shade_grey

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Everything posted by shade_grey

  1. Patrolling around your base... But don't try to hug the bear, it's bad for your health.
  2. I'm all for this. Rust on metal cans, damaged labels, mould and discolouration on meat. Just like with clothing, you can tell its condition with just a glance. I have a feeling that the devs already have this on their to-do-list, it's just taking time to implement.
  3. Interesting pic... Do you have a link to this guy's IG or something?
  4. Cooking meat was faster but making water took longer.
  5. This has been suggested many times before:
  6. This is most probably the mountaineers' hut at TM. The general rule is: if it requires a loading screen to enter, then as long as you're above 0C while sleeping then you won't freeze. Places that don't have a loading screen are affected by the weather outside. This means that even if you're above 0C when you go to sleep, the weather might turn and get colder, causing you to freeze. But that doesn't mean that you can't sleep safely in places without a loading screen. In stalker, no matter what weather, if you have top tier clothing, you will not freeze while sleeping in a bed in the mountaineers' hut, while in a cave, top tier clothing matched with a bear bedroll will keep you from freezing.
  7. shade_grey

    New Items

    Yes and it's already been discussed in this thread: And welcome to the forums @Wobiee!
  8. 👍😲😨😱💩💀 Based on what the dev diary says: Seems as if their main buff is that they hunt in a pack. Maybe when one detects you, they'll all know where you are and come running. Maybe because they hunt in a group, they're not as easy to scare away. Maybe when you kill one, they'll actively try to find and kill you (they'll spread out from their fallen sibling, following a gunpowder scent or the scent of the arrow). It's difficult to say with the limited information the devs have made known.
  9. Only admin can close or delete topics... You don't need to worry about it. BTW, welcome to the forums!
  10. Seems a little odd. Come to think about it, I've never seen one myself. Shouldn't be so though, ferrocerium and piezoelectric ignition systems are both compact and cheap. Maybe due to the underdeveloped mining industry in Great Bear, the islanders prefer self igniting lanterns. Would be important to never have an exposed flame in the mining tunnels if they have high levels of flammable gas in them. Maybe the islanders had even produced their own versions self igniting lanterns at one time.
  11. Far as I know, Epic Games' store only features games that use the Unreal Engine. The Hinterland team had their reasons to choose Unity as their engine for The Long Dark. Sorry, but in this case there's no putting the toothpaste back in the tube.
  12. Best place to start a fire in the maintenance shed extension. This way you don't accidentally step on it.
  13. MRE is the colloquial term used by most English speakers when referring to packaged individual field rations. So technically Canadian MREs exist, as do British MREs, as do Japanese MREs, etc.
  14. Sounds like you have a story that would be a great contribution to this thread:
  15. There used to be an bug that allowed this to be done. And yah, before there were backup cameras, you had to turn and look out the rear window to be able to maneuver safely while backing up. A fair point OMHO.
  16. Mutual indifference... IMHO Hinterland could do a better job at wildlife interactions with each other.
  17. I do agree that you don't just accidentally eat raw meat. But in the case of first aid situations, I do believe the current system has merit. I remember when the first aid system was first overhauled, I wasted a few uses of peroxide, first due to my unfamiliarity with the new system and later due to carelessness. I was annoyed one time after one of those incidents, I thought, "You're going to apply it on the wound anyway. How could it possibly be wasted?" Then I was reminded of a time when I knocked over a bottle of povidone-iodine (Betadine) as I was rushing to bandage a wound I had because I needed to be somewhere. Cleaning that up wasn't hard but it did use up more time than it would have if I'd just slowed down for a minute. So now I make sure to never rush when I'm applying first aid in game.
  18. When you pick fish up from beachcombing, it's most likely going to be at 0% condition. It's the only way to renewably forage for edible fish in DP without having to leave the region.
  19. Woke up one morning to a world that looks like this: I just had to take snapshots of this. You can see the pictures slowly becoming brighter too as the day emerges.
  20. Even in interloper players have access to the forge and are able to make steel tools. Being able to make knapped stone tools would only add wallhangers into a game that already takes quite a bit of effort to develop. There are a lot of layers that will make this impractical to implement. How will you find chert, obsidian, or glass in a world that is covered in snow? Are you going to need a kit made up of an assortment of knapping hammers and pressure flakers and how will you put it together? It's the 21st century, the chances of finding a knapping tool kit in someone's home is practically nil. And most importantly, how can this be made practical in a game where steel tools are abundant?
  21. For a game set in a boreal forest during mid winter, it's actually quite a colourful game.
  22. I'd say that whatever locations you've based at while playing another experience mode would work well. I don't actually play pilgrim, but from what I can remember while learning to play voyageur is that it's very important to learn to use ranged weapons and the skills that accompany them which are: stalking, positioning for a shot, controlling prey and predator behaviour using your weapons, spotting animals while you are outside of their detection range, etc. So taking this into consideration, if you are using the rifle, starting at any location you've based at before will work well. But if your weapon of choice is the bow, I'd recommend the Hibernia area in DP. This allows you to forge arrowheads at the nearby Riken and craft arrows inside the processing facility. Katie's Secluded Corner has a guaranteed bow, arrow, and broken arrow if starting off early with a ranged weapon is important to you. Once you've forged a good lot of arrowheads (12 extra at your main base), then basing anywhere with a workbench wouldn't be a problem. Ultimately, it depends on your play style. You've logged more than a hundred hours of play time already, so what I've said might already be irrelevant to you. If you die, don't worry, starting a new game is quite fun for most people and with each death you learn a thing or two.
  23. Oddly enough, this does seem work. Problem is, bleed out from the rump takes a while. Just like what other players have said, there are no guaranteed crits. Actually, all damage from ranged weapon hits are rolled. You can shoot a wolf in the chest with a bow at level 5 archery and not have it result in an instant kill. It's rare, but it does happen. From what I can tell, all hits fall into a bell curve. Medium damage shots are common while both low and high damage shots are rare. And from what I've experienced, the shots with the lowest rolled damage bounce off of the animal. When it comes to shot placement, it does matter. Hits at certain parts of any animal in game produce a certain amount of damage to that animal. My recommendation would be to aim for the upper part of the neck. This is where I always aim to hit when shooting to kill any animal, apart from rabbits. From what I can tell, they produce the same amount of damage the head shots do while usually being having a larger area to aim for.* There are several reasons why I do this but two of them are particularly important. My weapon of choice it the bow and since arrows are usually on their way down when they hit their target, I makes it a lot easier to hit upper part of the neck.The second important reason is that when I'm hunting a dangerous animal, I aim to shoot it when I am not in its line of sight to reduce the chance of it attacking me. This makes it a lot harder to hit the head since this target becomes either very small or inaccessible when an animal is facing away from me. You don't have to copy the way I hunt, or the way anyone else hunts either. But when aiming to hit a dangerous animal, consider the likely hood of hitting your chosen spot and consider what the animal will do when it gets hit. *The lower part of the neck doesn't seam to produce the same mount of damage as the upper part of the neck.
  24. @Jolan Did you try to harvest it?