shade_grey

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Everything posted by shade_grey

  1. I know what you mean about the lighthouse. It's a pretty place, but it's just so difficult to access. There's only one way to get to it, and it will likely involve wolves and unsafe, low visibility terrain. Plus it doesn't have a workbench.
  2. Quincy's has been my forever home ever since the Coastal Highway region became available. Once it's cleared of wolves, the abundance of cloth, the numerous hunting areas around it, the bear that occasionally forages in town, and the moose that sometimes appears in the clearing right in town make it a place that's difficult to compare with others. The sheer amount of container storage makes it especially useful for a hoarder such as myself. It lacks a protected outdoor fire near it, but a campfire in the corner of the extension, next to the cable reels, is unlikely to get blown out by the wind.
  3. I use the bow almost exclusively since the rifle is very heavy. After losing so many arrows during playthroughs where I was first learning to use the bow, I find that I'm very frugal when it comes to arrows and arrow heads. I've fallen through ice just to retrieve arrows. When it came time to hunt a moose, the bow was the obvious choice for me. After reading about the broken ribs affliction, I was very scared of moose, butt-chenchingly scared in fact. Still am to some extent. So during that first time, I shot at it from a considerable distance. First arrow missed, landing far enough that it didn't scare the beast. Second arrow hit its mark and I braced myself for the beast to charge. Luckily it ran in a seemingly random direction before stopping and waking back to its wandering area. I thought that the arrow must've bounced off or grazed it since it didn't behave like it was bleeding out. Third shot hit and the moose behaved similarly to the second shot. Curious I decided to bring the beast down so I could investigate what was happening. Shooting all six of my arrows, four of them hitting, I was able to bring it down. All four arrows that hit penetrated but there was no blood trail. After reading up all I could about moose hunting in game and confirming the lack of bleed out, I use strategies I would use with a bear except I make sure that I'm able to shoot it again until I bring it down. If I miss, I make sure that when the moose runs off, I retrieve my arrows and retreat. If I'm out of arrows, I'll throw a stone to scare it so I can retrieve my arrows. If I have access to an unreachable spot, I shoot it from there. Cars can be used to retreat into if the moose is charging you. In the case of trapper's homestead, dropping in a controlled fashion from the outcropping that the cabin is built on will make the moose run away if it is charging at you. If you do it carefully enough, you won't sprain yourself. It can take practice. Distance can also be used but I barely use distance since i don't yet know exactly how far I have to be for the moose not to charge when I shoot it. It's also a big animal, so it's much easier to hit from far than even a bear.
  4. I'm experiencing this same issue. Arrows that hit ice often disappear. Arrows that bounce off of wolves often disappear. Arrows that break as a wolf dies to a crit often disappear.
  5. Ultimately, I think that the knife, as an object, is a very important part of this particular interaction. It had a bit of the "Trolley Problem" vibe to it. If you don't kill Hobbs, are you just allowing the death of another person? In the end, he's a bad guy, bad guy. "Why is the knife important?" You might ask. Well, the Trolley Problem falls under a theory of Ethics called utilitarianism. Utilitarianism attempts to determine the value of certain ethical choices by it's overall outcome. But there's a reason why Ethicists still continue debate the Trolley Problem and the overall value of fully committing an utilitarian model for judging ethical choices, the overall outcome of real life ethical choices can never be fully calculated before hand. And there's another important part of ethical choices that needs to be addressed, the psychological impact the choice has on the person making the choice. Sure you saved people by pushing a guy in front of a moving trolley, or sure you probably saved people by pushing a knife into Hobbs, but... what did making that choice do to you? Chances are, making that choice changed you as a person. You've killed someone. There's no going back now. Now you're probably thinking, "OMG! What about the knife though?!" Okay, I'm getting to it. When you push the knife into Hobbs the overall outcome is much more concrete relative to the outcome of the other choice. Hobbs is dead. You killed a man, but the people can sleep a little more soundly (relatively speaking). Whereas, if you pull the knife out, Hobbs lives, or does he? Even if he does, what does that really mean? Would it really be that bad to let him live? He might do something stupid like try and mess with Grey Mother and die anyway. But at least you get to keep what little humanity you have left and the knife will remind you of that. Make it a special item: Bloody Knife: You pulled this knife out of a convict named Hobbs.
  6. Just at few minutes ago, I was playing a 60+ days interloper. Just came down to ML from MT with as much stuff as I could possibly haul. I had all the basic gear: bow, hacksaw, hatchet, knife, q-tools, etc. I had crafted the satchel at the Maintenance Yard in BR and was on my way to complete a pair of boots. My plan was to get all the protective hide clothes as well as the bear bedroll. When I got to Trapper's I had no food on me so I decided to go hunting. I remember that the bear near Trapper's spawns in this playthrough so I make my way to where it was supposed to be. Fog rolls in as I spot the bear but I managed to calmly climb a fallen tree, and lure the bear close to me with a stone. I manage to bring the bear down with one shot and I proceed to light a fire and harvest meat, hide, and guts and deliver them to the cabin. Now I'm fed, rested, and my condition is at 100% so I'm feeling quite good, but I'm out of water. Went outside to gather sticks and here's where everything changes... I spot the moose. I had a lot of food so I could've just left it for now, but no, I didn't... Somehow I forget everything about hunting moose and I shot it while it could see me. It charged at me and it gets me, but not before I manage to shoot another arrow at it. Now I'm in deep... I don't have a lot of extra arrowheads so I wasn't about to let two arrowheads go to waste. I bring it down but when I check my condition, it was at 42%, not too bad. Patch myself up and get a fire going, but by the time I stop myself from freezing my condition was at 31%. Now, maybe I should've retreated then since I got my two arrows back, but I didn't have any water left so I needed to make used of the fire as much as I can. I didn't have enough fuel to allow me to both harvest the moose and make water, so I went off to gather sticks. I must've still been feeling the high from the bear hunt because the fact that the area was known to have a wolf entered my mind, I just laughed it off thinking, "Nah, that's not going to happen." Right after I had that thought, sprinted a little to pick up a stick and I saw the wolf. The wolf that I had just thought about, but it was too late too back away. I tried to get my bow out but it was already on top of me. I selected the hatchet and started pumping... I got the bar up more than halfway but it was no use... I died from blood loss and shock from a wolf attack and faded into the long dark.
  7. That's cute... I call this "Night + Fog + Trestle = Gut Wrenching Fear"
  8. Yay! Prey animal that isn't completely helpless. Hunting pre-cooking lvl 5 is already starting to get repetitive. Nice! Small addition but adds a lot to the current, very limited, tracking mechanics. Seems to be perfect for finding such an elusive animal. But what's really making me itch are the interactions between the moose and other wildlife. Too bad Imma have to wait till December to scratch it. There's also the issue of how an additional animal will affect the current crafting system. I don't know how to speculate on this. Headgear would be good. A hat perhaps? A coif, or maybe a scarf? Moose also have huge antlers. A lot of wasted material if it couldn't be harvested and used.
  9. You're making things look more complicated than they really are. Astrid didn't "just leave," she went to get help. There was no way she could get to Will and help him on her own. There was a 15 meter cliff, a death sentence for anyone stupid enough to test such a drop, especially when they just barely survived a plane crash. She went to get someone who knows how to rig ropes, enough manpower to help lift Will out, maybe even someone to help her with emergency care (she just survived a plane crash, not to mention she's probably exhausted, her judgement could be compromised), ropes, and a spine board or rescue basket.
  10. That phone doesn't have a handset. Even if there was a way to "pick-up" or accept the connection, there wouldn't be anything for the call to connect to.
  11. Wala lang... Sumisilip lang. May Pinoy palang maglalaro ng TLD. Mabuhay ka, in-game at IRL.