be a way to fill all the clothing slots with craftable, pelt items. I have no idea what fur socks, long johns, or sweaters would look like, but it would be cool to shed all manufactured items and have just crafted items.
  11. I kinda miss Fluffy too (in a masochistic sort of way). What about randomly spawning in the Dam's "front yard" instead? (in the fence)
  12. I understand about the saplings not respawning. It's an ongoing winter. No spring, no new growth. Not terribly realistic, but fits the game's theme. I love the idea of leather and hide being interchangeable.
  13. Thanks for the info. I realize it's a very minor thing. But in a long survival run, storage, and even the aesthetics of how things are put up, can be it's own "mini-game." (Also the locker at TH is full of pelts and cured guts )