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3 Wolfbait

About galenwolfe

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  1. Why isn't the way sprains and bites handled intelligent? You're turning this into a micromanagement game and it's seriously making me upset that I spent money on this game. You're supposedly making advancements on the story that you keep rethinking and adjusting and stalling on delivering on. But I think I could handle that if you weren't fucking with the survival game so much. (pardon my language). When you get a sprain or are hurt from a bite, if there's pain, why the hell do I need to indicate that pain medicine is to resolve the PAIN? Seriously, Or that antiseptic is for the infection risk? Now you've also added that you need to bandage a sprain? Great. So why do I need to indicate that the bandage is for the actual sprain and not for the pain? If you really want to make this a micromanagement game, then why not force the player to do things in a specific order or it doesn't work at all? Why not make it that you have to clean the wound, apply antiseptic AND THEN apply a bandage to it? If you're not trying for a micromanagement game, then make the system intelligent. I took pain pills, it resolves the pain. Or if I apply the bandage first, then it covers the wound or sprain. You've finally added a pistol, and while it's not the greatest thing, you've listened and are trying to work with us. Great. Except, unlike the rifle or the flare gun(have not checked if you changed it on the flare gun since the last game update), you can randomly fire it if you have it unholstered and you are going to pick something up, open a door or otherwise click an action, but you've accidentally overshot the action area and the dot isn't on what you want to do. I'm a jumpy person by nature so accidentally firing the pistol four or five times in a game also leads to more frustration. But, frankly, the sprain system and the micromanagement of the rest make this more a frustration engine game anymore. I can't play it without ending up snarling tot he point my wife tells me to stop playing. This isn't how a game is supposed to be. Now it's down to if I'm ever going to play again, which upsets me as I spent money on this (I think, I may have gotten this through humble bundle, but money was invested), and you actually had me invested in finding out the story when (if?) you actually delivered on the promised remaining episodes. Why should I bother with half of the game if the other half is unplayable?
  2. A) When I load my old game, as opposed to starting fresh, I still encounter objects floating above the ground or they're half in the ground in the case of boxes. I only have a couple pictures because they were just encountered too often. (first five images) I will repeat, this is only found in a game I was saved before your floating object bug fix, and is not encountered (yet) in any fresh games. B) The sprain system may be fixed, but the last game I played all of the sprains were in my hand. The left hand to be specific. Each time I've encountered this I've had the pistol equipped. (no pictures) C) Also with the sprain system: I keep encountering a bug where I'll clear the danger of a sprain sign, go a couple seconds or more in the clear, encounter a sprain risk again and a moment later I have a sprain regardless of what I do. This is unencumbered and healthy, not tired. Is this how the sprain system is supposed to work? (no pictures) D) in the Ranger Station next to the Mystery Lake, the upstairs fire stove, the fire casts light through the floor into the first floor. Nice that I don't need to use my lantern, but still, a bug. (image 6) E) In the upper dam, the catwalk area, if you accidentally go to the spot I've taken a picture, you're stuck there and have to relaod your game because the board can't be climbed over and the other three sides are blocked in. Either something should completely prevent the ability to get into that nook or the board could be destructible or the ability to lift the foot that quarter inch higher to actually step over that obstacle? Would sure be nice to have a jump (or even a hop) ability, ya know? Anyway it's sliced is a stupid bug. (image 7) F) Near the western entrance of the Marsh (the tunnel leading towards mystery lake) just as you are passing from the valley leading from the tunnel area into the open on the right hand side, there is an invisible log or post or something directly in front of where image 8 is looking. You can go around it, but is an annoyance.
  3. Smoker suggestion: I watch a gent from Canada that has a YouTube channel called My Self Reliance. In the latest video he posted, he showed that you could easily make a rudimentary smoker to make smoked meat jerky. Skip to about 15:30 for the showing of how he made his smoker: You could easily make one in game as three maple saplings (cured or not) for the legs, two birch saplings (cured or not) for the rack and like 5 sinew to hold it all together, with using 3 ish deer hides for the outer wrap. Then it's just using like 3 fir logs and leaving it be for a long while.
  4. Actually, this was shortly after acquiring the spear and that put me over by like 5 pounds, or something like that, even with the addition of the well fed bonus. So I am not liking that being slightly encumbered like that is causing that much of a problem when moving around. I would expect it from like 10 pounds or more overweight and it's throwing you off. That I can understand.
  5. So, I've mentioned before (featured as a response in the Milton Mailbag) the very tiring and frankly idiotic seeming nuisance of randomly cracking an ankle or wrist (or both) when nothing seems to actually trigger it. In the response, the person replying said there are very few instances where a sprained ankle or wrist will happen without some visible cause, such as a struggle or a fall. Well, let me now add 12 screen shots taken in a single story mode (most in the same day) session of Ol' Mac the drug addict spraining something when there wasn't an actual fall or a struggle involved. BY THE WAY I survived ALL of the freaking bear struggles without spraining a god damn thing and only suffering torn clothes AND THEN not twenty feet from the old trappers house I SPRAINED AN ANKLE WHILE WALKING UP A HILL. Tell me how this mechanic works again? I again suggest that if you're going to have these random acts of violence against a character, please feel free to add an animation of the character falling flat on the ground, like they tripped over something hidden under the snow and that being the cause of the sprained wrist, ankle, or both. Otherwise it just seems like you are randomly breaking something for the sake of randomly breaking something and it doesn't matter what or why it happened just deal with it, player. Because, who needs actual realism huh? My other complaint is your drug use policy in the game, and another suggestion... if I sprain both a wrist and ankle, taking a single dose of pain relievers will solve both problems. As some one that is disabled and somewhat dependent on the stuff to resolve my own pain issues, I should know. what you REALLY need to do is allow the pain relievers to dull the pain for a time and the pain relief wears off, wash, rinse, repeat, until you can get to someplace where you can actually sleep to recover the items. And then add an actual risk of pain reliever dependency to the mix, taking it too many times to stave off the pain from the sprains leads to a warning that you need to lay off of them for a while (more than 48 hrs) or risk dependency, and if you hit the dependency stage, you either have to take them like daily or you have to swear off of them for several days. Have a withdrawal condition consequence as well as stamina and so forth. Maybe if you've taken too many pain pills in the day gradually get the weird echoes and the same visual effects as when you're severely hurt and about to die. Mistake a wolf for a deer type thing until it's attacking. There are all sorts of things you can do to make this sort of thing hazardous, up to and including the character just up and deciding, regardless of where they are, to just lay down and go to sleep right there. If it's outside, then death from exposure or an animal attack, if indoors then a 50/50 chance of never waking up again. Of course, an antidote to this could be breaking up a piece of coal and eating it. Another suggestion: The old man's beard dressing should actually be both bandage and antiseptic. Or, you should be able to combine both the old man's beard dressing (or the actual antiseptic) and a bandage to apply all at once, thus saving a step with proper preparation. I still believe that having sprained your wrist, you should not be allowed to do anything with it, no rifle, no flare pistol, no axe, no gutting, nothing until you've properly healed it. This is a very relevant thing, you are aiming for a somewhat realistic experience, so it should be more realistic. In this specific image, I sprained my WRIST but not my ankle. I mean, seriously.
  6. I have no complaints about the after effects, well, sorta. the fact that I can't cradle a rifle or the flare pistol but I can chop wood, use the workbench, gut a corpse, etc. is kinda out there. Anything that causes a shock/strain to the sprain should be "nope can't do that". But I digress. The majority of my sprains occur while I'm walking long distances. along the side of a hill, that sort of thing. I very rarely jump down from any distance as it is sort of unrealistic in something that I can gauge to be almost a foot from looking on my screen is considered a 'fall' so I avoid those situations entirely. Are you telling there are miniature falls littered all over every terrain you've created? Because as BareSkin mentioned later in this post, I get ankle and wrist sprains without a struggle, what is called a fall by the game itself, or any obvious cause. Now that I know I can hit F8 and get an instant screen shot of the scene that also includes coordinates and vital game data, and you want all the feedback you can get on this, I will be happy to submit every situation that it occurs that isn't tied to something specific.
  7. I really enjoy the game, but one of the things that has always been off putting in the experience is the random "you've sprained something". I understand that people slip and fall but there are times that it seems the character is actually jonesing for meds rather than actually getting hurt. And then other times when nothing at all happens for long stretches. But, what really is off putting, is the lack of any sort of stumbling/tripping/falling animation. That, ac tually is my main complaint. I don't mind the rest, but at least make some sort of animation where the camera nose plants in the snow and then show the camera looking at the hand or leg that the sprain happened on... and if it happened to two limbs, then pick one. This would resolve a great deal of my angst towards the whole random injury system if it actually showed that you did something to get the injury, not just "ah... oh god, that smarts" with no actual visual trigger. Your wrist just doesn't sprain itself while you're walking along. You hit something, you fell, SOMETHING happened. Is something like this at all forthcoming with the new additions to your development team?